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Nightsied.1975

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Everything posted by Nightsied.1975

  1. YES!!! omg, i have a few books in my inventory specifically to read the in-game lore
  2. This is a like to have. I am more of a solo player and do not really have the real-world time to get involved in a lot of guild-centered events. so usually focus on solo play and because I'm not part of a guild I haven't tried the scribe discipline. I want to but it only benefits are only for guilds. It would be nice if this crafting discipline would be accessible for solo players (and in effect all players) by way allowing them to decorate the home instances. Who knows maybe the ultimate blueprint could be creating a brand-new map for the home instance?
  3. Much of the story dialogue, especially the living story, is vanilla and generic to accommodate whatever choice a player makes as their race and profession. ArenaNet does include bits of dialogue that interacts with certain player choices in order to provide a personal touch for that player for example the commander having to fight their guild mentor in the final battle with Mordremoth.
  4. new personal race story, probably, but most of the story has a lot of alternate dialogue based on the race and profession you decide for your character. This very noticeable in the heart of the thorns story were all the NPCs were suspicious of the sylvari. Some react to your chosen race/profession or just have neutral conversations. I am disappointed that the Tengu are not a playable race considering the overwhelming skin variety this NPC races has when compared to the other non-playable races because I feel adding the Tengu as a playable race is so doable (via the lore) as some do leave the dominion of winds and explore Tyria. Now the question is if ArenaNet decided to add the Tengu in the future is whether they should start at level 1 or start the race at a higher level? Similar to what WoW did with the release of the death knight class which I believed started at level 60.
  5. I hope ArenaNet considers upgrading the salvage-o-matics with a research option.
  6. The introduction of mounts has changed how players play GW2. Players can quickly get from one objective to another simply by mounting up and running across the map. Prior to mounts, players would create speed builds to help them explore the large regions of core Tyria. These abilities would also grant nearby players with speed buffs allowing better group play. Now that mounts have essentially become a nessecity to get around in GW2 a new player may have a difficult time playing through core Tyria and WvW content as they no longer have access to the speed buffs of other players leaving them further behind. This could leave the player feeling isolated and possibly stop playing the game.A possible solution is introducing a "starter" mount that can be obtained in core Tyria. The mount can be obtained by level 40 but the mount is restricted to the player speed cap (400) and does not have the special abilities like the mounts obtainable in the Path of Fire expansion until after the player unlocks the mastery traits at level 80. below is an example of a starter mount concept:Creature: Dolyak - it exists in the Gw2 lore and these creatures appear the most capable of carrying the larger playable races. Other possible creature skins: Marmox, Gazelle, Shadhavar. Dolyak Rider from GW1 Location: Lornar's Pass - Herder Lyot - This NPC is a karma merchant and she owns a Dolyak Ranch. Players will already need to complete her renowned heart to gain access to her items.Acquisition: The acquisition process should be easy as the mount should be available to newer players around levels 40 to 50. After helping Herder Lyot the player can interact with her again for additional dialogue that unlocks the Dolyak collection. The collection requirements will be rather simple requiring the player to craft reins and a saddle. Completing the collection will reward the Dolyak license.Crafting the riding reins will require either a weaponsmith, artificer, or huntsmen discipline of 300 - 350, and crafting the riding saddle will require the armorsmith, tailor, or leatherworking discipline of 300 - 350. Both items and recipes are account-bound.Lyot will have the recipes available to purchase for karma in her inventory along with the ability to purchase a Dolyak (which will be locked until the collection is completed). Abilities, speed, and masteries:The initial speed of the dolyak will be 400 which is in line with a player's speed cap. this restriction is so the dolyak does not initially compete with newer mounts and makes up for the loss of various speed builds in zerg events now that veteran players simply mount up. At 80, players can increase the speed after unlocking the mastery traits to upgrade the dolyak to 500 (maxed at 450 to match the Warclaw's speed in WvW).The dolyak will only have one skill that is accessible only after the player unlocks it in the mastery trait line: Charge. This will be a targeted engagement skill that allows players to charge and knocks down foes caught in its path. If the player has not unlocked the mastery traits this ability will not appear on the skill bar.Dolyak masteries the following include: 3 pts - Speed boost to 500.4 pts - Plated dolyak armor: Increase base health of dolyak from 4000 hp (at level 80) to 8000hp (at level 80), just below the Springer.6 pts - Unlock Charge (engage) ability.Personally, I love the inclusion of mounts. Back in the game release, I recall feeling the game having a slow pace because I had to travel slowly travel across the various regions unlocking the waypoints and hoping I did not die in the process or discover that I ran into a dead-end and had to double back. Since mounts have been introduced It has made the game quicker for me and I feel I can keep up with other players. I feel a mount for core Tryia players, especially new players, would help them not feel isolated either considering all veterans have mounts or veterans are busy playing the newer areas of the game leaving many parts of core Tyria vacant.
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