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Roadkizzle.2157

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Everything posted by Roadkizzle.2157

  1. I really don't want to keep going through this because it really is not pertinent to the topic... But I feel like I need to respond. I spent all most of my time until recently playing with Inspiration and with the Greatsword. Even with full Exotic Berserker gear it took forever to kill trash mobs in PoF or HoT and they pile up on you like crazy especially in events or the PoF story. And Inspiration just wasn't enough to keep me alive ever. I eventually did get a set of Bladed Armor for Celestial stats and hit more like a noodle but could at least stay alive. I have no idea why I can't stop coming back to my mesmer when I am so much more successful on literally any of my other characters. I just can't pull myself away from the struggle.
  2. I just hope all they do to Restorative Illusions is add a Radius and move it to GM. I really hope they don't add a Cooldown to the trait. It could see them only giving a portion of the heal as an AOE but I still hope that they don't add a Cooldown. If they just add AOE and keep the heal as it is that will greatly increase the healing output of the build. Would we even need a dedicated healing weapon then? That would be the biggest group Healing trait that I know of.
  3. After patch I'll probably be using: Medics Feedback, Temporal Enchanter, and Restorative Illusions. I may swap it out to Sympathetic Visage, Wardens Feedback, and Restorative Illusions. The clone on heal didn't replace Healing Prism because it opened the Master line to all the options.
  4. What? Decimate your damage so it takes twice as long to kill enemies for a measly 600 HP every 12-15 seconds? (According to Build editor without healing power Illusionary Inspiration only heals for 154 HP. Chronophantasma gives 4 Phantasms.
  5. Alac Mirage wants to keep Clones for the ambushes but the Chaos changes will grant boons using Shatters removing the clones that would be providing Alac. I'm interested to see how this will be balanced but I think it'll be better than it is now.
  6. [Deleted] I know from the Mesmer forum that you currently play Heal Virtuoso. Therefore there is not a single boon you can provide to the group and you have nothing but HP to provide. There is no way you can use the Shatter healing because it is a self only heal. Healing Prism triggers only once every 10 seconds and is triggered on Summoning Illusions if you use that heal. Virtuoso has no way of applying Regen except to yourself if you Block or Evade. So you currently can't get 90% of the benefits of the Chaos traitline because you think you're the healer but you can't generate Regeneration. You can't have been using the Signet trait for Distortion and Aegis because that is in the same tier as heal on summons. The new changes will give you group Healing on Shatters, keep your group Healing on Illusions, and let you use the Revive boosting traits or group conditions cleanse. You'll actually be able to provide permanent Protection and Regeneration. You HAVE to be spamming Shatters because Virtuoso doesn't generate new Illusions when you already have max daggers so without changing anything you'll get the group heal from the Grandmaster heal trait. Edit: I posted this after reading 8 pages seeing the poster repeat many times. I see on page 11 it's tempered so I wanted to clarify.
  7. I've spent probably 80-90% of my time in the last year that I've played this game playing Chronomancer builds. I spent a few months playing Virtuoso since this summer but I've gone back to Chrono. I've played the next most of Necromancer both Scourge and Reaper. Then Guardian mostly Firebrand. Mesmer has a block on sword and shield only and the Sword 2 Evade. It really seems to have poor access to Aegis and Stability. Distortion is available on F4 but unless you know exactly when a one shot kill attack is coming it really isn't enough. Other classes have much more active and passive defenses and also have much better heals.
  8. Playing in the expansion zones there are tons of areas where you need sustain playing solo. Almost every single hero point in the expansion zones need sustain. With sustain you can tackle Bounties solo that aren't possible otherwise. Mesmer has kitten sustain compared to any other class I play. I couldn't even complete the PoF story missions on my Chronomancer without having to start over 20ish times because there were just to many enemies that I could not sustain my health with dodging and the pitiful heals. I have virtually never died on any other class that I play but they actually have the tools to sustain.
