Usually I don't bother giving feedback on these kind of things at all. But felt like I had to this time. After some time away from the game I had big expectations for the New Weapons, something new and refreshing.Came back and tested them in the beta just to realize most of them are clunky, boring and worst of all, reused sounds and skill effects from other classes and weapons.
How are you guys feeling? People bought the expansion before they could know how weapons are gonna be, so now they have the money and can just release lame features and you can't get your money back.
Guardian, Warrior are ok/cool, Necromancer looks cool, the AA is a bit slow tho.
Revenant: Scepter - Skill 1? Light saber, looks like you activated a super adventure box, skill 3 you can't hit the target from far away because you can't change weapons or the bound breaks, whats the point?
Engineer: Short bow - Looks half baked, we got an AA and then spam 2, 3, 4, 5 and repeat, also how are we gonna use the skills if the mobs keep chasing us meele, bow becomes meele with the time you need to put the bombs down, the mobs will reach us. Reused sound effects, why the AA can´t have a different sound? Sounds exactly like the Thief short bow. And the weapon feels like playing a Thief short bow.
Ranger: Mace - Seems like other maces we had in other classes, reused sound effects again.
Thief: Axe it´s ok but there is no brain to it, repeat the same rotation over and over. AA seems like the Ranger axe AA. Same feeling. (Xayah from LoL haha)
Mesmer: Rifle - This is the second worst, feels clunky, not finished, is not snappy, some skills are the same as the Mesmer Great Sword.
Fanally, Elementalist... oooh boy
Elementalist: Pistol - Anet just took a basic Pistol from othe classe and put bullets with fire/water/etc skins... this one needs to be reworked or changed. Jesus Air skills are bad!
- Could have been an amazing idea for Ele but ended up feeling so bad has many people are pointing. Only Water skills feel ok/good. The bullet system doesnt makes sense and is annoying.
An Idea for Elementalist, Anet stop making skills for all the different attunements for Ele! You changed the way Thief mecanics worked in all is specs, Ranger, Warrior, etc, just to the same for ele, for once get rid of all the attunements and make only 5 skills but 5 good skills, or give ele a new attunement like Arcane, and this weapon only has that attunements, or combine the 4 attunements and make only 2, but like this with Pistol, all attunements seem the same and like you had to creat some random skill just for Ele to have the 20 skills and feel pointless and lame.
What are your perspectives on the New Weapons? You Also think Anet should rework Ele Pistol completly? And should they release the weapons when they sell the expansion?