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Penor.4651

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  1. Am I wrong in what I THINK? You are comical. Who's here is just you. Of the relics you mentioned, the only one that doesn't affect at least 4 professions is the Relic of the Firebrand, try researching it on the Wiki. Now, the key point, can you understand the difference between a relic that affects 4 different professions and one that only affects Mesmer clones? If you can't grasp the difference between the examples you provided and what the topic proposes, I recommend thinking more. But again, what I said was: 'I THINK relics should be more comprehensive and not specific to professions.' You saying that I'm wrong only shows how much you failed to understand the sentence.
  2. I think relics should be universal and not for specific professions. I don't think it's a good idea to introduce one that only works for the mesmer
  3. An example of this was the last "buff" that ArenaNet made to Mirage. They removed the ability to evade during CC in exchange for Mirage having a full endurance bar again. This decision sounds very good to me for balancing PvP, but what did it do to PvE? In PvE, the following happened: They simply took away the ability to dodge during CC in exchange for nothing! Would it have been so difficult to make an update that said, "Now Mirage can no longer evade during CC in PvP and WvW, but regains a full endurance bar in these modes"? Mirage already had a full endurance bar in PvE, and after the update to address an issue in PvP and WvW, it simply lost the ability to evade during CC, which was one of the central features of the specialization. Why?! And I'm mentioning an older balance update; the more recent ones bring the same problem!
  4. Yes, confusion does have different parameters between PvE and PvP ("competitive mode"), as do all conditions. However, what has been happening is nerfs in ALL modes (PvP, WvW, Open World) due to issues in PvP or WvW. Just access the latest major balance update and see for yourself; most of the changes (nerfs) to mesmer or confusion (which almost exclusively affects mesmers) were applied to all modes, which made several Raid, Fractal, and other builds unviable.
  5. If your concern is PvP, make it clear that YOU don't enjoy playing against something in PvP. We are discussing here the impact of nerfs designed for PvP on PvE.
  6. Clearly, they are not suitable. Just access Snowcrown and check if there's still any recommended confusion-based build available. They nerfed the mesmer skills that were used in condition builds at the same time they nerfed confusion. And the result is predictable.
  7. The weakening of confusion didn't make sense! It was a nerf that came along with other heavy nerfs to the class, especially for Mirage, completely ruining Condition builds (except for Virtuoso, which doesn't rely on confusion). I feel like ArenaNet is ruining the PvE player experience (Raid, Fractal, Strike) to address imbalances in WvW and PvP. This must be the fifth update where Mirage has been nerfed (and the alac build is already unusable because it has terrible damage compared to other alac builds).
  8. I completely agree. Every day, the specialization is becoming less and less used in PvE (my guild doesn't even consider the possibility of a staff mirage for raids/fractals). And while the most popular specializations are left untouched, the poor staff mirage receives nerf after nerf without any logical reason.
  9. The mirage is literally falling out of favor as an option in raids, and yet they are nerfing it. Meanwhile the engineer are the best possible supports for ALACRITY??!!
  10. The alac mirage is being used less and less in PvE due to several better options. As a support, it is always worse than other choices, and as damage, it is insufficient. Your solution is to further nerf the staff's ability and make its evasion worse in PvE? This is ridiculous.
  11. I came to give feedback on the change to the Superior Rune of Tormenting made some time ago, after testing the changes and alternatives. Despite being a very fun rune for PvE in the past, it was not used very much out of WvW (because its not overpower) in these contents. I think the change ended up making the rune unfeasible in almost all professions and content. I hope ArenaNet consider reversing the changes and if AN think the old superior rune of tormenting should be less potent in WvW content, maybe nerfing that rune for this specific content would be the solution, because this was a really fun rune in the open world, and this nerf ended up completely deleting several builds that existed before by allowing some sustain for condition damage builds. The way it is, the rune is completely useless and I hope you think about changing it.
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