Jump to content
  • Sign Up

sos.6510

Members
  • Posts

    16
  • Joined

  • Last visited

Everything posted by sos.6510

  1. Yep I stated that in the initial post, you basically lose 231 spirit shards over the course of the 77 days New amount of tome of knowledge also doesn't make up for it in any capacity, so I would also really like to see them back in daily rewards
  2. Fun fact, I actually played like 20 hours of gw2 in the last two months, and it was because I got a friend into it. If you find WvW weekly unfun, maybe don't pick WvW then ? But even ignoring that, my point was never that "the new dailies and weekly are faster and more fun to engage with" I even said that these area could use improvement I posted the math because the forum was already flooded with people begging for an entire removal of the vault system, saying it was less rewarding cause 1 gold per dailies etc, so I just wanted to share the actual data. I'm not arguing with people wanting to improve the vault, I'm arguing with people wanting the vault gone and the old dailies back. By the way, if you have no interest in doing the weeklies you got left, don't do them, you're still getting more reward than the old system in the end.
  3. I did think about that but I didn't include it cause we have no way to know what the next season will have/how long it will last. But assuming it's always 77 days and 20 clovers, we now have 0.2597 (20/77) clover per day compared to the old 0.25 (7/28). Still a ever so slightly buff in the long run 😄
  4. No cap according to the wiki, but again, it only affects the gold you gain directly by killing enemies, so with 100% gold find you jump from 2 silver to 4 silver. Not that exciting x)
  5. On god y'all are crying so loud whenever you're asked to play the game I'm astonished you haven't moved on to another game. There are more objectives, yes. There are, wild I know, more rewards. As I said before, skip your dailies, just do your weeklies on the weekend, and you'll have just as much stuff. But now you have more goals, and more rewards to go with it. But sure, keep whining, it won't make your logic more tangible. I'm comparing the entire old system that got removed to the entire new system that got added. You wanna compare daily to daily ? Sure, let's go 5005 astral acclaim, that is enough to get more than what you would with the old system, just don't grab all 30 transmutation charges, or all vision crystal, or anything really it's your choice. You happy now ? I compared 3 old daily to 3 new daily, and the new system is still more rewarding.
  6. I'm comparing "log in and do 3 dailies because there are no weeklies" to "log in a do 3 dailies and move on to weeklies" I'm comparing the maximum amount of farmable currency in the old system with the maximum amount of farmable currency in the new system.
  7. My dude I'm literally just counting how much astral acclaim you can get, I have no idea why you're bringing fractals into it
  8. Because this system wasn't changed ? And they don't give astral acclaim ? As far as I'm aware tho, maybe I missed something
  9. Oh shoot you right xD 14 825, so 270 less than I used. Not a huge deal in the end, you can still grab most of the store
  10. smh what were the dev thinking making you play a game you paid for For real tho, since you all get sick at the idea of doing dailies, here's more math : - 11 weeklies is 8470 astral acclaim. - The entire part about "buying stuff that you use to get from the login" costs 5900 In 8 weeks you can grab all of it. You hate dailies ? Fine, don't do them. Just do your weeklies. You're still getting more stuff in the end. And if you come here crying about you having to do weeklies, maybe start reconsidering if you're playing GW2 because you enjoy the game, or if it just release serotonin in your brain to get free stuff.
  11. @Finse.8526 They are, and so are the mystic forge stone, which is why I said that I was not convinced by them giving us access only to res orbs and extrac tool. Hopefully we'll see more choice in future patches, cause Mystic Forge Stone to make the 250 recycling kit are kind of needed
