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Makarow.3028

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Posts posted by Makarow.3028

  1. On 7/19/2022 at 9:14 PM, TheLadyOfTheRings.9148 said:

    These are amazing! I really hope ANET introduce these NPCs (and more) to the game. Why not New Kaineng? It feels kinda empty and lifeless as it is right now. It needs more Soo-Wonoodles and looooong charr plushies! 
    I also write down dialogues for potential/hypothetical NPCs 🙂 Do you know of a place where we could put all those ideas together in one place to keep them pretty and organized? Who knows ANET will see it one day!

    Thanks! I think they (possibly) would be introduced in the new Living World Season. Soo-Wonoodles merchant could sell new flavor on each new map. Plushies could be monetized (dyeable 4 channels) and probably 2 standard variants buyable somewhere in incoming LWS.

    I keep my ideas on twitter  and google drive portfolio (link is there too). I think ANet sees them, I am followed by few employees. 🙂 Sent CV too under General Applications, but so far no reply... 🙃
     

    • Like 1
  2. On 2/2/2022 at 4:31 PM, Bunter.3795 said:

    I suggested this a long time ago in a thread about guild halls but what I'd like to see is a guild light switch. Settings of: Cycle, Day, Night so the guild leaders could set the light level of a guild hall to what they desired.  With all the torch/flame/light decorations the guild halls have access to, they look (imo) so much better when the guild hall is viewed at night.  I for one would love to have the ability to set the lighting to night without the daily cycle.  

    Oh, that's interesting idea. I see a lot of potential for Roleplayers in it and people who want to do perfect screenshots. If you don't mind, I'll add it to Trello board and credit you for suggestion. 🙂

    On 2/2/2022 at 4:31 PM, Bunter.3795 said:

    Other suggestions:

    - Having a toggle to have decorations/guild siege processed automatically.  I realize that it's a way to control access to them since only those with permissions can process them so until they're processed they can't be used but for those who would like, it would be nice to have a toggle to set it to automatically process anything put in the queue.

    Assembly queue is nightmare sometimes. To Craft Golden King Toad deco from SAB you need to spend... 1,5h. They definitely should rework it or just remove queue for decorations.

    On 2/2/2022 at 4:31 PM, Bunter.3795 said:

    - Increase storage of guild banquets and any other limited items such as world events. I still have one of these items in my processing queue from early scribe leveling that can't be processed until they're used as it only stores 25.

    Already suggested it on Trello boards. Also allowing to upgrade lesser banners to Guild Heroes Banner would be cool.

    On 2/2/2022 at 4:31 PM, Bunter.3795 said:

    - In house keg brawl pitch.  I happen to love the keg brawl activity and would love it if a guild could host they're own keg brawl practices/tournaments, etc.  With the activity only available 1 day a week it would be hard to organize such thing in the actual pitch in Hoelbrak/Lion's Arch as you couldn't guarantee teams, etc.  Since there are achievements related to this activity you would need to make it so anything done in the guild hall would not be added to the various achievements.  Separate scoreboard for the guild to keep track of stats for a season, etc. would be nice but I realize that may be "extra" programming.  Having the guild arena be able to be used for this would be nice as all we'd have to do is stretch the arena from a circle into an oval as all the team interfaces are there already and would allow other guild members to watch the match, etc.  This could be done for any of the other activities with the same caveat about achievements though the one I would use the most would be keg brawl as it's a "team" sport.

    Technically it could be possible to make, but as you mentioned extra programming. And since "Activities" mini-games doesn't provide much rewards, they probably would be cannibalized by this.
     

     

    On 2/2/2022 at 4:31 PM, Bunter.3795 said:

    - Clean up the various items on the ground that impede movement.  There are a number of trees/branches (especially in the Lost Precipice guild hall) that are just sticking out of the floor that impede movement.  We've conquered the guild hall but no one can take an axe and cut these things away?  Kind of silly.

    Here would be issue with "premade" asset of Guild Hall objects, making them separate objects and modifable would probably affect game performance.

     

    On 2/2/2022 at 4:31 PM, Bunter.3795 said:

    - SAB style guild hall.  We have the decorations that can be crafted but they look out of place in our current guild halls.  For those that love SAB it would be nice to have a guild hall themed to the SAB artwork.

