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Dibit.6259

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Posts posted by Dibit.6259

  1. 1 minute ago, Drag You Down.2615 said:

    This is actually one of my ideas and I fully understand that if you don't agree.

    I would like to see the mechanics that allows people with low dps with extremely low possibilities to pass, but not 0, and people with high dps with higher possibilities to pass, but even much more difficult than the current TOF CM mechanics. 

    They should learn to not rely on DPS check, it is a very basic function, but it does not help with design and community engagement. Hard content doesn't mean it needs to be all about dps, there are much more things like instant reaction, calculation of timing, logic problem solving, and coordination between all 10 players. 

    For example, what if there is an encounter, the players needs to stand on 8 floating flatforms, but each platform can only stand maximum 2 people, more than that will cause the platform falls and players on that platform instantly die.

    The dps check is there to make sure people don't breeze through the bosses hp that they skip phases/mechanics. Anet are probably aware of current bench marks and performance in the game (they need to be to do balancing), so they need to make a boss where those who are most likely to do the cms (those with high dps), which means higher boss dps. Sure sometimes this can be way off with this but then they monitor and make adjustments like they have done with ht and now febe cms.

    I'm glad they have decided to make two cm modes now so both sides can experience the cm but I also fear that people will push for the harder content to be nerfed again. Cm's were meant to be for those looking for a challenge but it seems the narrative is that people on the lower end of performance get upset by their inability to do this content and claim it unfair then demand nerfs to suit there needs rather than adapt and improve upon themselves. Where has the idea that a challenge is meant to difficult and require effort and patience? There is so much content in this game for those of that level but as soon as something is created for those who like challenging content people start to complain.

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  2. 1 hour ago, Drag You Down.2615 said:

    You can give any criticism you like, but:

    1. I have never said the mechanics in ToF is bad or something. In fact, I gave it a lot compliments in another post. I quite like it, I can feel the creativity in its design. Again, I just don't understand why they put ridiculous dps check with those wonderful designed mechanics together. They suppose to have stronger impact and hit a greater success. Yes, it is a design problem, I even tried it with hardstuck to 50% ish in few hours, but I am not going to do it again. Hard to find group and people have no passion in general. 

    2. No more strikes like CO. The new strikes can be like anything, HT, AH, KO, OLC, even boneskinner, even shiverpeak pass, at least you have a jp there, but not CO. CO has no design, just a golem, pure dps check. 

    Ok my bad, from what you wrote I assumed you had a problem with mechanics not being engaging/creative to you.

    The high dps can also be  considered a mechanic as you need to be balance doing stacking mechanics, avoid aoes and be able to do appropriate damage when you have the window to do so. I agree that the hp on the boss atm is probably too high but I don't think it should be lowered too much either.  From what I read from your previous posts you seem to want it to be so people with lower dps can also pass this cm but I feel like it should be a higher dps boss for groups who want the challenge and to avoid carrying (we already have other cms that don't require as high dps).

    Content like Ko, ht and febe cm is that it feels like everyone has a specific role to fill that promotes coordination and contribution from everyone. I get it's not to everyone's tastes but people don't seem to accept for what it is and either work towards it or move on.

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  3. On 3/5/2024 at 3:15 PM, Vekaiel.8493 said:

    The thing is it should be doable with every professions as most of the roles. If you play for example dragon age and want to play through nightmare difficulty, you expect to be able to do it on all the classes (mage, rogue and warrior) with any spec. Each will vary a little bit in effort but still doable. Right now for Febe CM, if you bring a team of just melee dps, don't expect a clear in the current state.

    This is not just a player problem right now, the profession balance isn't there.

    Anet's balance philosophy will never 100% work, there will always be certain classes that do X better in certain fights, the playerbase has always had to adjust or play different classes/builds for different content to get the best results and this will continue.

    I agree febe cm has its issues and anet have already said they will adjust things based on what data they get back but I don't think nerfing it to oblivion is justified. We rarely get this level of difficulty in the game and I don't think anet should be forced to never do such content because some people are unable to do it or it requires more effort.

    Edit: Anet can not cater to all but they cater to the majority more often than not. So why is it bad that they had the odd content that cater for those who enjoy something more challenging?

