I agree with this change, albeit other problems would arise, it sounds like it's gonna be a better solution than server re-linking. We're finally getting the 'Guild' back in 'Guild Wars 2'. Which guild you side with, will matter more than ever. What people need to understand is that; If you're casual, this shouldn't even matter to you. You can still get your Gift of Battle done, in fact easier since you'd be paired with people of higher ranks and experience.Guilds will be able to specify if they are a WvW guild. From this I understand that if your guild is a PvE focus guild, it shouldn't matter to you. Only guilds "specified" as "WvW guilds" will be put into the algorithm, letting anyone in said wvw guild to join their guildmates. Say, if every guild you're in are PvE orientied, then you'd be considered as "WvW guildless" and be calculated based on your own playtime/rank. If you want to play with others in your PvE guilds, you'd have to join a WvW specified guild together or make a new one with your buddies.Server identities. Home is where the community is, if you like people in your server right now and they like you too , you can just look into forming alliances with the community.What I'd like to suggest though; Alliance limit should also have a guild cap instead of just numbers. Guild size should also be considered. Something like "an alliance could fit 3 big guilds of around 100 members each, and 6 smaller ones with less than 50 members each".Maybe a small refund/gift for those who just transferred servers recently. Hey, it doesn't hurt to ask ;)EDIT: An extra guild slot would be perfect!In-game voice coms is long overdue. With alliances and guilds changing teams every 2 months, you can't just have a server teamspeak/discord anymore.