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Burial.1958

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Posts posted by Burial.1958

  1. 6 hours ago, anduriell.6280 said:

    So it is not enough with the stealth and spike damage this profession has but also it can teleport around ignoring terrain . I understand this class is extremely forgiving and noob friendly because it is the only one which can continuously reset the fight but come on i can't tell if this player is hacking or simply selected the only pixel available to perform this teleport. 

     

    It is extremely frustrating to be forced to fight things like this, the mobility needs to be cut down. I don't think i am asking anything outrageous at least to require teleports a required a valid path to target within the range of the skill so any other profession can at least chase and nothing like this ever happen again . Any other class would be toasted with half the mistakes this thief did in 10 seconds. 

     

    Can Anet fix this?

     

     

     

     

     

    Thief is one of the most difficult classes to play in the Game. The Skill Cap is high. I would not call this class noob friendly. 

    • Like 6
  2. 1 hour ago, Salvatore.3749 said:

     

     

    So the leak said scepter is coming. I'm a little disappointed, but if done right, it could be really cool. So the assassin from GW1 had Shadow Form and the old shadow form builds that were nearly invincible in that game relied on scepter (for energy) and focus for (health), so if they provide boons and combo fields with it, along with the ability to remain stealthed for longer periods of time and provide that support to a team or high amounts of damage, that could work really well. For some reason, I think we are going to get a hybrid of both the old Ritualist (mostly the channeling skill) and Assassin professions from Guild Wars 1. 

     

    The channeling skill for Rituatlists in GW 1 primarily focused on high damage and granting team mates weapon spells that could heal, kill faster, or block, while simultaneously providing spells that struck foes for high damage with low to moderate cool down times at the cost of high energy requirements.

     Focus would be still the cooler weapon. Why the Toilet Brusher?

    • Confused 1
  3. Thief will getting nothing. Only Warhorn or Torch so that he can Support the Willbender who does have the fun. 

     

    Delete Thief and switch to Guardian or Necro! 🙂 Willbender the real Assassin. Thief is a joke class. 

    • Like 2
    • Haha 1
    • Confused 2
    • Sad 3
  4. Torch or Warhorn would be a big let down for me. I choosed Thief in 2012 because it is a rouge class with high mobility and DPS & Stealth. Condi is boring as hell and a support is a big laugh. Guardian & Co. will  outshine thief in that matter because of the sustain which thief will never have in Zergplay.

     

    Thats why u have different classes in the Game. I know that GW 2 kills of the holy trinity but it also doesn't make sense that every class can do every role in every Modi the game offers.

     

    For me a new weapon also have to fit the asthetic & lore of the class. For me its only GS or Focus or offhand Sword. The other doesn't feel right to me.

    • Like 4
    • Confused 2
  5. Hey returning player here

     

    Is this a bug or is this normal that when u want to steal a enemy who sits on his mount, that the skill don't go?  That is a bit odd and makes the class even more bad and kills the mobility which this class had.

  6. So we are getting Dx11, one of the most important things for me since RLS. What about things like DLSS ? Better and modern antialiasing? More vibrant lightning? What do you guys/gals expect what Guild Wars 2 really needs!

     

    PLS stay on topic. This is just about technical and graphic aspects of the game.

    • Confused 1
  7. @Malafaia.8903 said:

    @pah.4931 said:

    @Roadkill.2374 said:

    @pah.4931 said:Did anyone stop to consider that MAYBE Anet didn't have much of a choice? If sales are declining, there is no reason not to shutter the game completely? Would you rather have lootboxes or no GW2 at all?

    Because the harsh reality is that there are a LOT of games on the market. And most of them are BS mobile games that make WAY more money for WAY less effort than a game like GW2. I don't think our average forum poster understands how business works. It's not enough to just "make profit" ... but you have to be growing. You have to doing things that shows y-o-y revenue increases. Plenty of "profitable" companies have been closed because they aren't profitable enough. For those who don't know much (which I am assuming are most of these people complaining), it's called Return On Investment or ROI.

    Here's a simplified example. Let's say you have $10 to invest in a game. One game will take all $10, and only return $3 more dollars. But there are four smaller mobile games that only take $1 and will return $4 each, and then two other games that need a $3 investment but will return $5 each. You can invest all $10 into the first company and make a profit -- hooray! -- but it's only a $3 profit and now you have $13. On the other hands, you could have pumped that money and time into those other games and with the same $10 you could have made $25 (a profit of $15, which is more than $3). The ROI is vastly different.

    This gets even more complicated when you start talking about trends (i.e., every year, you know that big game that needed $10? well it still needs that much to develop but it has been making less and less returns, while mobile games make MORE each year).

    Long story short. Anet is beholding to overlords (ncsoft). And being profitable isn't good enough. They need to show growth. Otherwise, they will get less and less support from their overlords. They won't be able to hire more people or attract new talent when people leave. And the game will die. This happens.

    So, today, how about we all take a big, deep breath and thank Anet for a fun game that lets YOU choose how you spend your money on it... because it might be gone tomorrow.

    But why should we care how their business work. You are not their friend you are just a paying customer of their service they provide. I am more then happy to pay for the years of service they gave us but if I feel like the direction they are taking is becoming anticustomer I have the right to let me be heard.

    And I think you would be suprised how much money they make.

    But let's keep this in perspective. To pay just ONE yearly employee salary of $80,000 (not including any other benefit, and I can guarantee you, in Seattle, most salaries are much higher than this), Anet would need to sell all 30 skins (120 bucks) to 667 players. And then there is rent, advertising, insurance, etc etc etc.

    It takes a LOT of money to keep a business going. And, like I said, it doesn't matter how much money they make. They need to show growth and a decent ROI, otherwise investors money is better spent elsewhere.

    Again. You don't understand how business works. It's not as simple as you think. It's not: "Hey. We made 10 million dollars and now we have 10 million more dollars to spend on GW2 development."

    They have investors. They have numbers they have to hit. Otherwise, the game shuts down. And people seem OK with the game shutting down, as long as they get to choose their Mount Skin.

    As a business person too i have to bring the fact that you are only talking about numbers and that is a mindset of an 80's businessman.

    Im working for the Swatch Group which sells Watches (Tissot, Omega and so on) and yeah Anet didn't understand that their Names ArenaNet & Guild Wars is a label which stands up since GW 1 for Fair Price and Anti Cashcrab. Games made by gamers for gamers! With this move they damaged this label and that is bad. There are values which are not measured by money or quartal earnings that's a fact.

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