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Posts posted by Sigmoid.7082
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3 minutes ago, Fueki.4753 said:
Given that Dragon's End has next to no rewards in the first place, Arenanet might not too add much more to the hypothetical instanced version (if anything at all).
I don't think that really matters what it may reward wise then or now the sentiment will remain the same, especially if they add anything unique. Be it a title, skin, etc. "Anet, why is the OW version not worth doing for the rewards but in the instanced version you are getting X / Y more of Z. This is unfair and needs to be fixed!"
As much as you try to hand wave or diminish this, history has taught us that this is almost 100% be the case and reaction.
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12 minutes ago, Fueki.4753 said:
If they want to organize anyway, why can't they take an instanced version of the fight, that's more tailored to their needs and let Open World people have a version of that fight that's tailored towards Open World people?
The problem here would be that, one way or another, the instanced version would have greater or unique rewards.
Then the complaints would shift into the common territory of it's not that you are getting more for doing a haeder,instanced, version, it's that you are getting less for not doing that and doing the normal version.
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"I want the thing. But I don't want to do or pay the amount to get the thing and this is a problem. Please fix."
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1 hour ago, azorean.1850 said:
And why the kitten people think a monthly fee is a good thing is beyond me.
Because they think if it had a sub that Anet would somehow be able to fix all the things said individual precieve as a problem with the game.
It's a fairly naïve way of thinking to be quite frank.
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14 hours ago, Ryou.2398 said:
Sadly we cannot express any criticism here without defensiveness from the team, the damage control is just unreal.
People express criticism all the time. Some people just get too "passionate" and often express themselves and their opinion very much in opposition of the forums code of conduct.
More often than not it's not what is being said that's the problem, but how.
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How much damage over what timeframe is considered burst?
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21 minutes ago, Aodlop.1907 said:
It greatly limits creativity and options for no reason, really.
There are plenty of reasons. Just because the reasons are something you do not like, understand, or want to acknowledge, doesn't make them any less of a reason it is the way it is.
Also no, I'm not going to go into what they are since there are countless threads on it.
23 minutes ago, Aodlop.1907 said:I hope they'll change their mind about it someday.
I hope they don't.
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5 minutes ago, shion.2084 said:
Hence my suggestion that you tie loser pips to top scores…. They can’t totally deny a team but they’ll get nothing
The things top scores are given for aren't always indicative of behaviour that would win a match. Promoting them also would drive unwanted behaviour and send a strange message.
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1 hour ago, kenny.7236 said:
Why do people keep saying must change this, must have that before Steam release?
Because it's a way to try and add some weight to their argument for whatever it is. Pretty much all of the "Hey Anet, you need to do X before steam or your game will fail" can and should be taken with a huge, HUGE, grain of salt.
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1 hour ago, Labjax.2465 said:
It's evident that people like you aren't actually interested in the game growing. And if so that's fine, you can feel that way if you want to, but would you at least just admit it and move on. Anet is a business and they are going to want it to grow and they need to know where the pain points are, not whether someone thinks another player is entitled because of what their experience with the game was like.
So they aren't interested in the game growing because they do not agree with your position and anecdotal evidence as go why said position is relevent?
Why is your position on the argument the seemingly only one that results in the game growing? "You don't agree with me so you obviously want the game to die, since if you didn't you would agree with me" is an absolutely terrible argument...
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9 minutes ago, LuRkEr.9462 said:
GW2 could improve on their existing one with role selection and choice of auto find vs manual find groups. For fractals as an example, most people go to the chill t4 groups that could easily be auto find group with role selection.
Raids get more complicated when you have things like hand kite, dhuum greens, Q1/Q2 kites, and such that few players know how to do.
How are we defining roles? And how are we insuring that someone is able to adequately fulfill the role they are queuing for?
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1 hour ago, myun.6395 said:
if you are defending it you are probably one of those burn kitten guardians in the matches who think they are gods.
Why are people like this is a better questions .
Aso the top damage skills is very very misleading when it comes to conditions because of how it aggregates the condition rather than the source skill.
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8 hours ago, Ausar.9542 said:
they just announced a 4th expansion
This has no bearing on the message behind what I was saying and the actual point still stands that people need to spend more time speaking for themselves rather than trying to speak for everyone.