  9. You really need to read what other people write. The MESMER is NOT losing self boons. ANYTIME the skill mentions it grants the boons to Allies it grants it to you as well. You're losing up to 25% damage reduction sure. But it looks like it will be easy to maintain protection 100% of the time for a 33% damage reduction. Currently you only have a 33% chance to get 4 seconds of Protection if you're hit within 5 seconds of using a 25s CD skill. Or a guaranteed 3 seconds if you use the useless trait for it. The mesmer can only keep Protection on themselves about 12% of the time. I am happy to get permanent Protection. Regeneration is NOT an emergency heal. It is a maintenance boon that only really helps when you are taking low levels of slow damage. It was useless as Metaphysical Rejuvenation because if it triggered you were going to need an emergency heal. They are increasing the access to Regeneration for us Mesmers even playing solo. The boon is best when you get brought down to 90% to get you back fresh at 100% so lots of small amounts of damage don't build up before you can handle it.
  10. Where is there "break stun stability spam"? The only new stability I see with Mesmer is Bountiful Disillusion giving Stability on F4. But with a 50 second cooldown that won't be spammable.
  11. With Mesmer mantras you lose the most powerful part of the skill if you charge it up out of combat. I hate the Mesmer mantras and I do everything I can to avoid using them. With the support update this November I'm afraid that I may need to slot the Stability Mantra to be a good support... Hopefully I'll be able to get enough just using Well of Precognition or I think I remember F4 now gives Stability.
  12. Tides of Time: Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through Chaos Vortex: Allies near you gain boons. Firebrand Liberators Vow: Grant allies quickness when you use your heal skill. Guardian Empower: Channel healing and might to nearby allies. Completing this channel grants more health to your allies. Scrapper Kinetic Accelerators: Grant boons to nearby allies when you successfully combo a field The list keeps going on and on. In this game when a trait or skill says it grants boons to nearby allies it also applies to the player.
  13. The healing skills never fully heal me. But the Chaos traitline's damage bonuses were entirely based on whether or not you had Regeneration... But outside of Mirage the Mesmer class only had a passive unreliable method of getting it by getting killed or using Distortion but that only provided 10 seconds with a minute long cooldown. Currently the Mesmer only gets 3 seconds of Protection every 20 seconds IF you take the useless trait. With the November changes you lose the stacking damage reduction but playing solo you can have permanent Protection, Chaos Aura, and Regeneration giving yourself the permanent damage buff and 33% damage reduction instead of the current 25% damage reduction. The Traits descriptions they have stated use the same verbiage as the Mesmer Shields description and the Firebrands Quickness trait. There are MANY skill and trait descriptions where it just says it grants boons to Allies but it always grants them to you. The game considers you in the alliance. Skills explicitly state when they do not apply to the player but if it just says grants allies a boon then it also applies to the character. Solo mesmer is getting buffed in this patch and it is gaining support capability that it was sorely lacking. I have only played Fractals 3 times and 3 strikes in my time playing after starting 1 year ago. I play solo 95% of the time and I can see these changes just helping me out.
  14. You do realize that giving allies boons don't take the boons away from you don't you? You give yourself Regen from Metaphysical Rejuvenation when you are giving it to allies also. So you still have your Regen but you can also help out allies. I love the change to Metaphysical Rejuvenation because I never had any control over when it was triggered. But with being able to control the trigger in this trait and also chaos aura it'll be much easier as a solo player to actually get and maintain Regeneration. Mesmer had minimal access to Protection. As a solo player my mesmer is going to have higher defence because I'll have permanent Protection where it was way to unreliable before.
  15. It just seems that it's looked like people have been saying the new balance patch is changing things for mantras but I can't see anything about that. As a Chrono player I'll definitely be trying to make healing work with the Wells and Illusions/shattering. I value the Feedback Rez trait more than the mantra heal trait.
