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Hell Raven.6817

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  1. Yes, that very specifically seems to be the difference. You will have to start over though, but I'm just going by other comments.
  2. Same, stuck for the exact reason. Can fully access the meta though so could be worse. I'm happy to wait for a hotfix rather than start over.
  3. You legends. You've just won yourself a customer for, well maybe not life but a long-kitten time. I'm buying something off the gem store to thank you guys for not just flat nerfing this.
  4. Fair, but perhaps a fix to the green circles is all it takes to make a tight DPS check feel fairer, and less frustrating to fail at. At the very least, if you're going to nerf the fight, it's a good mechanic to focus on first.
  5. Clearly, this Meta is controversial. It's the hardest Open-World one in the game as it stands right now and a lot of people are hoping to clear it for loot and/or Turtle Mounts. That is both good for some; a lot of people like a challenge and are happy to see a map-wide meta require focus to complete, and bad for others; Having an hour of work go down the drain is rough, especially when it's hard to control who you're teamed up with in what may be limited playtime. However, in this conversations time and again I see these green circles being brought up. People saying they give a DPS boost if done correctly, others pointing out that it's better to intentionally fail the mechanic, respawn, and have more time to DPS the main boss as the timer keeps ticking while they're up. Especially with it only taking one failing player to lock the entire meta for two minutes. When the boss is only on a tight timer (Again, a good thing for those who like the challenge and thrill) that can be draining to know that one person misunderstanding directions lost you all the work getting there. It may not be the only issue, maybe the DPS check in general is too rough. But at least clearing one obstacle can give an indication on how true that is. So, while I personally have no immediate suggestions for a fix, (I've seen talk of reducing the timer on the mechanic as wisps complete their run, or freezing the overall timer while the mechanic is occurring, but I have no clue how easy such things would be to implement) I hope that Anet can start here, and see what small changes can be made to turn a frustrating meta for many, into one that's challenging but fair. Especially when it's a lot easier to justify nerfing a fight, than buffing it.
  6. On the upside, this seems to be the only issue with the fight. As the majority of complaints seem to involve either this phase, or the DPS check.... Which is mainly affected by this phase. So hopefully a small adjustment is all that's required.
  7. This is basically where I've settled on the matter. A hard meta was desperately needed, I love how the others are more complex than in the past. And this as the finale seems perfect. But yeah, green circle phase could use a fix. Just that though, pleeeeease only that Anet. The rest of the fight is perfect and even the DPS check is probably fine if you just fix the one phase so 1 player can't troll! Make a meta that people feel great about clearing, like they've achieved something and gotten better at the game. And no, that shouldn't just be strikes or raids. People can like Open-World huge battles AND difficult content. Even with the difficulties that may bring.
  8. Still bugged. Medallion on the board but can't be selected. Even waited 15 minutes just to be sure. You'd think a progression blocker like this one would be higher priority.
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