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Chingiz.6481

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  1. I hope this weapon will be fully redesigned to be a good option for a ranged condi or power dps. This probably won't happen, but I hope...
  2. I've tested the bow and it's even worse than I thought. All skills are basically traps with MANUAL activation and 180 radius. They do nothing at all if you just shot them at enemy. They disappear without any effect if you don't activate them. This 'traps' have delay before they appear on the ground. This 'traps' have activation delay.
  3. I wasn't expecting top1 mega weapon, but this a garbage, niche support weapon for a class that got support weapon in prev. expansion.
  4. I'm disappointed, engi already have tons of AoE and combo fields. I was hoping for something like revenant shorbow.
  5. Revert "Emergency Elixir: This trait will now activate after using an elite skill instead of when being struck below a health threshold. ". Why do we want to activate this trait via "elite skill" if elite skills are usually used offensively?
  6. Hmm, looks like "Mantra of Pain" is completely useless now? Channel ~2 sec for a few might and almost no damage (or 0 dmg in pvp\wvw).
  7. No changes for mesmer's 'Unstable Bladestorm' =\ You must be within range and line of sight of the storm (otherwise it's only an animation, the storm does no damage), and it disappears if it hits a wall or terrain. And it looks like it can be reflected by "projectile reflection" abilities (the whole storm, not just daggers).
  8. Engineer Incendiary Powder trait - lower cd, duration and make it cd per target (like necro Demonic Lore). This small change will help condi engineer so much!
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