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Zeusx.2906

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Posts posted by Zeusx.2906

  1. 7 hours ago, GODh.3892 said:

    Tbh i have never seen this bug myself... but i do have a character (a female charr) who regularly falls on her back when she is gathering a node in my home instance (usually ore or winterberries). I never saw this on any another character (i have multiple acc). This bug corrects itself after the node is gathered, so no big deal (and it kinda looks funny).

    How can you not have seen it... it actually happens A LOT. Are all of your characters Charr or something and perhaps it doesnt happen to them?

    I have seen it happen on Norn, Human and Asura (i dont play Charr and Sylvari). On Asura it happens in pretty much every combat situation, very annoying.

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  2. 14 minutes ago, Linken.6345 said:

    Considering masteries was introducded with hot it make sence to have to do an expansion to unlock masteries.

    It makes absolutely zero sense the way it works currently in the game. Put yourself in the new players shoes and you'll easily see what a scuffed mess this part of the game is. Core game masteries should auto unlock as soon as an expansion is bought on that account. Simple as that. You should never have to mess up the story content in order to circumvent a design flaw. We all want GW2 to be as good as it can be do we not?

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  3. Okay i'm just going to say it, most of you are completely missing the point. Its not about "if you like it toss a couple bucks at it" and "devs gotta eat too". Its about how its done and its done unbelievably poorly.

    Like i said a new player is put in a situation where nothing makes sense. This is objectively bad for the game and should absolutely be fixed. 

    We got a couple suggestions throughout this thread, the devs could surely come up with even better solutions. 

     

    Also this guild mate that brought this to my attention initially, he had all the expansions he was just confused as to why the bloody game was obsessing about telling him to do something he clearly can't do. And the game makes no attempt to explain what the hell is going on.

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  4. 4 minutes ago, Inculpatus cedo.9234 said:

    So, again, claiming they aren't telling the truth?  Sad.

    I'm not claiming anything. I haven't heard them talk about it, seen anything about it. Furthermore i don't take random people at their word. I trust my intuition.

    But this is off topic to be honest. This was always in response to others, my original post doesn't touch on this.

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  5. 6 minutes ago, Inculpatus cedo.9234 said:

    I wish I had personal dialogues with the Devs telling me how they read threads and ingest information.  That would be so cool; I'm jealous of you!

    Touché. Well it's just people you know, that's how i see things going simple as that. And im not sure the ArenaNet GW2 team can afford to have someone chilling on the forums. It would have to be someone who understands what a good idea is for this particular game. They are not that big. 

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  6. 3 minutes ago, Inculpatus cedo.9234 said:

    So, you are claiming the Devs aren't telling the truth when they state they read the 'QoL Suggestions' thread?   Much bold!

     

    Also, if the player has the first Episode of The Icebrood Saga, and plays the first chapter, they will also unlock Masteries.  There's no fighting, and one can easily ignore the dialogue. 

    Idk, lets face it there are some bad suggestions in there and if they do look around in there its only glancing quickly through a couple. Most never see the eyes of anyone relevant i'm positive.

     

    Well that's the thing, you shouldn't have to do that. It's bad design. Just very scuffed.

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  7. 14 minutes ago, Luthan.5236 said:

    Yes. The spirit shard thing is indeed confusing - especially with veteran players having to ask about this in the forums ...

    It really means they should change a bit there - for clarification ingame.

    The bar should still appear and refresh normally showing the shard icon. Afaik it only works "normally" with the raid masteries which are hidden if you do not do raiding. Maybe for other "hidden" stuff as well - that isn't "locked".

    For the locked ones you currently get the blank square at the bottom right next to the bar. I currently have this with the turtle - which I did not unlock yet. Where it would be better if it behaved like with the hidden masteries (like the raid one). Showing the bar normally filling up - with the shard icon there - awarding a shard and then starting from 0 again.

    Maybe they want it so the bar gets filled and after unlocking a locked mastery you then fully can spend the points and unlock the first tier directly? But I  think it would be better to change the bar so it also displays that you get shards (that you know this by intuition - not having to ask in the forums first).

