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Macilien.3078

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  1. Talking purely about private instances, the problem is not that it's too hard but that it is too volatile. Having only groups of 2 on each platform means only 3 of those has to "mess up" to have the event fail and with 2 people usually 1 person is enough to drag the group down. Mess up in this context may also be a technical or RL issue. So the one thing that needs a fix in some way is volatility, if they fix this I don't mind them making the rest harder.
  2. And we've given you the circumstances - it's free to transfer with a delay of 1 to 8 weeks. You do that by just joining another WvW guild, leaving your current WvW guild (if you have one). It's gonna cost to transfer instantly. and we dont know that cost. It's that simple. As I said in my initial post I'm talking about people that already are in a guild, don't play WvW yet and want to play WvW with the people they already know and play with in PvE. Since this new system is not finalized I'm bringing up my concerns so that they might be considered.
  3. Either you: A) Set the 400 man guild as your WvW guild as is. Everyone will be on the same world, even if people that stopped playing 5 years ago log back on. It's gonna be free to join guild mates (duh, since no one leaves) B) Trim the fat and create your own alliance. That way you can still be part of a large group if you want to invite several other guilds, while not taking up 400 slots. I am guessing that there will be some extra slots to make sure guilds have some wriggle room (like, if you have a 210 man guild you take up 250 slots). Gonna be free for anyone joining the guild (after the 8 week MMR is over, max 8 weeks wait min 1 week or whatever it is) C) Leave the guild and make a considerably smaller new WvW guild and join an alliance or roam freely like A). Like B), anyone wanting to join you for free even after the restructure is in place and 8 weeks has started, just join this guild. It only gonna cost if you are so impatient you need to join right now today in 1 minute. Which as I have said before Anet knows people are but still that's how I understand it will work. Edit: Point "B" didnt quite work out as intended but kitten it, that works too. A: Only those who set their WvW-guild will end up on the same server and it's quite unlikely that people who never (rarely) played WvW will actually set one just in case. B: We do have a separate guild for our more active WvW-players, but this doesn't help those in the main guild that want to start WvW. C: What I mean by accessibility is exactly that you don't have to tell people something like: "Great that you want to play WvW, see you in 8 weeks."By that time people likely will have lost interest. As I see it these people will have little weight in the balancing algorithm anyway and their placement will be rather arbitrary in that regard, so why make it unnecessarily hard for them?If people loose interest over 8 weeks then what's even the point of arguing? They wont bother playing WvW with you anyway. Also why are you worrying about people not setting their WvW guild due to inactivity? The matchup obviously doesnt matter to them anyway. Either they dont care about where or with who they play or what, they left in 2013 and come in back in 2018 going "omg what is this 8 weeks I cant wait for that long I quit kitten game!"? The question was, is there free transfer. The answer was yes with a delay. Instant would cost. Nothing is made unnecessarily hard on anyone. Well, unless Anet want to introduce a gem cost to joining a guild. Which would be truly evil.The problem is simply that it's quite hard to keep someone enthusiastic about a gamemode they can't play (properly) for the duration of 8 weeks. The question never was whether you can transfer for free, but under which circumstances it should be free and instant and in my eyes getting new players into the gamemode is quite a good reason.
  4. Either you: A) Set the 400 man guild as your WvW guild as is. Everyone will be on the same world, even if people that stopped playing 5 years ago log back on. It's gonna be free to join guild mates (duh, since no one leaves) B) Trim the fat and create your own alliance. That way you can still be part of a large group if you want to invite several other guilds, while not taking up 400 slots. I am guessing that there will be some extra slots to make sure guilds have some wriggle room (like, if you have a 210 man guild you take up 250 slots). Gonna be free for anyone joining the guild (after the 8 week MMR is over, max 8 weeks wait min 1 week or whatever it is) C) Leave the guild and make a considerably smaller new WvW guild and join an alliance or roam freely like A). Like B), anyone wanting to join you for free even after the restructure is in place and 8 weeks has started, just join this guild. It only gonna cost if you are so impatient you need to join right now today in 1 minute. Which as I have said before Anet knows people are but still that's how I understand it will work. Edit: Point "B" didnt quite work out as intended but kitten it, that works too. A: Only those who set their WvW-guild will end up on the same server and it's quite unlikely that people who never (rarely) played WvW will actually set one just in case. B: We do have a separate guild for our more active WvW-players, but this doesn't help those in the main guild that want to start WvW. C: What I mean by accessibility is exactly that you don't have to tell people something like: "Great that you want to play WvW, see you in 8 weeks."By that time people likely will have lost interest. As I see it these people will have little weight in the balancing algorithm anyway and their placement will be rather arbitrary in that regard, so why make it unnecessarily hard for them?
  5. A problem (and an opportunity) I see with this new system is accessibility. I’m in a guild with ca. 400 members of which 10% – 20% actively play WvW. As it is now, if one of our guild members wants to get started with WvW the natural approach is to join one of our guild raids if they are on the same (or a linked) server, else they have to get help from somewhere else or their interest just fizzles out (usually the later). With the new system a thing I’d like to see is an opportunity for starting (and maybe returning) players to cheaply (ideally for free) join their guild mates. Conditions could be some or all of these:Transfer is free if had no transfer in the current seasonplayed no more than 10 hours in the last seasonplayed no more than 10 hours in the current seasonWvW-Rank is no more than 149
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