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  4. 20 hours ago, Drag You Down.2615 said:

    My argument is not that there should be no challenging content. I was trying to say that the paid content in a game MUST be engaging for everyone, despite of the difficulty and ability of achieving it. 

    A content can certainly be very difficult and complicated, but engaging and interesting at the same time so most people will want to do it, even they may not be able to pass the mechanics. Some CMs did a very good job, like W7cm, KOcm, OLCcm, and even HTcm. Because there is hope for people that they believe they can achieve it. The problem is the use of dps check. It makes the encounter straightly impossible for people below the boundary, and this boundary is way too high in TOFcm. For TOFcm only probably less than 100 people (for example) in the game can do it. Then this content is very likely to be ignored, because even the people who can do it will not be able to clear it regularly. 

    The dps check is a way to increase the difficulty but it doesn't provide excitement and interest. If it is caused by the current power creep, then what need to be solve is power creep not giving us this. Increasing the dps check will just prompt the power creep to go even further because if other people want to clear this, they must have higher dps. 

    Also, you can't deny that this content it very unfriendly for the general PvE community. If they don't nerf it, it will certainly impact on the sells of the next expansion. Because the market is not decided by the minority, they have learned that already. 

    And the sin of CO cm is actually not because it's too easy. Its dps check is actually not low, how come it is easy. It is not easy for a lot of people in lfg. The problem is its lack of creativity. The entire combat is dull, because there is only green, cc, spread, aoes. Nothing else. Players have less control of the mechanics and we just do it blindly. I can imagine that if they make green like TOF cm, and change her push during phasing to a continuous fullscreen pull like the green in OLC, it will be much more fun, even with lower dps check.

    What we need is the mechanical complexity, not dps check. There cannot be no dps check, but they should use it in the right way. 

    So you have a problem with the fight's desgin rather than the fact it's difficult? Then please write this rather than resorting to "I paid money".

    And also on that point this is more your preference than a problem. Some may like the fact it has high hp because it means it requires being efficient and a certain level of performance that people strive for and enjoy.

    Not every strike needs to be one size fits all.

    Also i've personally enjoyd the mechanics I've experienced in Febe cm (I joined a blind run with my guild on its release). We didn't get far past 80-70% but it was fun to try and figure out how to optimize and progress. I'm probably not at the level to conquer this cm yet but I'm working towards getting to that point which I find exciting and fun.

     

    I believe there should be cms like Co, but also cms like Ht and Febe. Let people have some goals to aspire to as they improve in the game.

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  5. On 3/3/2024 at 5:16 PM, Drag You Down.2615 said:

    Also, when a PAYED content is dedicated to less than 1% of people, the game is going to have some serious problem. To the most people, the possibility to pass this will be 0. This is the power of dps check. It is not fun at all. Also if a payed content is too "exclusive", the customer will have to consider if they want to pay for something like this again or not. Because even they pay, they will likely to be rejected by the content since the designer wants to make it impossible for them. They should allow more people to at least be able to enjoy it, not necessarily pass it. Increasing the difficulty by the complexity rather than dps check.

    This is different with HTCM. HTCM is mechanically hard but requires less dps as this one. Using dps check as a tool to increase the difficulty is will literally block the players from doing it. 

    You will need at least 30k dps to be able to join the fight, this is the baseline. You should be able to do 40k at least on a golem in order to achieve this. And you will still fail. Plus you need to find 8 dps people like this, not 1 but 8. Clearly, only the players from the big guilds can find this kind of group. 

    I don't agree with your statement of being entitled to get everything included in the expansion because you paid for it. This argument has been used too many times to justify easy or free content/rewards for little to no effort. This is just a small percentage of the expansion you paid for and was designed for those who wanted challenging endgame content (granted they are of varying degrees of difficulty.) I could also make the argument that I paid for the expansion to be able to get some challenging content in the form of the strikes and I'm disappointed with how easy CO Cm is, therefore I demand it get buffed and become harder to suit my own preference.

