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Travis the Terrible.4739

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  1. Leave the root, give it backs it damage... Axe 5 does more damage, hits more people, and you can move while using it. Axe 5 has been buffed while 100 blades gets nerfed it made 0 sense when they nerfed it cause people dont walk out of a self root channel and then die....
  2. Nerfing enchantment collapse is such a silly thing to do, yet another nerf to bubble. Just merge loss aversion with enchantment collapse, replace loss aversion with something like the trait for dragon hunter traps that makes meditations recharge 20% faster and applies vulnerability to foes hit with it or something.
  3. 6 months after release. People more or less had builds figured out and well warrior wasnt a toothless critter yet
  4. This isnt even considering pvp or wvw. This is just purely pve thoughts. The class is a shell of itself these days. All 3 of its elite specs are dps specs and none of them are even top of the charts. Support warrior is a terrible healer, and bad boon support. Banner change is a joke pulsing boons every 3 seconds is hilariously terrible when you take into the fact that all the boons pulsed from banners are going to be pulsed from other allies in a higher duration as an afterthought in most builds. It's had its power coefficients cut, its damage modifier in trait lines nerfed, the class has 0 teeth. Granted everything is viable in pve but still. Why play warrior when you can play a mechanist spam 1 with a mech, have 25 stacks of might, quickness, alacrity and fury 100% uptime than have to play a dps build perfectly to even come close to dps like this? Why take a warrior now; even before the banner change warrior was a niche slot because another DPS character could have filled that spot and made up for the loss of damage from banners anyway. The class needs serious help by either giving them actual support capability, its only team supporting weapon is warhorn which is 2 skills in an offhand. Or given some of its teeth back so its not just a paper mache tiger. The class doesnt have the tools(weapons) to heal allies or support them as much as anet wants or thinks that warrior does, even the traits that effect your allies for warrior arent even all that great. Just a stupid idea in my head to give warrior some teeth? Give it back some power coefficients.
  5. FF14 is the 2nd (or 3rd if you wanna count them nuking the game from existence and redoing the entirety of it). FF11 was an mmo as well. Also gw2 > gw3 for now. The mmo market is so overcrowded these days. If anything I doubt i'll be picking up a new MMO anytime soon.
  6. The format is boring and game balance. The balance of the game has shifted so much from brawling to just whoever can dump so much damage out/rip enough boons to cause downs or pump out enough healing/boons to withstand said onslaughts. So much of the "holy trinity" being bad for gameplay has never been the issue. The issue has and will always be playerbases abusing the most effective means to an end. If that end means using a bugged rune to constantly fear you (that was a fun day fighting (read ignoring) mesmers), to using bunker engies who can just pump out so much healing to everyone. This doesn't just apply to spvp either. I mainly play wvw these days. But honestly nerf burst damage down, lower condi damage or bring back the cap (we know it still exists but its impossible to hit outside of pve if it has been hit since the "cap removal"), and bring back "brawling" not just nuking everything from orbit.
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