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RoterFuchs.9216

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Everything posted by RoterFuchs.9216

  1. Unfortunately, players will always be mad about nerfs, even though the same players might be complaining about power creep and the game being too easy. So honestly the only option that's left is making the enemies stronger and more difficult. That means you don't have to nerf classes (players stay happy) and the power creep would be alleviated (no more faceroll).
  2. When was GW2 successful? Especially compared to something colossal like WoW.GW2 launched as the "next gen mmo experience" and it just fell flat on its kitten since it doesn't have any sort of vertical progression which is one the core concepts of almost any rpg. GW2 is a very weird beast that appeals to a very specific niche market.Anyways, GW2 and Classic WoW dont compete over the same players for the most part. Holy smokes? When was Guild Wars 2 successful? All along. Since day 1. Since it sold 4 million pre launch copies, it's considered successful. You don't compare every new drink that comes out to coke. You don't see a new drink that doesn't make the money coke does isn't successful. That's not how it works. WoW launched at a time when there were very very little competition. The market was tiny. They were competing with very niche games and due to the success of other games, largely the Warcraft and Starcraft franchises, they had a ton of money to advertise. Guild Wars 1 would have been competition back then, but didn't have the war chest to advertise and wasn't at true MMO because it' didn't have an open world. At any rate, now the market is more fragmented. Even WOW has lost a huge section of it's player base, but no one is taking down WoW is the #1 MMO, in my mind ever. If it happens, it will be monumental. Then you have a game like Final Fantasy which is available on both console and computer, and it's the XIVth game in the series. It's also very popular in Asia where a lot of it's playerbase comes from. Guild Wars 2 has been for years in the top five, or six MMORPGs and certainly one of the top MMORPGs in the west. Games like Lineage, which does great in Korea in fact, had to close in the West where it failed. Guild Wars 2 was 6 years old when it had it's first layoffs. TSW and SWTOR had lay offs much sooner. ESO started as a sub game and had to go free to play. FF XIV had to apologize at the start of the game and completely reboot the game, because it was such a disaster. At one point they stopped charging subs, because it was not playable. Due to the fact that they are a popular frachise they got a second chance. Anyone who says this game isn't successful because WoW is successful is deluding themselves. Something can be both niche and successful. 7 UP has been around for years and it's a successful drink, but it doesn't sell nearly as much as coke. It still has it's niche and it's still considered successful. Successful in business only means one thing..meets or exceeds expectations. Guild Wars 2 is largely met or exceeded the expectations of it's investors. How is it not successful? Because they fired a bunch of people..? That usually means they did NOT meet the expectations. Actually that usually means it is going rather bad. They fired Anet employees, who were working on mostly other projects that didn't get off the ground, if you've been paying any attention at all. Companies are not products. Were you the one who mentioned WoW, because Blizzard just laid off a bunch of people too, so I guess you could say that it's going rather bad, but you're not. Compared to something like SWToR which laid off a bunch of a people a year into the game, not 6.5 years. The issue with drawing conclusions in the absence of fact is that you end up drawing the wrong conclusions. Anet attempted to diversify by going into other projects and couldn't get those projects finished in either a timely manner, or within budget, or to some level of quality satisfaction. Some of those projects have been cancelled, Some of the devs that worked on those projects moved back to Guild Wars 2. That doesn't say Guild Wars 2 is doing badly, though it doesn't speak very highly necessarily of Anet. Again, Blizzard just laid off a bunch of people, so why aren't you applying the same logic to WoW? A massive failure like this speaks volumes about ANet's competence though. Or the changing market. Guild Wars 2 remains successful. You know how we know? Stock calls. The company lets people know when games do or don't meet expectations. We've not often (I can only remember one quarter) where it was said Guild Wars 2 didn't meet expectations. And you know, lots of companies go and produce stuff that never gets off the ground. It happens all the time. Look at Everquest Next. Blizzard with Titan. Titan was completely cancelled, but we're not going to use that against blizzard, are we? I'd call that a double standard. Saying that failed projects, or ones that don't materialize indicates anything without knowing a whole lot more than we do is just baseless speculation. We opened a store that failed, because the guy who was supposed to run it backed out the night before opening and we didn't really have anyone to replace him. Sometimes circumstance can cause something to fail that has nothing to do with competence. Markets change. Situations evolve. It's entirely possible that NcSoft saw their games profits going down pretty much across the board and they felt they had to take action to restore investor confidence and this is what they felt they could afford to cut. This sort of thing happens in business pretty much all the time. To be fair, it might well indicate incompetence...however we don't have the data to make that call. Not use that against Blizz? What? How? Why?Blizzard is a kitten garbage company now and have been pretty much since they got in bed with Activision. Major failures of any kind show something, always. Titan became Overwatch, which is successful enough. Titan did not become overwatch. Titan was abandoned. They used the assets they created to make a new game, because why waste the work. It's a; different product. One game that was in production for a couple of years was completely abandoned. A second game was made, a new game that's successful. All they did was use the graphics because they'd already created them. Not the same thing at all.Are you really starting to argue about the wording "become" right now? If Titan hadn't happened the way it did there would not have been Overwatch, it's as simple as that. Feel free to read up on the history: https://en.wikipedia.org/wiki/Titan_(Blizzard_Entertainment_project)#Transition_to_Overwatch
  3. I didn't notice the function gyro for a long time after I had started playing scrapper. So yes, it's a horrible profession mechanic. It was a great profession mechanic in all game modes. Blatantly favor pvp and wvw, bull kitten. Rezzing people is only a pvp/wvw thing right? Just had someone post how they run fractals with pug groups and it works great. But now they will be able to rez much less often and in key situations. Once I started playing scrapper I had to look it up and see how Scrap would down me with gyro, but once I figured that out, it's great.You not noticing it---says more about you than the skill. Do you ever rez/stomp?Of course, I do, but the mechanic is very unnoticeable and half of its use vanishes in modes where you can't stomp. There's also the fact that in the visual clutter that is called Guild Wars 2 it sometimes is really difficult to actually target the player who's in need of a rez. All other class mechanics are highly visible and easily noticeable. Say what you want, but I think that speaks volumes about its design. With the change (disregarding balancing of any kind) Anet has streamlined the ability to be more in line with the rest. It's noticeable, it's a combo field and is on a default key where all other profession mechanics are.