  16. Just because Mantras have the Heal trait? I don't see anything else in this that encourages Mantras.
  17. Looking at the balance preview I'm looking forward to trying out a Heal Chrono with Axe and Shield.
  18. Yes and the Warrior is getting a staff. Yes it'll probably be melee still but is expected to be support oriented because that is what is lacking. Mesmer is lacking in reliable support weapons and melee weapons. I personally hope the Rifle is either melee or they change the Scepter into a healing weapon and make the Rifle a condi DPS weapon. I don't know which I'd prefer but either way would be helping plug in some gaps in the Mesmer combat.
  19. Sure. But the longest cooldown on a Greatsword DPS skill is 12 seconds on the phantasm. With alacrity it's ready within the 10 seconds of a weapon swap. Mirror Blade can be used every 4-5 seconds depending on Alac. The Sword cooldown is longer and every other OH has 20 seconds plus for all of their cooldowns. I don't think anyone was saying that Greatsword couldn't use weapon swaps to keep damage going out. But there is no Mesmer build that can do more power damage without using the Greatsword. Are you saying that a rifle would be an adequate choice if you just have a high damage auto attack and every other skill just mediocre? The Mesmer also has Dagger/Sword as a full ranged pDPS option with low cooldowns.
  20. You realize that they'll have to balance this out by assuming players are building for 100% Crit Rate because that's what players do even without any weapon with baked in 'On Crit' effects. So why the hell would they add the extra mechanic into the weapon when it will be the same as just a baseline skill effect? The Rifle will have to be balanced at 100% Crit rate along with the Greatsword at 100% Crit rate. Neither of them would be able to have more DPS against single targets than the other because that is 100% of the End game content. So why add a new weapon that doesn't add anything that the Mesmer doesn't already have?
  21. Ooh. So it's about projectile and animation speed? Ok. In PVP sure that's a possibility. I'm not very good at PVP but every Power Mesmer video I watch they spend 80-90% of their time engaging at range with the Greatsword and not in melee. I don't think it's as big of a deal as you imply. I spent a long time looking at virtually every Power Mesmer build I could find on all the build sites. They ALL rely on the Greatsword in both PVE and PVP modes. Core, Chrono, and Virtuoso all use Greatsword but the Virtuoso is the most likely to swap it for a second dagger. Power Mirage is just a meme tagging build but it also uses Greatsword. Some builds do allow you to swap out to the Dagger or Sword but they always make it clear that you'll be losing damage. Mesmer just does not have a higher DPS than Greatsword for Power. Mesmer only has 6 weapons that can be used in the Mainhand. Of those only 2 are melee weapons. Of all the OH options only Torch has a short ranged skill in the AOE burn. Yet another ranged DPS weapon is just going to muddy the waters further. If the Rifle does more DPS than the Greatsword then why the kitten would anyone use Greatsword again? But if the Rifle does less DPS than Greatsword then why the kitten would anyone use Rifle?
  22. But Power Greatsword is all about getting Crits to do the damage. I don't think there is a viable Power DPS build in the game that doesn't get Crit Chance to 100% and get as much Ferocity as possible. Or are you meaning just have it be a single target weapon like the Deadeye rifle?
  23. If I'm fighting more than one enemy I don't want to be in melee range because i want all the bouncing in the Mirror Blade to go between the enemies and not to waste bounces on myself. If you have any allies around then adding your character in melee range will just be reducing the hits on the enemy also. Can you explain how the Greatsword is a melee weapon or is it just an artifact of fighting against the Golem all by yourself that it seems to make a difference? I just don't see that making a statistical impact in real fights.
  24. Greatsword has the double whirly Phantasms and the high damage AOE. Mirror Blade even if it bounced perfectly would only get 2 or 3 hits on a single target with less damage each hit. This Mirror Blade bounces if there are any other targets in the area so you don't have to be in melee to get the bounces. Greatsword Mesmer is not a melee weapon but it doesn't suffer from being at short range. It is still the highest DPS power weapon the Mesmer has and it really is not a melee weapon.
  25. I'm pretty sure Rifle was chosen because they had already had skills defined for it when it was planned to be the Chronomancer weapon. So the least amount of work needed for creating a Mesmer weapon would be the one where the work had been started years ago.
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