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Lexi.1398

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  1. 100% Agree, private is basically impossible to LFG/pug for, if you don't know ahead of time that EVERY single player in the squad can read and will follow instructions you will fail. I think if required number of platforms cleared, and whatever system sorts people, was changed it'd be fine. Maybe try to assign 3 people to each platform and have a minimum of 2 people per platform (aka anyone left to solo is put on another platform instead), if there's no one on a platform make it not be required for completion. OR, once a platform is cleared, allow people to move to other platfor
  2. Risen Dominators (an enemy found only in the arah dungeon) - dominators seem to be sadly a casualty of early game design, where lots of "trash" enemies weren't really given much indication for their attacks, dominators are IMO the most dangerous enemies in all of arah (even more annoying than alphard) since they can basically OHKO you with literally no indication before it happens, so you can just die outta nowhere and sometimes you can die before that stage to their ring, though the ring is just an inconvenience compared to that counter. Though i suppose cheap isn't really hard? As for hardes
  3. The shots won't auto correct to the target on this event, yes, so you need to factor in projectile speed when you take a shot. For me, i always look in one direction only and shoot the balloons that come from that one direction, usually focusing on a specific balloon that i know where i should shoot to hit it.
  4. I think the closest thing in concept to a vampire - as far as "cursed human" goes, is probably joko's awakened - they don't drink blood, and aren't immortal creatures of the night, but they are undead who seem to have atypical survival needs - as such as the awakened servants who we give tar soaked bandages to, and the whole tar everywhere thing. There's no real proof of it being required for them to live afaik though, and obviously they don't take from other humanoids which is a key part of the vampire appeal IMO. As for werewolves there isn't anythign conceptually similar at all, i think.
  5. i use 2 mounts mainly and i'd say its kinda 65/35 in favour of skyscale, the other main mount being the jackal whenever I don't need the height
  6. I like chairs for the same reason i treasure the quaggan tonic...pointless fun. Also, asura look kinda like theyre planning someones murder when sitting on them (which is probably correct, considering its an asura) which is a great reason to sit IMO.
  7. In a discussion about the easiest builds, i would not expect people to achieve that last 25% whether it's power daredevil or condi holo, and getting the first 75% on cfb is very easy. Like i said, you can literally press skills off of cooldown, heck don't even swap to sceptre outside of the opener if you aren't confident, counting autos does not matter on any class to get acceptable dps and it's not like your dps is bad if you don't either. My favourite thing ive ever seen someone say about condi fb rotation is "it FEELS like mashing skills off of cooldown, even though it isn't", which i gues
  8. i have definitley experinced one moment where i thought "a black tag would be ideal for this", some map terrain colours have very few options for tags that stick out and when those colour/s are already taken by some other commander you have to take the one no one can see xD
  9. Raids: heal druid is at the core of most every composition and usually the preferred secondary healer on boon theif bosses, next most requent would be banner berserker (power & condi both), then boon chrono, and then condi quickbrand / diviner renegade. (power quickbrand is NOT useable in raids). Fractals: power quickbrand for skilled groups, heal firebrand for pugging t4s, diviner renegade, power banner berserker. after the non-generic dps slots are taken care of every other slot would be a dps, and TBH, you can be any dps u like in raids (only divided by broad division of power / condi
  10. effects in the world would be eye cancer, considering for the content I play at least, in the average raid i want to see around 7 boons kept up near constantly, and others more intermittently. that said, i personally haven't had any issues tracking the boons that are relevant to me as a primarily boon support player, but i know exactly what to look for, i can understand how for others it may be difficult though. boons do have duration cues- the white edge around their boon icon, though from the sounds of it seems like this is hard to see. i wouldn't be opposed to different coloured icons, but
  11. After typing /stuck you need to not do anything for...i think a minute or so, doing any actions cancels it. I haven't found many locations that /stuck couldn't help me out of, but i do remember a few times where it didn't work and i was in an unescapable place. Sometimes figuring out how to get out of a small space is a puzzle but it is usually possible, eventually.
  12. Personally i think the pace is fine, actually i quite like it - it's more engaging than silverwastes with it's variety of events, but since you do events for several minutes at a time there's also time to relax- it's not a breakneck pace like dragonfall. Definitely my favourite balance of "engaging things to do" and "time to relax".
  13. i do think its kinda amusing that every boss constantly called for nerf has been because of its cc bar. serpents ire (which i can say, was too strong a cc bar, but didnt need to be as weak as it was nerfed to lol), vinetooth prime (break bar once and every group is capable of kill), muckstalker...the only real exception is diwaana who is worse than muck with the same mechanic lol, and legendary leyline anom- but that gets its complaints in open world instead of forum. I do think muckstalker has an issue, but it's not with it's breakbar strength itself, its that he kinda just spams his regen/br
  14. In the interest of not voting other... admittedly ive only experienced this twice while pugging, and both times it was extremely annoying, especially as one of those times the "getting carried" person didn't even perform their build correctly (i mean, i don't expect someone who doesn't know mechanics to get 10k+ in the last phase, but i do expect a 20k+ opener EVERYWHERE? theres no mechanics at that point...:/ ). I've never seen a kp/li requirement that was ridiculous IMO, but i have seen a lot of groups who either ask for more kp than the group has/call themselves experienced when they're not
  15. You can unlock skin without soulbinding items, it makes them untradeable to other players, though still means they'd be soulbound if you decide you want to equip them.
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