    I won't argue that there is currently a high dps factor required for Febe CM but with current power creep maybe this was why it is designed this way. Most people are capable of being able to do decent to good damage if they put in the time, effort and research into it, but most of the time people just say "why should I do x in order to get y" or "I'm too busy to be able to work on it" etc. Why can't people just admit they are either not capable or can not be bothered to work towards things? And it's ok if you're not able to do every single strike, raid, fractal, whatever endgame content in the game. If you really want something then shouldn't you work towards it? Most of us get taught this when growing up.

    Febe Cm is currently too difficult and anet will probably make adjustments once they have had enough time to look at the data, but this does not mean that it should be achievable to every player level just because they bought the expansion.

    Edit: altered last sentence from accessible to achievable as the content can be accessed by anyone but not everyone will be able to be successful in the encounter.

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  6. Febe cm has some problems atm, but then again so did htcm so I figure players will learn the method to beat it or anet will adjust things depending on what data they receive.

    I like that fact there's hard content in the game, when you get into end game content people tend to improve and progress that what was first difficult becomes easy, so having stuff harder than the usual end game content makes sense for those wanting to progress.

    Only thing I agree with what most people have said was the difference in difficult between Co and Febe cm. Eod has a good mix of level of difficultly with their strike cms, but Soto cms are like night and day.

    It would also get boring if they only created content for one group of people, granted it is a larger group but there is much more content available for them than the "hardcore" people in the game. Let them have fun too 🙂

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  7. It's optional and there's plenty of time/other WV tasks to be able to unlock all temporary/limited WV rewards each 3+ month WV reward update.

    Legacy rewards tab even gives you the chance to get the temporary unique rewards you missed out on from previous WV update.

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  8. 2 hours ago, Zzik.5873 said:

    I do agree but the issue is more the silence of anet on the matter. But we both know anet do love to stay silent and let the water boil till it spit out.

    Yes anet's communication is not great at times, but not sure how the current posting of many threads on the same subject is supposed to solve anything.

    Anet probably have not brought back the runes for the following reasons:

    1. They have no plans to bring them back.

    2. They are focusing on other stuff atm and plan to bring them back later.

    3. They are unable to bring them back with the current system (possible via how relics work/code).

     

    I wish all those who miss the old rune affects luck, whether it be that they can find alternatives or that they do come back in the future.

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  9. 6 hours ago, Zzik.5873 said:

    Ok I get it... hmm... what about we post it every patch instead? We would post it less often than now, but still let anet not forget about it. Is it a deal?  :3

    You just further my point with this behaviour.

    I'm not saying discussions or complaints on this issue shouldn't be addressed but the shear volume of threads on the same thing when there are already threads on the subject that people can post in instead is starting to create unnecessary spam.

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  10. Oh boy, another thread complaining about a system been in the game for many years because it doesn't suit their "needs" and are unwilling to put in the effort to actually ensure they can access the content they want to do despite many people giving advice and explaining how things work.

     

    You said it yourself, it's too much effort for you so you'd rather play pvp. Problem solved right?

     

    Let's be honest here, most people that want things to change with lfg is because they're reluctant to actually do the research, looks for guilds and/or join a discord, and play with appropriate gear/builds for the content they are aiming for.

     

    The "create your own squad" response is a result of those giving such advice getting pushback and little results from those complaining. If you want things to change why not be the one to change things right? Or alternatively just move on.

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  11. As someone who plays li builds you can do 20-30k thats only requires 5 buttons and prioritising one or 2 skills. cough cough mech cough. These are great because not only can you do decent damage it also allows you to focus more on the mechanics of the fight, which is usually the more challenging part of end game content.

     

    Main problem, outside of the dps checks on certain fights, is people lack of understanding and/or willingness to do these mechanics. Take CO for example many people don't do the arrow stack causing other players to die and possibly the fail of the whole fight. 

     

    The point of a CM is that its suppose to challenge on several factors e.g. dps, using certain skills for certain mechanics, more damaging mechanics to avoid/be aware of, stacking, positioning (this can be running to an area of saftey), and so on. Of course there are a few challenging content without dps (some jumping puzzles and mini dugeons require problem solving skills in form of puzzles, mount races, mini games/activities etc), though these are more solo/competing.

    This is a combat based game so it makes sense that combat would be a main element to most content.

