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Olivier Yuki.5614

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Everything posted by Olivier Yuki.5614

  1. Seems like many focused only on the 10 energy discount of the skill, however nerfs of the skill are welcome as a trade for a cheaper cost. If we were to remove a stun break, then it's a problem, since there is nowhere else to move it to 😕 Adding a cooldown sounds reasonable. The idea is to still have this ability be balanced and cost cheaper, so you don't feel like spending all your life savings for using this skill
  2. I would like to bring into attention the differences of these two abilities. Riposting shadows (Costs 40 energy, (about 8 seconds)) (Rev shiro stance) [Removes immobilize, chill, cripple], [Evade 3/4 seconds], [distance ~500], {stun break}, {15 endurance}, {fury} Flowing resolve virtue (2 ammo, 20 sec cooldown) (Willbender second virtue) [Removes immobilize, chill, cripple], [Evade 3/4 seconds], [distance 450], {heal 1331 + heal every 5 hits}, {boons from traits} Effect wise they look pretty balanced. 2 ammo for [Flowing Resolve Virtue] seems balanced considering [Riposting Shadows] has a stun break. But that 40 energy cost hits like a truck. * If you're under pressure and switch to shiro to run away, 1 [Riposting Shadow] and good luck. * Of course you can block for 10 energy with [Imperial Guard(GS 4)], or evade with [Unrelenting Assault(SW3)] for 15 energy (will need to wait a second), but after that you are still on 10 energy. Can't peel for yourself at all in fast paced combat. * And that ~500 rolling distance is like it doesn't even exist in current meta. Everyone is flying everywhere. The only purpose is to get out of aoe. In conclusion, skills seem to be balanced comparing one to another except for that 40 energy cost, that just drains your will to use it. There has been some talks about rev skills doing a lot and costing a lot at the same time. It would feel better if they didn't cost this much and did less. Would gladly switch fury and 15 endurance for at least 10 energy discount on the skill. (30 energy total)
  3. Does gw2 have a camera tool for film-making?Something like saving camera movement and then replaying it while the player character does stuff, or detaching the camera from player, positioning it while controlling the player separately, etc. If not, has arena net ever considered creating something like this? I Bet they have similar tools judging from their trailers. Would be nice if something of the sort would be available to the players too.
  4. Merciful Ambush: This trait has been moved to the adept tier. It no longer increases revive speed and instead causes applying stealth to an ally to heal and revive them over 3 seconds.Leeching Venoms: This trait has been moved to new slot in the same tier. It no longer reduces recharge of venoms. Instead it causes the thief to stack spider venom automatically while in stealth.PvP new meta? Shadows Refuge for revives/support and condi for damage? Not to mention the portal!! So good!!
  5. Entering WvW is signing a death contract. I think it doesn't matter whether a random dude, randomly crossing your path kills you, or a bounty hunter. Target doesn't know he is hunted.If the target logs-off or leaves the map, another bounty could be automatically assigned. Computer chooses target randomly, this way less chance to exploit. The only problem, from comments above is if your bounty leaves/logs-off. But I guess it might be a risk the hunter has to take.
  6. Bounties in WvW sounds like a great idea!! I would be so hyped to play WvW if there were bounties! Bounty means having an enemy player as target that you need to track down and kill. I haven't thought much about it so feel free to post the potential consequences that might occur if the feature were to be implemented. Edit: (in response to comments below)Entering WvW is signing a death contract. I think it doesn't matter whether a random dude, randomly crossing your path kills you, or a bounty hunter. Target doesn't know he is hunted.If the target logs-off or leaves the map, another bounty could be automatically assigned. Computer chooses target randomly, this way less chance to exploit. The only problem, from comments below is if your bounty targets leaves/logs-off often. But I guess it might be a risk the hunter has to take.
  7. I'm not exp in WvW, but this post doesn't make sense. You're going around, capping, crippling opponent's power. Of course, to minimize damage opponent gonna kill you. And anyways, getting killed is a well deserved punishment for your error in judgement/combat skill. Games without punishments are boring. These punishments make you think, try solving these problems and you'll find this game much more fun. (with the exception of duelists, they're just standing, doing nothing)
  8. Lol, were doing raids. Everyone started DC'ing one by one. We were confused for the reason. Then I was the last one left. BAM, now I understand why :D
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