Well hello there ..... Obi Wan would say. Normally i dont reply to forums that much, but i do have 1 concern about the Dragon's End meta. Me and my son have encountered the last fight multiple times and what i see is that every time the player group gets devided into individuals that dont read what a commander is asking for , wich always end up in blaming , name calling and rage quits by members of the squad. Here is how i see it. On 1 hand you could say the time for the boss fight is too short. 20 minutes with 2 phases that can make or break the meta ( yes im talking about the GREENS 😁 ) on a PVE map that has just been released and has so many full maps that its nearly impossible to get a proper squad in 1 map is just too much 2 ask for. If you would slightly rise it to 23 minutes way more people would actually get that deserving feeling of accomplishing the Meta and , here is the most important reason for the casual player base, receive the final mastery unlock of the siege turtle quest line and upgrades.
Right now the maps are filled with people of way too many skill levels combined in a 60 minute build up that for the vast majority end up in failing multiple times due to the time limit. Trust me thats not the way most people wanna play any game at all. Im definately not gonna quit the game, but i did stop the "mission impossible" for now as i know many others did. Here are some things that i would suggest as player that played GW2 since the beta in april/may 2012 ( feel old hahahaha ) :
1. Extend the timer to 23 minutes
2. Make it possible for groups to stay on the map , even after failing a map so they can retry it or place the whole squad on a new map, people now get divided after the fight , and it takes a lot of time to get a (part of the) squad together. When you know the squad you were in had the potential to get it , its frustrating to see that people are being spread out over several new maps , instead of 1 new map for the team.
3. Lower the amount of Health , that of course would also slightly increase the chance of succesfully making the meta.
We all love the game and yes PvE should be a safe haven for all levels of players , i fully agree and understand there is a need for harder , tougher , nearly impossible battles , but what i now see is a massacre for the lets say less talented players that play this game as a form of distraction from the troubles in real life. So make the hard modes in Strike Missions , Fractals etc as tough as the elite wants , but plz plz plz remember the majority of players that are being butchered by other players with endless salty remarks when they do try to their best but their best isnt what is demanded by the encounter.
I hope you read this as a plea from a faithfull GW2 player who only wants the game to be the game that shelters all.... thank you for reading.