    Would be nice but I doubt they will add it, since we have SAB decorations. Instead, would be nice if you'd have access to unlock with upgrades "SAB" machine replica - where you could build on separate map stylized like SAB own levels from SAB decorations only (which are still unlocked in Decorations deposit).

    On 2/2/2022 at 4:31 PM, Bunter.3795 said:

    As far as the suggestions offered, I really like most of the ideas and wouldn't mind the others.  I would especially love the ability to increase my accts guild slots via gold or gems (400 or 600 gems each as a suggestion) (or free) to use up the missing g6-g0. 

    It's also suggested on Trello boards here. 🙂

  3. Hello again!

    Since we're so close to release of End of Dragons, updated my trello boards with suggestions for Guild and Guild Hall ideas. Below listed new and changed stuff. Previous ideas about EoD upgrades you can find here few posts ealier. Links to Trello boards you can find on the end of this post.

    GUILD HALL UPGRADES:
    NOTARY:

    WAR ROOM:

    MISCS UPDATES:

    GUILD HALL DECORATIONS:

    ARCHITECTURE

    FURNITURE:

    PLANTS:

    FESTIVALS:

    OTHER DECORATIONS:

    LINKS TO TRELLO BOARDS WITH ALL IDEAS:

    • Like 1
  4. Hello,

    Decided to share two fanmade encounters I've designed (more below twitter post):

    Fractal: Unstable Rift
    We find Auris Weirdbringer having some trouble with mysterious Mist Strangers.

    Instanced Event: Rift Anomaly

    Follow up of  Unstable Rift Fractal events. We  find "someone" who is probably causing Unstable Rifts scattered around Tyria.

    If you want to dive into story or mechanics, feel free to check my google drive link here. :)

  5. I don't get it why they removed image linking (and more advanced features which were useful like text coloring, more formatting options...). I always wanted to ilustrate stuff for ideas/concepts, but making twitter post for it is... missing a point if I need to create 8 or even more images with schematics of UI etc.

    Also they should replace current emojis, to more fitting GW2 theme:

     

    • Thanks 1
  6. 41 minutes ago, hugo.4705 said:

    I think, there is no need for developpers to think they need to release ze big guild update in one block. 

    Of course, I don't expect my ideas to be done in single release. Small chunks released over time would be perfectly fine.
     

    42 minutes ago, hugo.4705 said:

    This game has so many contents that could be countinued progressively, bit by bit instead of a big yearly update:

    1-LS1 big events return to complete the marionette: breachmaker, battle of la, the pursuit after scarlet in the queen gauntlet/opening ceremony and the murder of the captain by mai trin during first dragon bash.

    I think they realized it with latest Champions updates, but not sure how it would affect future releases. We all know devs were moved from IBS to End of Dragons, so surely it affected quality of content. If it would affect future releases too, I prefer to wait 3-4 months for more bundled content with quality.

     

    46 minutes ago, hugo.4705 said:

    2-Super adventure Box. Really there is no need for Anet to think "we should release a whole world during a yearly update", this content has been rotting without any new zones since 2014. If one zone was developped per year instead of the current nothing, SAB would have been finished in 2020. We are now paying the fact they didn't followed that method with nothing new, apart a cool lord vanquish weapon set but that don't have any collection linked to it. Could have been a collection awarding a dark red/black vanquish bauble infusion.

    Like above, tho SAB could be easily sliced to zone production since World 2 ones are loosely connected. But hey, it's guild topic.😉

     

    46 minutes ago, hugo.4705 said:

    3-Guild content. None since 2014. Really, what it is with 2014? It is the year where all main additions/form of funs got abandonned or? Again with just a very slow developping rate of adding one or two things per year and the guilds today would have way more contents. I don't understand that with HoT and PoF, no bounty or treks have been added: it is not like those requires ton of work!! One is talking to an npc with a target over the head and the other one is clicking on a gold mark on the floors. So, add at least one of each per hot/pof map Anet, please.

