First things first and I want to say I'm all for inclusivity. But this has absolutely nothing to do with that. But it is something I want to bring more attention to cause quite frankly it's an embarassing oversight and quite frankly shows the lack of respect towards asian (or more specifically korean) culture.
I'm talking about the human female hairstyle with topknot and a headband. This one.
The hairstyle is actually a historical korean hairstyle, worn by men, called sangtu. The headband is called manggeon and is exclusively worn by men, mostly used to keep sangtu, as well as possible headgear (such as gat), in place. Here is a great example illustration about how the hairstyle worked and how it was used under different headgear!
It was considered a bad thing to cut your hair, so men would tie up theirs. Women mostly braided theirs. Sangtu was specifically worn by men after marriage or coming-of-age - it was the whole symbolism to growing into a man from a boy. The only situation a woman would wear a topknot with manggeon would be if she was dressing up as a man.
Details aside, even a brief research would've brought up the fact that only men wear this hairstyle. There are so many amazing historical asian hairstyles for women, so why are human females getting a one that is historically a male one? Why is it not an option for human males instead? Even if this was some weird attempt to be incredibly woke and unisex, why is it female only then?
Things like these might not matter to some people and lot of people will probably just go past it not caring, but for some of us it is part of the history and has meaning. It's just disrespectful. I love GW2 and it just makes me sad to see them put so little effort to this, especially after PoF where we got lots of fantastic looking options to have more varied looking characters from different cultures.
Also here are some great reads about the history of the topknot for anyone who is interested more about the subject.
EDIT// Because some people don't seem to understand, I just want to emphasize that I'm only trying to bring some light to the issue in hopes that Arena.net notices and can actually fix their error.