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Zeusx.2906

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Everything posted by Zeusx.2906

  1. I was doing a jumping puzzle that has mobs on it and I had the tilt bug on me and as I was about to jump I reached the end of the ledge and ended up horizontal to the ground for like half a second. Failed the jump. It looked like my character had a seizure or something. Also to give you an idea of how ridiculous this can look: Let's Play Guild Wars 2 - In 2022 - Warrior - Part 7 - Immersive Leveling - Gameplay Walkthrough - YouTube watch from 31:45 to 32:50. This is a new player too so far from ideal. If it was me I would have quit right there. Also it obviously has something to do with crowd control effects on the player. Fix incoming any day now...
  2. Just to add to my last non-responding post. I could do way more with my re-shade but at a certain point it becomes something else. This is what tends to happen with most presets out there and it ends up looking like a scuffed poor mans BDO. GW2 is a cartoony looking game by default so it only makes sense to stay within that framework. Some people say that GW2 doesn't "need" a graphics update. Well no it doesn't need it but what really matters is this question, would it be a good thing for the game? The answer to that is obviously yes. WoW didn't need at least one or two of its graphics touch-ups yet they happened and the game looks that much better because of it. I'm not expecting GW2 to look 50 times as good as it does now. WoW could only do so much, these older games have a celling when it comes to graphics obviously. So when someone says that they can't tell THAT big of a difference in my re-shaded game I'm almost thinking that they are expecting to see a next-gen looking game or something. GW2 can only look a little bit better, and then a little bit better than that and it can do this a couple of times before hitting that aforementioned celling. And like I said in my OP, we are on the verge of seeing mmorpgs being made in Unreal Engine 5. That is going to make GW2 (and other mmos, GW2 isn't alone in this) look absolutely ancient.
  3. Well that's a bit baffling, are you viewing the screenshots on your phone or something? xD And I have named them appropriately but generally GShade are the ones that are a tiny bit darker, just an fyi. I guess monitor and monitor settings matter as well. On my screen the difference is pretty huge. But like I said, actually playing the game the difference is night and day. Not even close.
  4. Bear in mind I don't use "reshade" I use "GSHADE" (GPOSERS). Important distinction as GShade has some heavier shaders than reshade. As for what's costing me roughly 80-100 fps. Well its the ambient occlusion mostly, I'm running HBAO, SSDO and SSAO shaders. That's where the bulk of the performance loss is. The added shadows are not just on the rocks and trees, they are all over. Tiny pebbles, plants, in between armour and weapons on your character, npc's and other players. This is why the fps loss is so big. For world bosses and big fight in general I would of course optimise in-game settings to gain performance but I do that anyway with or without GShade on. Possibly turning one or two of the heavier shaders off if needed but so far I'm able to do stampede only optimising in-game settings. This is probably due to how the game is, in GW2 you can have 220+ fps one moment and then 80 fps the next moment depending on where you are and what's going on. This is with or without shaders so really I don't drop much lower with GShade on than I would with GShade off. So for anyone who still doesn't understand why the performance loss is so big, install GShade (GPOSERS) and activate these shaders and then you will understand when you see your fps vanish. NOT RECOMMENDED IF YOU ALREADY HAVE LOW FPS. Might fry your stuff idk. My RX 6900 XT is hovering around 97-98% with the shaders on. Basically being pushed as if GW2 is a new AAA game. Vanilla GW2 barely uses my gpu. And lastly if you are wondering I'm running a shader called "comic" which is what gives my game the Borderlands kind of look. Turning it off does make it look more realistic but I like how my character stands out with it on so I leave it.
  5. Yes there is performance loss. How big it is depends on the shaders you use. Things like HBAO and MXAO induce a significant fps loss. You can use milder shaders and only suffer a 3-10 fps loss while making your game look a decent amount better.
  6. Honestly I don't see that as a downside unless we are talking an astronomical increase in size which it wouldn't be I don't think. Many games nowadays easily surpass 100gb.
  7. Here is a comparison of my current GShade setup. I think there is a very noticeable difference and the pictures don't even do it justice, when I toggle GShade off and on the difference is massive. https://postimg.cc/gallery/QHdH9Cp If you want to get a proper understanding of what changed then download the images and switch between them back and forth. WARNING however, the things I'm running drops fps by like 100 and I'm not even kidding. It's manageable though because I have like 200+ fps without GShade.
  8. Huh that's interesting. The setup I have right now makes a HUGE difference. Structures and foliage in particular look much better. Armor and clothes are significantly improved as well because there are shadows in the crevices between armour/clothing and skin. I think you may just not have had a preset that makes that big of a difference. Go for GShade over Reshade. You can have things like MXAO in gameplay with GShade whereas with Reshade you can only really use it for screenshots due to it flickering under movement.
