As a druid main (and commander in wvw) I have to say the incredible nerf to druid is disheartening (and I'm still salty about the removal of ancient seeds but that one I get a bit more). Sure it was overperforming a bit, but to remove alacrity and nerf healing spring and glyph of the stars essentially kills this class for wvw guild fighting. In order to maximize efficiency of a party and squad, we will have to look at only 3 classes for support since you have removed alacrity from both tempest and druid. Tempest/Druid/MKS do not bring alacrity or quickness, so how did you envision them being part of squad comps in wvw with these changes? Or was this intentional?