Ah yes. The eternal argument for what people think is fun. GW2 is a casual game for casual players that don't want adversity. Even if that possibility of adversity leads to actual game play being created and played by their own player base for endless repeatable content. The casual open world pve community heavily outweighs the competitive scene. They get the final say because they have more people because that is way more money. This argument will never die because it is genuinely a good idea but is too divisive to come to a conclusion... and what do we do when that happens boys and girls? YES that's right! we follow the path of less resistance. Less dev time and less arguments to be had out of the target player base. Trust me on this one. I know all about not being the target player base. I..... I too was a wvw player once... YES I know... its tragic. They left us to die. All we have now are tales of the olden times. Times with heros, villians, and actual meaning to what we were doing. Now all that's left is a shallow void that could vaguely be interesting to the average gastropod. There is but one thing left to do. I shall shave my bearded neck and.....I.... I'm going outside.