  9. Ah okay yeah I always end up changing peoples presets to the point where I may as well just make my own from scratch. But yes when I look at the game without GShade I almost cant believe that I could ever play like that.
  10. Oh no I wouldn't expect them to move engines but I just think that what I was able to do through a fan made overlay essentially should be possible through in-game settings. If not then that's honestly just sad. And I don't mean that in a derogatory way, genuinely sad that our game is built on such old technology that a fan made overlay beats it. And i have tried Tekkit's preset, way too dark for my taste and inconsistent. It can look amazing in one area and then not work at all in some other area. I think trying to make GW2 look like BDO is a mistake, its a cartoony game and it should be embraced otherwise like I said you create something inconsistent. With my preset I was trying to preserve the overall look of the game in order to not have to tweak based on where I am which has been the case with every preset I have tried.
  11. Completely agree, the graphics options need to be extended. Also I have read somewhere that you have to have that godawful postprocessing on in order to even see certain effects in the game effectively. If this is true then that is just abysmal. I have postprocessing on now but only because I tuned the image through GShade so now the obnoxiously bright spots that postprocessing causes cant come through as much. Before I started using GShade I couldn't have postprocessing on, no way that I could play with it on absolute eyesore.
  12. I recently watched a YouTube video on GW2 graphics and it prompted me to start fantasizing about what they could realistically do to improve the graphics. I did agree with the video in that GW2 is starting to show its age quite heavily and slowly but surely the graphics not being what I'd like them to be started bugging me. I then got into using Reshade (GShade) and I have now gotten so used to the improved look of the game that I literally couldn't go back to vanilla. The disgusting hue that postprocessing causes, the washed out colours, the lack of sharp textures (texture option needs about two or even three more steps after high) etc. Whenever I toggle GShade off I am surprised at just how and I hate to say it, bad it looks. Now you could say that the game doesn't need a graphics upgrade because there are mmos older than GW2 that are still around like WoW. Thing is WoW has upgraded it's graphics (several times I was told) and GW2 is just about 10 years old now, I think now would be the time. Especially considering that we are about to start seeing UE5 mmorpgs. This isn't a thread meant to bash the game in any way only to promote ideas and discussion.
  13. Its very weird for sure. When I was using longbow on my Ranger I'd sometimes get participation/achievements and sometimes not. I switched to using Untamed with hammer only and ever since switching I have gotten participation/achievements on every single stampede run.
  14. Been happening to me since the start of the festival. I don't enjoy the activity as is with all the flashy nonsense people run around with and then to not get anything for it on top of that is extremely frustrating. Also its not about dps, I have gotten credit on my level 27 character and then not gotten credit on my max level full exotics character. This has to be buggy. This is where ArenaNet could jump in and clear things up. If its not buggy and working as intended i would like to know for sure. Edit: I think its tag based and perhaps a little bit dps based on each individual mob, so if you are setup for single target and focus veteran mob you might not get participation. Use as much aoe as possible or i guess switch target often if using single target. Just my theory.
  15. So I feel like I have to be missing something here but as soon as i got the in-game mail and read it my very first thought was this: Sooo now dungeons are even more irrelevant since people are just going to farm the easiest/fastest... If there is no catch to this then I absolutely hate this change. Like for f's sake Guild Wars 2 is already casual and convenient to the point where its in my opinion a detriment to the game. Honestly they should rework that part of the game and remove the dungeons completely, the way they are introduced in the game is scuffed anyway with the Herald telling you things you have no idea about like when he says that he's sad to hear that Destiny's Edge no longer wish to be together when you have had no prior contact with him or know who or what Destiny's Edge is. Like huh? The heck are you on about? Then there is the issue of not knowing when they actually even take place in relation to the main story. The whole thing is scuffed. Re-distribute and rename the exclusive dungeon rewards and get rid of the dungeons. OR actually realise that all parts of a game matter and should be maintained. Its easy for all of you who don't give a kitten about the leveling, new player experience etc but this stuff matters. I swear to god I sometimes think that the Guild Wars 2 community wouldn't even oppose things like auto-pathing.
  16. I am very much against race changing. Hell i don't even like that gender change is a thing but hey hopefully that's as far as it will ever go in GW2.