    Edit: And yes it makes no sense that you have to start with an expansion to unlock core masteries. I guess the intention was to "sell" the core masteries with the expansions - so you can't get them withot having paid for an expansion. I guess though ... this could (should!) be reworkd so it just unlocks in having the expansion bought and added to the account.

     

    I like your suggestions. Reset the exp bar but now with a spirit shard showing at the end. 

    And yes if they really don't want to make the base game masteries completely free then they could still have them tied to the expansions but as soon as one buys one of the expansions the core game masteries unlock.

     

    My biggest issue is that with how it is now its very confusing to new players and it seemingly wants you to jump ahead in the story and start an expansion and then leave it and go back to core or start living world. Its honestly extremely scuffed they absolutely need to do something about it.

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  8. 45 minutes ago, Doggie.3184 said:

    Game also needs more emotes, a better emote system like a custom hotbar, more town-clothing-like armor skins and player housing to help this. 🙂

    It doesn't need to go that far but i certainly wouldn't mind it. Player housing in particular would be neat.

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  9. 16 minutes ago, The Boz.2038 said:

    Masteries, which are now unlocked by *any* expansion, need to be core, baseline. Also, axe the rererererererererereminder about them until you get them unlocked.

    Absolutely, it makes exactly zero sense that you have to start expansion story line to unlock base game masteries. Especially considering you are unlikely to be at that point story wise. HoT assumes you have been through season 1 and 2 or at least know what happened. For you to have to jump into HoT right after hitting 80 in order to unlock core Tyria masteries is bs. One can only assume that it's shady practise.

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  10. 7 minutes ago, Vayne.8563 said:

    I think there is an audio cue and it does pop up on your screen as loot when you level. They really need to fix the XP bar so you can see yourself leveling, instead of showing it solidly as full.

    Dang there is ?? Well then its not obvious, i have literally never noticed when i got a spirit shard through leveling. Yeah they absolutely should show the bar filling up because otherwise its just so confusing. You got a constant full bar and popup reminder telling you to do something you can't do, for a new player it has to be confusing.

     

    My guess is that this was a topic at some point at ArenaNet more specifically about whether or not they should actually tell the player within the game to buy an expansion in order to train masteries. Ultimately they decided it would look shady and figured the confusion would lead to google.

    Very shady if you ask me.

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  11. 7 minutes ago, DD39C89C-1C46-4F28-BDB7-49 said:

      It's very old problem and it's not a bug, they done it on purpose, probably to force players to go to the expansion immediately.

    There were workarounds for that, go through guild hall to that area, where you can get mastery point and spend it, which used to unlock masteries - but later few players reported that it doesn't work anymore.

     

    Yeah think of all the praise GW2 gets about its business model... This is shady honestly and i think they get away with it because of a couple of things. Playerbase being on the smaller side for an mmorpg, new players never getting that far and even if they do its hard to see the shadiness in it as it requires a bit of understanding the game. And lastly veteran players not caring about anything other than endgame and pvp. 

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  12. 1 minute ago, Vayne.8563 said:

    That's pretty much what it's been for ages and still is in the rest of the game when you fill your skill bar. Spirit shards is the normal thing we get on filling our bar after 80. 

    Edit: It's not even a change. The experience indicator on the bottom of the screen doesn't show it, but you still get spirit shards when you hit the experience cap for a level anyway.

    Oh i had no idea actually, literally checked my spirit shards the other day and thought huh where did i get these from... Neat!

    Soooo i guess i'm a little more open to your suggestion now actually! They would have to make it obvious though. Remove the mastery reminder and add a visual and audible cue for when a spirit shard is obtained. That could work.

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  13. 22 minutes ago, Luthan.5236 said:

    This is not a "major" flaw. But surely some annoying thing - yeah. (Major ... I'd consider stuff that actually impacts the gameplay. Which isn't "only" annoying. Or confusing.)

    Yeah they should change it. And yeah - before releasing on Steam there still is work to do. People at Steam are very picky eaters - they will instantly talk bad about the game in the steam forums and write bad reviews even for more minor issues than this one.

    Yup, these kind of fixable unnecessary flaws would absolutely result in a couple of negative reviews. Its not like its the only one, watch a new player play GW2 its confusion after confusion and the game makes no attempt to explain most things.

