Jump to content
  • Sign Up

Mattsta.8694

Members
  • Posts

    7
  • Joined

  • Last visited

Mattsta.8694's Achievements

  1. I feel like Ele pistols would benefit from being simplified into 'Using skill 2 or 3 upgrades the other skill until use or attunement change.' and then just use the skill flip to show that it is the upgraded version. Also, "we felt ally targeting could improve [skill]" said no player ever.
  2. https://i.imgur.com/hmIKE2o.png The Silent Forest's Bell longbow skin sits too far to the left (at least on Human Females) when stowed. Top bit is almost directly behind the head instead of over the right shoulder. Looking though the longbows, seems like a lot of longbow skins could use a bit of a nudge to the right.
  3. There are a few times in the story that the difficulty is more than what I would expect in a "story mode" difficulty that I see the personal story, solo instances as. Like Heitor in this latest release. I got the don't get downed achievement first time through but had to replay the instance for another achievement. If you don't give Heitor your full attention, she will eat you alive very quickly.
  4. Small editing error: Seems the write-up was edited at some point to talk about Nature's Strength first, but the Mace 2 breakdown mentions that it will be talked about later. I'm curious (slightly worried?) about Nature's Strength only coming from Mace but in both main and off-hand will mean mixing mace with other weapons will be less of a thing over always dual-wielding maces.
  5. I had this as well. The right side achieve tracker list showed that I had the Capture a Sentry Point twice, but the Wizard's Vault window only shows it once. It didn't let me click on it again even after capturing a second sentry point.
  6. The runes only being stats is also weird. They removed the jewel slot from the ascended jewelry and just increased the amount of base stats on ascended jewelry. Why not just get rid of runes and increase the stats on ascended/legendary armors? Can then have a legendary relic that in some way refunds legendary rune holders (like it needing 7 of X and with the patch it gives players one of X for each legendary rune in their armory). I don't think the idea of splitting the stats and 6th rune bonus is an altogether bad idea, but this feels like a clunky way to change a system that has been around since launch and has had a legendary version for a good while.
  7. This is still an issue. Was able to get past it with swiftness + a dodgejump (just swiftness and jumping wasn't working). Thanks to the other posts for that solution, but this really needs to be fixed.
×
×
  • Create New...