    Well, Alliances will be big thingy for WvW and Guilds (since it will be linked via Guilds). Guilds in current state doesn't seems fully prepared for it (until ANet is going to surprise us with unannounced content for them, but I doubt). I already gave some examples for new PvE Missions, you can find them on trello boards. 🙂 The biggest issue I see is you either get random missions from all categories or specialized ones. This should be gone long time ago. Just limit people with let's say max 15 commendations per week and allow them to do which missions they want to. We already have Favor cap, so it's fine.

     

    46 minutes ago, hugo.4705 said:

    Sure there is the how much work something require, or how many workers the idea needs, or how much time of work on it it needs. But I don't get why Anet never thought of the following thing for anything they are developping: Require too many persons? Not on priority? Long time lost whereas something else would have been better? The solution? You assign just 1/2/3 persons on it, will take longer, but will be done and will not withdraw ressources and capacity to make bigger project. A person working on new guild missions/treks/bounty is better than 0.

    Biggest issue is to connect code of feature with existing code in game. I tried where it was possibly, to use "old ideas" again, so new content shouldn't require much working around with code - it should be somewhere implemented in game already so at best  it would require just slight tweakings. Remember ANet have reduced staff and full working on expansion right now. So human resources are limited, but I still believe Guild upgrade with new content and right monetized would fund new projects and keep playerbase busy between releases of expansions and living world episodes.

     

    46 minutes ago, hugo.4705 said:

    I mean I don't get why they created so many contents to forgot about them: SAB, Dungeons, Guild, LS1... it they were added, it is because the original creators saw value in them, why letting them rotting?

    I want Anet employee groups to stand up and tell us, publicaly on the forums "We are the guild team" "We are the fractal team" "We are SAB team" instead of the current incoherent blob we have not knowing who is working on what.

    I get it. Well, each player can find their own niche, at least for a while. Or they used it to test playerbase on production, what is played or not. Surely original creators had vision for them, but either it not worked or had funding cuts, I assume. And I agree, specialized teams are way better, but with mentioned reduced human resources in company it's hard to assign people to specialized teams.

    • Thanks 1
  7. 14 hours ago, hugo.4705 said:

    Frankly, good job. Very impressive all the work you put into this. And hope Anet changes their mind about guilds and proove they haven't forgotten this content for eternity. Very nicely presented, organized. 

    Still trying to show to devs, Guilds actually could profit game experience better:

    1. Players can make custom fanmade stuff in Guild Hall - endless replayability which can keep them occupied between Season Episodes / Expansions:
      1. Racing Tracks - for gliders or mounts - Rental NPCs can show free account players how cool they are fully upgraded, so they may consider buying expansions to have access to them everywhere.
      2. Custom WvW-like mode so WvW maps would be more used for their original purpose (dueling pits on map still could be accessible and playable! it would just give players opportunity to make custom rules in Guild Hall with no progression in WvW ranks etc. for fun, so it wouldn't kill WvW).
      3. More customization to Guild Arena (new turrets, boon spawners, enabling SPvP mode for gear  etc.)

    It could help the game economy:

    1. Non-invasive optional monetization - additional Guild Slots, additional Guild Bank TabsGuild Name Change Contract and more.
    2. Upgrades could sink some materials from market and mill unused crap items with no value (Skritt Trader for example). Since some people convert gems to gold, it would also profit company income to fund other projects.
    3. Guild Achievements would bring players back to replay old content (like we currently replay living world) - again it would keep them busy with content and they could get some materials by doing activities to either spend them on guild upgrades or to craft more items for themselves (again, gold and currency sink).

     

    14 hours ago, hugo.4705 said:

    On the contrary, since we don't have racial decorations, occupying those can be fun, more environments equal more possibilities. If something is done to the guild halls after all those years....

    I still hope we gonna get huge racial decorations update... ANet, Ash Legion Tents and Olmakhan Huts, when?! 😛
     

    14 hours ago, Cronospere.8143 said:

    Well here is my hope something will be done about guild hall features or any features regarding guilds in EoD. 

    PoF was a HUGE dissapointment with guild features. 

    I think we can assume that if they wont do anything with EoD. They really abbandoned the content. 

    I mean, with Alliances, Guilds DEFINITELY need some changes. For sure, member permissions management and guild log needs to be improved. Seeing detailed descriptions on stored ascended feasts would be cool too, not gonna lie.

    • Like 1
    • Thanks 1
  8. Hello,


    New stuff on Trello boards arrived!