  4. When was GW2 successful? Especially compared to something colossal like WoW.GW2 launched as the "next gen mmo experience" and it just fell flat on its kitten since it doesn't have any sort of vertical progression which is one the core concepts of almost any rpg. GW2 is a very weird beast that appeals to a very specific niche market.Anyways, GW2 and Classic WoW dont compete over the same players for the most part. Holy smokes? When was Guild Wars 2 successful? All along. Since day 1. Since it sold 4 million pre launch copies, it's considered successful. You don't compare every new drink that comes out to coke. You don't see a new drink that doesn't make the money coke does isn't successful. That's not how it works. WoW launched at a time when there were very very little competition. The market was tiny. They were competing with very niche games and due to the success of other games, largely the Warcraft and Starcraft franchises, they had a ton of money to advertise. Guild Wars 1 would have been competition back then, but didn't have the war chest to advertise and wasn't at true MMO because it' didn't have an open world. At any rate, now the market is more fragmented. Even WOW has lost a huge section of it's player base, but no one is taking down WoW is the #1 MMO, in my mind ever. If it happens, it will be monumental. Then you have a game like Final Fantasy which is available on both console and computer, and it's the XIVth game in the series. It's also very popular in Asia where a lot of it's playerbase comes from. Guild Wars 2 has been for years in the top five, or six MMORPGs and certainly one of the top MMORPGs in the west. Games like Lineage, which does great in Korea in fact, had to close in the West where it failed. Guild Wars 2 was 6 years old when it had it's first layoffs. TSW and SWTOR had lay offs much sooner. ESO started as a sub game and had to go free to play. FF XIV had to apologize at the start of the game and completely reboot the game, because it was such a disaster. At one point they stopped charging subs, because it was not playable. Due to the fact that they are a popular frachise they got a second chance. Anyone who says this game isn't successful because WoW is successful is deluding themselves. Something can be both niche and successful. 7 UP has been around for years and it's a successful drink, but it doesn't sell nearly as much as coke. It still has it's niche and it's still considered successful. Successful in business only means one thing..meets or exceeds expectations. Guild Wars 2 is largely met or exceeded the expectations of it's investors. How is it not successful? Because they fired a bunch of people..? That usually means they did NOT meet the expectations. Actually that usually means it is going rather bad. They fired Anet employees, who were working on mostly other projects that didn't get off the ground, if you've been paying any attention at all. Companies are not products. Were you the one who mentioned WoW, because Blizzard just laid off a bunch of people too, so I guess you could say that it's going rather bad, but you're not. Compared to something like SWToR which laid off a bunch of a people a year into the game, not 6.5 years. The issue with drawing conclusions in the absence of fact is that you end up drawing the wrong conclusions. Anet attempted to diversify by going into other projects and couldn't get those projects finished in either a timely manner, or within budget, or to some level of quality satisfaction. Some of those projects have been cancelled, Some of the devs that worked on those projects moved back to Guild Wars 2. That doesn't say Guild Wars 2 is doing badly, though it doesn't speak very highly necessarily of Anet. Again, Blizzard just laid off a bunch of people, so why aren't you applying the same logic to WoW? A massive failure like this speaks volumes about ANet's competence though. Or the changing market. Guild Wars 2 remains successful. You know how we know? Stock calls. The company lets people know when games do or don't meet expectations. We've not often (I can only remember one quarter) where it was said Guild Wars 2 didn't meet expectations. And you know, lots of companies go and produce stuff that never gets off the ground. It happens all the time. Look at Everquest Next. Blizzard with Titan. Titan was completely cancelled, but we're not going to use that against blizzard, are we? I'd call that a double standard. Saying that failed projects, or ones that don't materialize indicates anything without knowing a whole lot more than we do is just baseless speculation. We opened a store that failed, because the guy who was supposed to run it backed out the night before opening and we didn't really have anyone to replace him. Sometimes circumstance can cause something to fail that has nothing to do with competence. Markets change. Situations evolve. It's entirely possible that NcSoft saw their games profits going down pretty much across the board and they felt they had to take action to restore investor confidence and this is what they felt they could afford to cut. This sort of thing happens in business pretty much all the time. To be fair, it might well indicate incompetence...however we don't have the data to make that call. Not use that against Blizz? What? How? Why?Blizzard is a kitten garbage company now and have been pretty much since they got in bed with Activision. Major failures of any kind show something, always. Titan became Overwatch, which is successful enough.
  5. 700 viewers on twitch = "FAMOUS"...i guess they have lowered the bar..A LOT!!! Context is important. 700 is much if the player base is small, to begin with. Comparing it to games like LoL and their viewership is like comparing apples and oranges.
  6. I didn't notice the function gyro for a long time after I had started playing scrapper. So yes, it's a horrible profession mechanic.
  7. Eh, personally I didn't mind the map resource collection. It was just farming hearts and nodes/caches with different characters. I hated collections that relied on specific events or bosses because I had no idea when either would spawn, so I had to wait around in the area being bored waiting for the spawn. With the actual time gates, I at least had a timer which told me when I could proceed, so I could do other stuff in the meantime.
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