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TYTan.5246

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  1. So this month there are a lot of Kryptis Rift Special tasks in the Wizards Vault, I purchased the SOTO expansion on purpose so I could do the Special events. Today went to Sparkfly Fen to do "Complete 15 T3 Kryptis Rift, etc and joined a commander there, farmed for like 2 hours just to see that I made ZERO PROGRESS in my Special tasks! What? Is this a bug? If not why there is nothing that tells us that in the tasks? Anet?
  2. This! or make a new mount based on the Dolyaks, Anet can make it be a carrying mount, for people that are heavy in farming, etc, make the Dolyak carry bags of minerals, wood, vegetables, etc, it will be slow but can carry many diffetent thinks. Or a "big" miniature that can carry minerals, wood, vegetables? what do you think? A CONCEPT ART I imagined Dolyak Carrying Mount tell me what you think
  3. People saying the it is difficult for Anet to make weapons for Ele because of the many attunements, why do they have to stick with giving all attunements different abilities? Change it like they did with many other classes, like Thief has different mecanics in all its specs. Anet doesnt need to make the same attunement always. Make a new attunements like Arcane and make it the only one, or combine the 4 and make 2 only. And for this weapon alone - An idea Anet, I would 100% prefer that you made only 5 skills and if we swap attunements we gain ONLY the trait bonuses, but being 5 great skills, than 12 random, clunky, rushed skills.
  4. Usually I dont give feed back or write in the forums but this time I felt like I had to. This weapon feels so bad and should be reworked. Elementalist: Pistol - Anet just took a basic Pistol from other class and put bullets with fire/water/etc skins on it... this one needs to be reworked or changed. Jesus Air skills are bad! - Could have been an amazing idea for Ele but ended up feeling so bad as many people are pointing. Only Water skills feel ok. The bullet system doesnt makes sense and are annoying. Even the idea of being a wizard with a magical pistol is not present, it just feels like a normal pistol that fires normal bullets but the bullets are on fire or frozen, etc. Where are the beams of fire, firing frozen magic essence that freezes enemys inside a wall of ice, eletrecuting many enemys with eletricity, shoothing magic sand bombs that blind enemys? An idea Anet, I woul 100% prefer that you made only 5 skills and if we swap attunements we gain only the trait bonuses, but being 5 great skills, than 12 random, clunky, rushed skills.
  5. Usually I don't bother giving feedback on these kind of things at all. But felt like I had to this time. After some time away from the game I had big expectations for the New Weapons, something new and refreshing.Came back and tested them in the beta just to realize most of them are clunky, boring and worst of all, reused sounds and skill effects from other classes and weapons. How are you guys feeling? People bought the expansion before they could know how weapons are gonna be, so now they have the money and can just release lame features and you can't get your money back. Guardian, Warrior are ok/cool, Necromancer looks cool, the AA is a bit slow tho. Revenant: Scepter - Skill 1? Light saber, looks like you activated a super adventure box, skill 3 you can't hit the target from far away because you can't change weapons or the bound breaks, whats the point? Engineer: Short bow - Looks half baked, we got an AA and then spam 2, 3, 4, 5 and repeat, also how are we gonna use the skills if the mobs keep chasing us meele, bow becomes meele with the time you need to put the bombs down, the mobs will reach us. Reused sound effects, why the AA can´t have a different sound? Sounds exactly like the Thief short bow. And the weapon feels like playing a Thief short bow. Ranger: Mace - Seems like other maces we had in other classes, reused sound effects again. Thief: Axe it´s ok but there is no brain to it, repeat the same rotation over and over. AA seems like the Ranger axe AA. Same feeling. (Xayah from LoL haha) Mesmer: Rifle - This is the second worst, feels clunky, not finished, is not snappy, some skills are the same as the Mesmer Great Sword. Fanally, Elementalist... oooh boy Elementalist: Pistol - Anet just took a basic Pistol from othe classe and put bullets with fire/water/etc skins... this one needs to be reworked or changed. Jesus Air skills are bad! - Could have been an amazing idea for Ele but ended up feeling so bad has many people are pointing. Only Water skills feel ok/good. The bullet system doesnt makes sense and is annoying. An Idea for Elementalist, Anet stop making skills for all the different attunements for Ele! You changed the way Thief mecanics worked in all is specs, Ranger, Warrior, etc, just to the same for ele, for once get rid of all the attunements and make only 5 skills but 5 good skills, or give ele a new attunement like Arcane, and this weapon only has that attunements, or combine the 4 attunements and make only 2, but like this with Pistol, all attunements seem the same and like you had to creat some random skill just for Ele to have the 20 skills and feel pointless and lame. What are your perspectives on the New Weapons? You Also think Anet should rework Ele Pistol completly? And should they release the weapons when they sell the expansion?
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