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  14. 1 minute ago, Vayne.8563 said:

    It's not a design flaws, it's a messaging flaw and I agree, it leaves a bad taste in people's mouths. The way to fix it isn't to change anything, but to remove the popup altogether, and instead provide the pop up when you unlock masteries in the first place.

     

    If you don't have it unlocked, you should get a message saying you'll get a spirit shard every time you level, until you unlock masteries.

     

    That said, there are a bunch of people who don't care about story at all and would rather unlock masteries as soon as they can, story or no story.

    So then your solution is to change something, spirits shards on level up? Which is... interesting. I would go a much different way about it for sure but i guess its a solution. The issue for me would be, why spirits shards? And only between level 80 and HoT i guess? Hmm.

     

    Yes but that's subjective and ignoring story makes for a terrible game. Only really works for looter hack and slash type of things.

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  15. So i was just made aware that for some reason masteries, CORE GAME masteries are locked until you start an expansion.

     

    I had a guild mate earlier who had hit level 80 for the first time and when he filled the exp bar he started getting that annoying reminder in the bottom left corner telling him to train a mastery. He was understandably confused about it. I myself didn't have this problem because a guild mate at the time offered to get me the raptor so i had no idea about this until now.

    Now think about it, a new player in this situation is being told to do something he CAN'T do. And how is he then supposed to know that he needs to for some reason start an expansion in order to train masteries that are in the base game? There are two living world seasons before the first expansion! 

    The fact that the game right now as things stand expects you to jump around and do story content in this disjointed way is very dumb. Its a design flaw plain and simple, a very fixable one but a design flaw nonetheless.

     

    I can only assume that they mean to fix this before steam release, please for the love of god fix this before steam release.

     

    I would have made this thread in the suggestions forum, if they had one. 

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  16. 14 hours ago, Cuks.8241 said:

    Vanilla is actually way superior in the immersion department to expansions. It just shows they spent much more time developing all the non essential stuff that just add to world immersion. Expansions feel much more in a way that everything and everyone needs to have some gameplay purpose. And LS maps are a further step down also.

    But there are still some gems in expansions.

     

     

    12 hours ago, Voltage.8027 said:

    I completely agree with this, there really aren't any living world maps where I just want to relax, walk around, or even just sit there and watch the scenery, while there are a lot of core tyria maps where I can do that. Disappointing.  

    Well that's disappointing to know that they go even more the action route the further i get in the game. Guess i'll be spending  most of my time in core game no matter how far i get.

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  17. 16 hours ago, Stx.4857 said:

    I disagree with the OP.  As someone who played wow for a long time, and also eso and gw2 from launch..   gw2 world is very immersive specifically because of the dynamic event system.  No other game I have played has a system like dynamic events that works so smooth and allows random players to come together and feel connected.  It makes the world feel alive when spontaneous things happen, unlike the world in most games where nothing ever changes except maybe NPCs walking around.

     

    Maybe if what you enjoy doing the most is sitting in a pub talking then I can kind of see your point...  but just choose a better spot.  There are plenty of places in tyria where you are save from hostile events.

    Fair enough, some people like the non-stop action some dont. 

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  18. 16 hours ago, Elricht Kaltwind.8796 said:

    I actually really agree man. The game needs more Claypools and Beetletuns. Way more Claypools and Beetletuns.

    100% agree, but i guess with the whole dynamic thing in GW2 they need to fill maps with enough to do which makes Beetletuns rare. The solution i guess would be to make bigger maps. 

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  19. 18 minutes ago, Super Hayes.6890 said:

    Unfortunately, hostility gets into most threads on this forum. Just ignore those posts and respond to the constructive ones. There are times I wish each map had an optional instance free of hostiles. For now, I find fishing from my skiff to be extremely relaxing. I do feel there are few places outside of cities where I can look into my inventory bags without getting ganked 🤣

    Yeah i think its best to ignore as well. My original post is long and reflective which shows that its not coming from a place of hate.

    Unfortunately some people can't stand to hear anything but praise for the mmorpg they play.

     

    I really need to get to fishing soon, i think it could be just the thing i need. 

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