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DonkeyHaxor.4052

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  1. Can you split the pvp hud from normal hud? such as the menu bar, I don't want to see the menu bar at the top left but if I turn that off it removes the pvp score and timer.
  2. why would u want to "balance" the nerf out? isnt the point of a nerf to make something worse so people dont play it? seems counter productive to then buff it after to make it viable again..
  3. In sPvP the majority of fights take place in melee range on a node. Holo, a melee-oriented bruiser, will usually be very close to their targets. In other words, rifle 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges. In sPvP the majority of fights take place in melee range on a node. Ranger, a mid-close ranged bruiser, will usually be very close to their targets. In other words, longbow 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges. In sPvP the majority of fights take place in melee range on a node. Warriors, a mid-close leaper bruiser, will usually be very close to their targets. In other words, bull's charge is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.big agree
  4. In sPvP the majority of fights take place in melee range on a node. Holo, a melee-oriented bruiser, will usually be very close to their targets. In other words, rifle 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges. In sPvP the majority of fights take place in melee range on a node. Ranger, a mid-close ranged bruiser, will usually be very close to their targets. In other words, longbow 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges. You're trying to be sarcastic to make a point, but Point Blank Shot is easier to avoid in melee range and eons more fair than Overcharged Shot because of the fact that it actually has a cast time, and said cast time is very noticeable. An engineer in melee range with stability i basically running a mantrta blow out in effectiveness. Both of them are easy to dodge, neither of them should be changed.
  5. In sPvP the majority of fights take place in melee range on a node. Holo, a melee-oriented bruiser, will usually be very close to their targets. In other words, rifle 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges. In sPvP the majority of fights take place in melee range on a node. Ranger, a mid-close ranged bruiser, will usually be very close to their targets. In other words, longbow 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.
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