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Electric.1743

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  1. So, instead of spamming all 3 charges you now spam just 2 and then wait for it to refill. At least on HFB the recharge of several seconds where you effectively daze yourself makes it basically never worth spending the last charge anyway. So all anet did was to take 1 charge away from anet and to make much more annoying if you ever accidentally "overstep" your charges. If using only 2 Charges is your idea of how mantras should be you could already just spend 2 charges and keep the third one. There is a reason anet changed the mantras to a more straightforward system back in 2021. GW2 already is one of the most complicated mainstream MMOs, any change that makes its baseline more accessible to newcomers is a good one. While it probably does not attract people to the game it very much is what keeps them there. GW2 has no gear treadmill for ppl to grind on so instanced content is basically the only late-game activity in the game and if you look at how gatekept the GW2 raid scene is already we definitely don't need another thing for the newbie FB to worry about while learning to not get ported on his first ever VG clear. While this Mantra change alone will probably not change that much for the individual player, it's another brick in the wall between a newbie and his first kill. Together with the other almost hostile changes to other beginner classes (for example mechanical genius' range paired with the mechs abysmal ai) the whole direction the game is moving in feels wrong to me. Quo vadis, GW2? PS: And credit where credit is due: There are some positive changes as well, like emboldened which gives first timers the confidence to just walk into a raidwing and give it a go.
  2. After playing a bit with the new (aka "old") Mantras I am left wondering why Anet rolled back the 2021 QoL upgrade to Mantras. What the old version had going for it was simplicity. My favorite tip for newcomers wanting to look into a healer/support has always been (H)FB. The fact that your primary boon just came from spamming 3 slots off CD (at least for beginners) helped alot of newbies to "free up" brain capacity for the other aspects of supporting, like reacting to mechanics with specific boons or healing out of position teammates. There is hardly an argument to be made that the QoL version was OP as this could have easily been remedied by just nerfing cooldowns on specific spells (MoF is now probably even more insane than it was before). And the times HFB as a whole was op are long gone (how many HFBs have you seen in your HT CM runs?). This whole change feels like anet is just messing with random elements to make it look like they care about the balance. Maybe if Anet focused a bit on making the elementary mechanics of the game more accessible there might a bigger raid scene. The last few months have been overall a downward spiral in accessibility. First to fall was Pmech (the goto "babies first DPS") with nerf after nerf until it is now hardly a build anymore. Now it feels like anet is coming after FB, first with the the tome changes (suddenly page-management is a thing a newbie has to think about) and now the Mantras. Where will this stop ? If the news are true that the playerbase has grown alot in the last few months this should be a sign that people want ACCESSIBLE options to play the game. Much of the content already has a CM for people that want a challenge. Maybe it is time to work on that side of the game ? Alot of Raid-CMs are a joke to experienced players anyway, maybe some tweaking there can raise the skill ceiling on GW2 without impacting the floor where newbies have to learn to crawl before they walk. Maybe give the other raids a CM as well and keep the core experience accessible to new players. Please anet devs, do not scare off the newly arrived ppl with random QoL nerfs like this. We all want this game to flourish.
  3. After playing a bit with the new (aka "old") Mantras I am left wondering why Anet rolled back the 2021 QoL upgrade to Mantras. What the old version had going for it though was simplicity. My favorite tip for newcomers wanting to look into a healer/support has always been (H)FB. The fact that your primary boon just came from spamming 3 slots off CD (at least for beginners) helped alot of newbies to "free up" brain capacity for the other aspects of supporting, like reacting to mechanics with specific boons or healing out of position teammates. There is hardly an argument to be made that the QoL version was OP as this could have easily been remedied by just nerfing cooldowns on specific spells (MoF is now probably even more insane than it was before). And the times HFB as a whole was op are long gone (how many HFBs have you seen in your HT CM runs?). This whole change feels like anet is just messing with random elements to make it look like they care about the balance. Maybe if Anet focused a bit on making the elementary mechanics of the game more accessible there might a bigger raid scene. The last few months have been overall a downward spiral in accessibility. First to fall was Pmech (the goto "babies first DPS") with nerf after nerf until it is now hardly a build anymore. Now it feels like anet is coming after FB, first with the the tome changes (suddenly page-management is a thing a newbie has to think about) and now the Mantras. Where will this stop ? If the news are true that the playerbase has grown alot in the last few months this should be a sign that people want ACCESSIBLE options to play the game. Much of the content already has a CM for people that want a challenge. Maybe it is time to work on that side of the game ? Alot of Raid-CMs are a joke to experienced players anyway, maybe some tweaking there can raise the skill ceiling on GW2 without impacting the floor where newbies have to learn to crawl before they walk. Maybe give the other raids a CM as well and keep the core experience accessible to new players. Please anet devs, do not scare off the newly arrived ppl with random QoL nerfs like this. We all want this game to flourish.
  4. Update: I was able to run GuildWars2 via Steam Proton. Proton Experimental did the trick (be sure to download it first by trying to launch another windows-only game, i used realm of the mad god). Performance is maybe slightly worse than with Lutris before coherent killed it, but much better than dx9 and definitely usable.
  5. Setup: OS: Manjaro (all updates) Kernel: 5.15.55-1-MANJARO GPU: GTX960 Driver: nvidia-470.129.06-1 Installed GW2 via: Lutris Currently DXVK breaks the whole thing. Disabling it and forcing dx9 (via -dx9 ) allows the game to "run". Performance is definitely lacking tho. With DXVK no wine version (default lutris-fshack-7.2.-x86_64 tried GE-proton-7-20 and 7-21 as well) works. Every one of them crashes even before the login screen. (always: "Assertion: Coherent GPU process crashed File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\ArenaWeb\CoherentUi\AwCohContext.cpp(375)" ) Different DXVK versions also don't seem to matter. So not just AMDs (my nvidia is ooold tho).
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