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Makarow.3028

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Posts posted by Makarow.3028

  1. @hugo.4705 said:I just would like to have asura and sylvaris decos :S They can simply add a guild decoration trader in each existing map selling decos of the related map... you see like Gravedigger in jahai, karmas of grothmar/bjora and the several volatile vendor from dragonfall...

    Yeah I agree, but kiiinda used some of racial decos to have them as purpose for guild achievement feature. Your suggested option is good too! :)


    Also added some new features on Trello boards:

    • More guild rank permissions options (and some precised)
    • Idea to move Siege Consumables from Consumables to War Chest section (after all they're just for WvW, so I guess it's more fitting section?)
    • Change to availablity of specific type of guild missions to be available at once
    • New Monthly Guild Achievements (added few more of mine suggestions)
  2. @Samug.6512 said:First of all we need proper bloody logging. One day huge amount of guild siege disappeared from our storage, and there is literally no way of knowing who took it. ANet told us it's our internal problem and they can't help us (it probably was a friend of one of our guildies on his account...)

    Oh I agree. Sometimes I have to guess who spent consumables in large quantities. Week-long logging would be indeed nice. Added on Trello board.

  3. @Elrey.5472 said:Monthly guild achievements. Some of the examples would be like:

    • Kill 3000 branded/svanirs/hyleks/others enemies.
    • Kill 250 enemies as elementalist/warr/mesmer/etc.
    • Mine 300 nodes of orichalcum/wood/iron/plants/etc.
    • Complete 100 events in Tyria/elona/maguuma/etc.
    • PvE guilds - Complete 10 raid bosses.
    • PvP guilds - Win 10 tournaments.
    • WvW guilds - No idea, I don't WvW.

    Rewards should be awarded to anyone who participated on it, at the end of each month.

    Please don't reward us with silly guild buffs or something like that, most of us we hate it.A good reward might be more guild commendations and then a revamp of what you can buy with them, so they are useful (right now they are kind of a joke, except for ascended accesories, but almost everyone that I know is already ascended or legendary so... give us something to aim for. Maybe some of the low 1% rare chance items that nobody ever sees in the game, I fail to see why take the effort on creating A LOT of those items and sets, like the bound raven set, if then nobody is ever to complete it. Feels like a total waste.)

    Monthly Guild Achievements sounds good. I'll think about them in free time. Repeatable ones would be fine with marking with 'flag' participating in it guild members for rewards.

    The problem is, how to distribute rewards for one-time achievements (which I posted). Possibly 'pernament' bonuses when representing guild or decorations would work for that type of achievements.

    Thank you for suggestions! I'll implement them soon on Trello boards. :)

    @"Titanium Argentum.1427" said:Maked many years ago, but,https://en-forum.guildwars2.com/discussion/1040/suggestions-quality-of-life-for-guildsHi, I reviewed your list of 35 ideas, some already overlaps so I mentioned these which are new for me and I really like:5) Alliances - I think that will be in incoming Expac, after all ANet was teasing about development of that feature.7) I'd rename it to "Hall of Fame" - and it would be maybe new monument decoration (Place max. 10-25 of them) which would be a bit more advanced. It would be visually something similar to PvP lobby like monthly winner statues, but when you click it you can see selected note and/or achievement which player obtained.19) Would be cool addition to have other crafting stations (something holographic maybe like in Eye of the North recently in Workshop area) but sadly I guess it "overlaps" lounge passes with functionality.

    Thank you for suggestions! I'll implement them soon on Trello boards. :)

  4. @Rasimir.6239 said:Can you give a summary of your ideas? Linking to outside sources usually isn't a good way to get people to read it, especially if they don't have any idea of the scope or direction of the suggestions.Good idea, added! :)

    @"kharmin.7683" said:First thing on the list should be "Composing a team to actively work on guilds"I guess ANet can manage something? ;)

  5. Hello!

    Since we received info about incoming "soon" expansion, would be nice to include in it maybe some [G]uild changes?I had so many ideas so I guess instead of writing them in plain texts, will be better to store on Trello boards (and that will be also waaay easier to make edits).


    Summary what I 'covered' with ideas on mentioned Trello boards (majority of ideas posted below, full list is available on trello boards - links to them are on bottom of this post):

    OTHERS:

    TAVERN:

    • New Music Mixer Controller
    • New Music tracks to be played in GH
    • New Anthems (included samples in Attachments on boards)
    • 20% Waypoint Discount upgrade
    • New Competitive Banner

    MARKET:

    ARENA

    • New Toggle SPvP mode on Arena
    • New PvP Decorations
    • New Scribing PvP bonuses Banners
    • New Obstacles: Slow, Torment, Boon Removal turrets

    WAR ROOM:

    NOTARY:

    WORKSHOP:

    • New Gathering Nodes
    • Crafting Stations

    MINE:


    So, here are my so far wrote suggestions:

    Link to Trello board with Guild & Guild Hall changes/reworks/features™:https://trello.com/b/PUKUbeIY/guild-hall-further-upgrades-guild-updates

    Link to Trello board with ideas for Guild Achievements (Work in Progress!):https://trello.com/b/47fFm1do/guild-achievements-work-in-progress

    Link to Trello board with ideas for Decorations:https://trello.com/b/LLXfaWsp/guild-decorations-suggestions

    Would be nice to discuss, so I am open for yours suggestions, ideas, opinions and features too. =)Have a nice day! 🙂

    P.S.Included some "monetization", but I guess it's so optional and non-invasive much so it should be fine.

  6. @"Ben Phongluangtham.1065" said:Large PvP map (15 on 15). The map itself has been done for a while. But we've decided to hold off on releasing it until we're able to get someone to make UI changes. Currently, the UI can't handle more than 10v10. Additionally, 10v10 UI is bad. It's just one large group rather than using the squad UI. Unfortunately, when the programmers looked into how difficult it would be to add squad functionality, it turned out the current way groups are handled in PvP makes it a difficult change. Basically, it might be easier for us to build a new solution that mimics squad functionality than to try to shoe-horn the current squad functionality into PvP.

    If that map will be another conquest, I suggest to make 5 points to cap (to force split to at least to two groups).

    Would be fun to see additional various map scenarios like:

    • Huge map where warclaw + gliding can be used (height differencies on map with wide canyons and hills/towers, so gliding would be actually useful since warclaw cannot make that large jumps ;) )
    • Just warclaw w/o gliding (or "flat" map)
  7. @"Wolfb.7025" said:Neat, specially the anubis and charr ones.

    What is the context on this anyway? the contest template thing.

    https://www.guildwars2.com/en/news/announcing-the-guild-wars-2-guild-emblem-contest/In 2015 here been emblem design contest, so Arena.net shared with us emblem templates. ;) And I still have guidelines form saved on HDD, so re-used it. :Phttps://www.guildwars2.com/en/news/announcing-the-winners-of-the-guild-wars-2-guild-emblem-contest/Five winners (I've had 3rd place, beaten by duo-quaggans :P ) received goodies and their emblems been integrated to game. Some of other emblems been later added to game aswell, as far as I know. ^^

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