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Anet didn't add an alternative method to get the egg in a different game mode. They added an alternative to the same game mode. Definitely false equivalents.
Broadly speaking if you want the thing, you do the thing to get the thing. Else you don't get it.
Considering how often this has come up over the years and it's still not thete my feeling is you may to deal with not getting the thing.
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1 hour ago, ArchonWing.9480 said:
Wait, but daze is a hard CC too isn't it? vs soft cc like cripple, chill, immob. That's just kinda weird.
Not that it matters since they just left it unfinished since Feb 2020. Along with those 300s cooldowns.
I suppose it's because you don't lose complete control of your character like all the others. Daze is pretty close to immobilize too. One you can act but not move, the other you can move but not act.
Iirc skills that daze have never been a part of it. Things like gun flame and Pile-driver do damage. There are other as well but th se are the two that come to mind.
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accidental double post
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On 3/9/2022 at 9:24 PM, ArchonWing.9480 said:
The leap is question even has the same coefficients as pve and seems to break the "rule" that CCs should do almost no damage. But, It is very telegraphed.
Or it could be a bug.
Daze isn't included in this. Its specifically the hard CC like stun, float, knockdown, knockback that have the 0.01 coeffs.
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1 hour ago, Pati.2438 said:
@KrHome.1920 funny enough that a daze skill deal any good damage (an condition). Since classes that remains to use sorts of cc get their skillw smashed to 0 damage.
Skills that daze weren't included in the CC does low damage thing. Otherwise skills like Pile-driver, GunFlame, Gazelle charge etc would also do no damage.
It was just things like stun, knockdown, float, knock back, launch.
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1 hour ago, Ashantara.8731 said:
Indeed. The argument was about why some people would insist on naysaying when it comes to a loadout extension when there is no valid reason for it as it wouldn't affect them negatively in any way.
Doesn't really matter what the resource is because everything requires resources and resources are finite. Every time someone is working on something it means they are not working on something else.
You are getting to hung up on the examples and content bs design. Even within their own silos their resources are finite and working on content A means not working on content B, or working on UI change A means not working on UI change B etc.
It's a little naive to say it doesn't affect them because doing one thing means delaying or not doing something else because only so many things can progress at any one given time.
You say mythicals logic is flawed but you also completely ignore that an item on the board may require multiple teams of different skills to work on it to get it over the line. Nothing is often ever as clean as "only team A is going to work on this thing". Even if it was just a UI change to amend loadouts, unlikely, it could mean there is another bit of content that is now waiting for or delayed because its UI work has been pushed back or having resources split between.
Resource management and return on investment are a thing.
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I'm looking forward to the bigger patch in summer when the complaint is going to be Anet is changing too many things 😂
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4 minutes ago, Stx.4857 said:
PvE doesn't reward nearly enough charges, pvp rewards a ton. This is completely imbalanced and honestly doesn't make any sense. People will pvp if they want to, you shouldn't be forced into it for basic customization rewards.
Being forced and being incentivised are two very different things.
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46 minutes ago, Linken.6345 said:
Correct so there is a chance that new weapons after the tech is invtented will be dyeable but not older ones.
Read the thread and read the comments from the dev. They said no to "but they can invent the tech". Someone literally said the same thing you jist said and got told a straight no, that there isn't a chance.
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It's going to be interesting. I'm expecting complaints. To paraphrase a pretty decent quote: when you are accustomed to being OP, being balanced feels like an over-nerf.
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1 hour ago, Linken.6345 said:
Dident they say the same about backpacks?
And look what we have now.
"Yes, we can create technology to allow us to do things we could not have previously done but I don't see this being one of those things. In fact, we have probably even crossed the line of it being possible with all the crazy stuff we have done on weapons since ship. "
Further down the thread someone says: so you are saying it's possible. To which Lyndsey just straight up says no.
Edit: exact quote is. "So you are saying there is a chance". Exact answer is "Nope!"
As a returning player, what I find to be the gw2 problem.
in Instanced Group Content
Posted
To some people the second is the first. You can say people don't understand that people play for fun but don't also forget that fun is entirely subjective to the person experiencing it.