does toughness really draw aggro? - generally speakingi know there are some raid bosses that fix on the person with the most toughness - for anything else its been almost a mystery.there is a table of threat with multiple factors for most enemies, but we dont know how it works. toughness is just one part of it for some mobs.as far as i know nobody ever managed to reverse engineer what the game actually calculates. (enlighten me, if i am wrong)my personal observation is - sometimes i tank, sometimes i dont. the very few occasion, where i know it is due to toughness i either shouldnt be running toughness (if i am not the tank for a specific boss) or it is not worth talking about bad traits, because there are so many different encounters where the toughness doesnt matter at all, in terms of aggroing. back to topic.i havent tested anything minion related lately, so i cant really say if OPs observation is true. there is always the possibility of some stealth change happening. (e.g. minions not tanking being a measure against idling aka (semi)afk-farming) actually i am a tiny bit confused by the phrasing.if minions dont hold aggro anymore and everything is on the necro - then minions should last longer, shouldnt they?they receive only a fraction of an npcs aoe-abilities too. http://dulfy.net/2015/10/19/gw2-upcoming-global-changes-to-player-minions/sounds more like the builds that use minions (even meta builds like the power reaper for raiding/fractals) would have been boosted that way.if the bigger issue however is the necro having to tank npcs, then there are options - i am sure - to adapt to that issue while keeping the minions if you would like. either way - necro did not become worthless all of a sudden. atm the opposite is happening. necro did catch up big time with other classes in organized pve-content. for casual playing necro always has been and probably will always be one of the most forgiving profession on top of that. try to give us some more insight.the content you play (open world and events/soloing dungeons/wvw/spvp/fractals/raids)what changed along the way (if it did)? equipment/traits/maps/regions on maps/dungeons/mobs/episode of living storydid you play for hours? or did it happen 4-5 times when you last logged in, compared to what you felt happened the last 2 months."it doesnt work, its broken" is insufficient when there is nothing to count on (patchnotes, evidences and so on). cheers :)