Disclaimer: I am well aware that the April 1st patch notes are, always have been, and always will be, a fantastic series of jokes.
But hear me out. When I saw:
Fixed an outcropping of land that was unintentionally killing players in Super Adventure Box's Tribulation Mode. We know, "how would someone even have known the difference?"
I immediately thought of one spot in trib mode where one does seem to be killed by a bug. You see, there's always been a patch of grass in 1.2 in the area after the first checkpoint, between the lava rocks and the checkpoint cloud, over by where you pick up the balloon. And this grass kills you. There's no spikes, no lava, no reason why one should die. That's not normal trib mode behavior. My solution has been to either stick to the roots there as much as I can to avoid it, or skip that balloon entirely and avoid the area. So I read that and thought to myself "did they actually slip a real one in there, did they fix that this year? I have to go check."
So I ran on in and raced to the spot, heart aflutter. Walked around a bunch, and sure enough, the patch of grass that used to kill me no longer did! Fantastic... or so I thought. Because, you see friends, when I went to continue onward, lulled into a false sense of security by this lovely development... a new, previously safe patch of grass in that area killed me instead. They.... they moved the bugged deathgrass over.
A GIF image of the treacherous deathgrass
I can't even complain because this feels very in line with the spirit of Tribulation mode. Cheers.