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  12. 1 hour ago, Zebulous.2934 said:

    Black lion chests are quite generous when compared to any lootbox found in mobile gaming or any lootbox from a Blizzard owned game.  I am not saying that BLCs are good, I am saying that they are a lot better than lootboxes found in other games.  I don't think anything in the black lion chest has a drop rate of .001% not even the permanent service contracts.  I happen to have opened three permanent service contracts over the years.  Then there are all of the service contracts listed on the TP.  
    Those mobile games though: .01% and .001% drop rates are sheer insanity to attempt.

    It would be nice if Anet would put a little tab on the blc window to show the drop rates of each item.  At the very least the mobile games are forced to show drop rates of loot box items ingame, somewhere.  At least they were last time I played one.

    Here are the drop rates results by player experimentation:

    https://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate

     

    Based on these statistics the drop is 0.08 (uncommon item) ÷ 20 = 0.004 per key

    Please note: this is a calculation based on the provided information and should not be taken as 100% accurate but as a guideline.

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  13. Depends on what you're looking for in the game so I'll ask a few questions to maybe narrow it down a bit more.

    Do you like story aspect of the game? If so would you rather play in order or happy to just go with what's most exciting/interesting?

    Do you play pve, pvp or wvw most?

    You interest in having best build/gear?

    Are mounts important to you? Do you have griffon and/or skyscale?

    You enjoy/play endgame content? (Raids, fractals, strikes)

    Are you interested in legendary weapons or armour? If so which would you prefer?

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  14. 12 minutes ago, Zebulous.2934 said:

    But you are spending keys if you have statuetts. Sure you can get lucky and get the uncommon 25 statuetts drop. The occasional extra statuett or 2 as a common drop. Some blc events have a second statuett as a guaranteed drop instead of an odd loot bag or a paint canister.  We still have to spend some keys if we want to use statuetts. 

    I suppose if you have several characters, the birthday boxes do have 2 statuetts each. So 30 characters could get you one free outfit a year.  At that point you are paying for character slot expansions.  Can you reach 30 toons on a single account?

    I was just letting people know that if they do spend keys and never get the drop they can buy it later on with statuettes providing they have enough. 

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  15. 15 minutes ago, tiagotatico.6304 said:

    but you do see 6 cvirts very often, and other stuff are relevant but you can solve that with enough player skill, that is nothing you can do about cc, i get kicked very often from fights with high cc, and its very frustating, "just switch to cvirt" and if its not fair to do more damage why is it to cc ? why the same logic cant be aplied , also druid is not the currently top dps, this is the problem here, it is the best dps on the golem with constantly self damage, but a cvirt will outperform a cdruid, or cweaver in real encounters, because of the % of total damage on range, reliability on boons, problems with unique mechanics like weave self and astral force generation, as a matter of fact, druid is one of the worst condi builds in the game, if you remove the meme builds like dragonhunter condi.

    And that is the problem, if you go to fights where cc is relevant and condi fights, you will see a very very very hard drop on weaver players, so cc is a very high reason for that, its not the only for sure.

    Ok I see now what is fueling your thoughts and opinions on this matter. This seems more based on personal experience than being a factual and statistical discussion looking to improve the state of the game. Not to say that some of the points you made aren't correct but you also seem unwilling to consider other points that don't align with your point of view.

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  16. 14 minutes ago, tiagotatico.6304 said:

    its definately the reason when you see the drop on weaver players on content that you need cc, futhermore, bringing a weaver instead of a virt on cc fights is a liability, because one offers more damage and more cc, and again, imagine if you have 6 cweavers on a heavy cc fight like ankka cm, chances are that you would not be able to clear it, the same argument can be made for damage, its fine for x build to do low damage because other classes can bring damage, you dont need all that damage to clear the content, in that case we dont need balance at all.

    Well based on the statistics its unlikely you'll get 6cweavers. Also you not gonna count other factors such as self sustainability, Rotation difficulty, etc?

    And currently with power creep you can in fact argue that its ok for other classes to do lower damage than others. Is it fair? Maybe not but it's how it is atm. Also it's not like you see 6 Condi druid squads yet it's currently the top dps in game.

    Just saying that other factors are probably also the reason that cweaver is not played as much as other classes, not just its lack of cc.

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