    TAVERN UPGRADES:

    1. Slight rework of Guild Enhancement Boons from Tavern Bartender NPC
    2. New Guild Hall Music: M.O.X. Classic Playlist
    3. Updated Guild Hall Music and Anthems upgrade cards with links and  samples to listen (Spotify/Soundcloud/Youtube)

    NOTARY UPGRADES:

    1. New Guild World Event Boost 
    2. New Rental Contract: Skiffs (EoD Feature)
    3. New Rental Contract: Siege Turtles (EoD Feature)

    ARENA UPGRADES:

    1. New Brawling Interactable: Boon Hologram Spawner for Arena

    DECORATION SUGGESTIONS (check Guild Decorations Suggestions link):

    1. Festival Decorations list got split to each festival section.
    2. New Architecture Decorations: Ascalonian Ruins [Wall Segment, Watch Tower]
    3. New Plants Decorations: Garden Planters, Bioluminescent [Mushrooms, Plants]
    4. New Statuary Decorations: Sunspear Kormir Statue
    5. New Festival Decorations:
      1. Lunar New Year: Great Lunar Arch
      2. Super Adventure Box: Super [Bookshelf, Table, Chair, Picnic Blanket, Candle, Cart, Carpet, Flag, Fountain] and more
      3. Dragon Bash: Dragon Effigy, Metal Dragon [Head, Body and Tail Part], Tequatl Lamp
      4. Festival of Four Winds: Buffet Table, Changing Tent, Aspect Platforms [Lighting, Sun, Wind], Zephyr [Dragon Banner, Kite Basket, Paper Boats, Windmill] and more
      5. Shadow of the Mad King: Bundle of Candy Corn, Halloween [Platform, Stage], Ghostly [Ship, Torch]
      6. Wintersday: Candy Cane Fence, Quaggan Plushie, Gingerbread Figure, Wintersday Snowman, Ice Castle (Gifted Section)

     

    LINKS TO TRELLO BOARDS:

    1. Guild Hall Upgrades Suggestions
    2. Guild Achievements Suggestions
    3. Guild Decorations Suggestions
    • Like 1
    • Thanks 1
  9. Hello,
    I am working on encounter idea, so decided to share small map teaser:

    What I can spoiler more about it:
    - It would include specific time travelling Charr and Mist Strangers

    - There would be other map (Fractal) which explains events happening on posted map encounter. Also completion of mentioned fractal(on any scale) would be necessary requirement to unlock this one.

    - This encounter would have 2 versions:

    1) Strike Mission for 10 players (private)
    2) Instance for 50-80 players (public) which would open entry rift for... every 97 minutes. Window to enter it would be exactly 582 seconds (totally not another easter egg here).

    I have prepared mechanics and dialogues too, but for now only for the devs - if they'd be interested to get more details. Let's keep some mysteries unsolved for public eyes now... 👀

  10. Probably not going to happen, because I already created 2 versions of card game mockups: traditional and digital game and didn't had reply from developers. 🙂 Also you can find topics in Community Creations sub-forum.

    (Just to mention, it was an APRIL FOOLS JOKE for 2021, so ignore text of tweets, they been obsolete since 2nd April... 😉)

     


    And here is "Traditional" card game concept:

     

  11. Uhhh seems like image URL links feature got broken yesterday.

    Tried to update my image list in Community Creations topic, but after saving changes Imgur images turned just to URLs.

    Tried to workaround it and noticed:
    - Imgur, DeviantArt image links do not work anymore (probably tumblr too, but didn't checked)

    - Reddit post link block semi works (title is visible, but image preview is broken)

    - Twitter post link with image works correctly

  12. 14 hours ago, Demeth.5816 said:

    They match the in game style waaay better, good job I really like them !

    Glad you like them, Thanks! 🙂
     

    9 hours ago, TheQuickFox.3826 said:

    Nice creation. It quite fits the GW2 art style.

     

    They will probably not use a thumbs down. The vanilla forum had one at start and ANet quickly removed it as it assisted negativity by disliking unpopular opinions.

    Thanks! Removed thumbs down since it was complained a lot by people.

     

    ---
    Somehow imgur links stopped working, so  i pinned down reddit topic for previews.

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