  17. Not sure why they would touch the other races though? The ideas I'm spitballing would only apply to the Kodan.
  18. You are complicating things for no reason to be honest with you. If the Kodan were to battle Jormag, they don't have to kill him. Maybe overall they heavily lose but manage to do enough to get him to back off and perhaps due to the personal losses it motivates the Kodan to travel south and join the fight which a people like the Kodan otherwise would never do. And like i said it doesn't have to be Jormag. The Kodan don't need a mentor. They don't need to follow that same formula. Actually they would never accept a mentor due to their culture and beliefs. As for timeline issues they would obviously make sure there are no conflicts. I haven't thought about it that deeply like i said literally the last 10 minutes on this. I trust that people who do this kind of stuff for a living wouldn't be outdone by some random dude in a forum post (me).
  19. No it doesn't. Why would any new playable races have to follow that same formula? In my post i suggest the Kodan, they could easily have their own struggles and they could be tied into the dragon story line through some isolated events where none of the main characters from the base game appear. For example up in the very northern parts beyond the shiverpeaks (where the Kodan are supposedly from) the Kodan along with some Norn have a battle with Jormag or a powerful ally of Jormag that nobody knew about. Perhaps these Norn that are fighting with the Kodan are familiar with Eir and she is talking to these Norn all throughout sending messages but she herself could never venture up there to help due to her having to try to save Destiny's Edge and that entire thing. So the Kodan battle in the far north could be taking place while Eir is let's say in the Catacombs looking for Magdaer. So thats where Kodan players are and doing story before they are completely tied into the overarching story. This is just of the top of my head literally thought of this in 5 minutes. I'm sure the talented people at ArenaNet could come up with something that makes even more sense.
  20. Kodan for me for sure. They would need to retexture and reanimate them though like they did the Tengu. In addition to Kodan playable race they could add a couple of new zones where the Kodan would begin their journey. They could also add a new class let's call it "monk". The Kodan are prefect for a monk like class. They would also make for some awesome looking warriors. http://conceptartworld.com/wp-content/uploads/2018/11/Russell-Dongjun-Lu-Concept-Art-04-2018-Lesson-01-Ursus-Warbear.jpg
  21. I would say that I make it pretty clear that i would be expecting animations and not literally just the weapon disappearing. So in this example you would create a seamless transition from combat pose to relaxed/running/walking whatever while the weapon phases out in a sciency kind of way. This animation would be balanced to take as much time as the regular stowing animation. If they were to do this while adding an option to turn off auto stowing (so Asura players actually get to move around with their weapon visible) THEN the problem would be solved. But since GW2 is such an old game at this point I'd take just the option to turn off auto stowing.
  22. Listen, with all due respect that's in no way problem solved. We are going from scuffed to arguably even more scuffed as now the character is pulling out a weapon out of thin air while the animations remain the same. In 2022 we should be able to ask for more. I'm not sure why people always come with these band aid workaround kind of "solutions". It's like people are looking to dispute and disapprove anything critical about the game. One could also say "just don't play Asura then problem solved". None of these are solutions and none of them make the game better.
  23. So the problem I'm referring too is of course how the weapon magically shrinks when stowed away. I am someone who cares about the aesthetics of characters and having things make sense. I could for example never play a Charr with butterfly wings named "Memer 3000". Back to the topic at hand, I get why this happens and why its more pronounced with certain weapon types. Some weapon types however have no business shrinking like daggers for example. They fit the size they are while in hand and yet they shrink as well when stowed. The conclusion that's fairly obvious to draw is that they just simply didn't bother. They absolutely could have done the extra work but they didn't and so daggers behave the same way as other weapon types on the Asura. Here's a neat solution that I think would make the Asura ACTUALLY the master race. What if weapons that can't fit on their back are instead stowed horizontally? Perhaps around their waist area? You would of course need to animate the stowing away. All two handers would be stowed horizontally. This would also solve a less annoying problem in that weapons often clip through their ears. Or take the easy way out and make weapons smaller on the Asura when they are actually holding the weapon so the shrinking isn't as noticeable or not at all. The way some greatswords shrink by pretty much half is just ridiculous. OR just make a tick/untick option for whether or not the player wants auto stowing or something like that. Or give the Asura some mumbo jumbo science weapon box where the weapon just vanishes, think the glitched adventure weapons the way they phase in and out. Something like that. Just something.
  24. I play with everything maxed out and everything ticked on in the graphics settings. Again i think that if the cause was some graphical setting i feel like it would have been figured out a long time ago. My guess is that they did try to fix this at some point but couldn't figure it out and so proceeded to ignore it and the complaints about it. The funny thing about this is that i actually saw it happen to the devs in one of their streams (think it was an earlier EoD showcase) and absolutely nothing was said about. As if its supposed to happen.
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