  12. Y'all a quick to cry about the loss of the daily login before you even try to compare it, so here it is. A "season" is 11 weeks/77 days. We will be comparing it to 77 old dailies and 2 full login track+21 days (28+28+21 days) - Old system : 154 gold 231 spirit shards 54 mystic coins 95 laurels 36 tome of knowledge 6 transmutation charge 3 celebration booster 4 black lion rng item 231 chests corresponding to the daily you did (reward track potion/mats you collected, etc) Adding in the final login chest, depending on your choice If you take laurels, it's bumped to 135 If you take tomes, it's bumped to 48 If you take ascended stuff, 2 vision crystal and 2 to 4 random ascended mats If you take legendary stuff, 16 obsidian shards and 14 mystic clover - New system : Without spending astral acclaim 77 gold 110 laurels 11 tome of knowledge 11 celebration booster And a total of 15095 14825 astral acclaim (77 x 65 + 11 x 770 + 1350) [Edited math mistake] Now with said astral acclaims, let's start with the choices that correspond to the old daily (aa is short for astral acclaim here) 1500 aa for 150 laurels, totaling 260 laurels. That is 165 more, 125 if you took the laurel chest on the old daily login 1200 aa for 20 mystic clover. That is 6 more (if you took the leg chest) 1000 aa for 20 obsidian shards. That is 4 more (if you took the leg chest) 600 aa for 4 vision crystal. That is 2 more (if you took the ascended chest) 540 aa for 60 mystic coins. That is 6 more 540 aa for 90 golds, totaling 167. That is 13 more 280 aa for 35 tome of knowledge, totaling 46. That is 10 more, 2 less if you took the tome chest 240 aa for 30 transmutation charges. That is 24 more There are no spirit shards, random ascended mat, or rewards track potions/mats you collected. Ascended mats are offset by the fact you can buy full ascended piece And with that we're still left with 8925 aa to spend. If you don't want the rest, congrats, you can grab either 223 T5 mats bag, or 297 additional golds. But let's look at the rest. Starting with skins, 2525 aa total cost (I'm not sure if the weapon is a one time or infinite buying so i'm gonna go with one time for now) 250 for the emote, 1125 for the 3 sanctified armors, 150 for the weaon, 1000 for the griffon We still have 6400 so let's keep going 1000 for the legendary kit (that is stupidly worth considering it gives you a precursor, it's gift, and a choice of gift of power or magic) 2000 for both essence of gold (do not pick it. It's useless, period. But let's count it for now as it was technically a thing in the old daily login) 1350 for all the archetype slots augment (these would cost 1100 gems) 1800 for all the ascended pieces (3 armor and a weapon) Total 6250, we still have 150, and the things left are 950 aa for the 10 revive orbs 420 aa for the 12 amelioration extractor (both these and the revive orbs technically offset the 4 black lion rng box, not convinced) 340 aa for the 30 heavy crafting bags 300 aa for the 15 masteries chest - Closing This is not a white knighting post, a lot of the critics are quite valid, I wouldn't mind seeing more choice in the dailies or a reroll button, and I also will greatly miss the reward track potions. But stop for a moment and realize that the baseline system is 100% more rewarding (unless you're a pvp only player than yeah the reward track loss is sad) This is not a system that shipped and immediatly is in need of a whole rework. All we'd need would be more dailies to have options (2 would be a good start), reward track potion in the aa shop, and maybe sync dailies between players so we can play together.
  13. - Likes A lot of the spec seem to be based around hitting fast to build up energy/refresh cd with ult, etc, which is a cool concept Ranged hammer, but... please more ranged Can get a constant celerity uptime in openworld The idea to be the "ultimate Celeste ele" feels fun, like core ele on crack - Dislikes Utility skills are all very poor The zone being small AND/OR not following you feels completely awful For a spec about hitting fast, hammer skills feels WAY too sluggish. Even Rev hammer feels faster Not enough combo zone, not even enough combo finisher Aura path/idea feel completely off considering Tempest will always be better at playing around with Auras The Hammer 3 orb is very stressful to keep up, especially considering all the long hammer animation (all hammer 5, hammer 2 on water/air/earth, hammer 4 on fire/air/earth) All other spec lose something to gain access to their new mechanic, you even updated HoT ones for this reason. Yet Catalyst lose nothing, thus provide a very mediocre mechanic. The hybrid range doesn't work well and I'm way too often swinging in the void
  14. - Likes The dodge mechanic feeling, the idea is super cool. The idea of a double legend. The traits line, and offered path are clear and fun. Overall, the idea is cool, the execution less - Dislikes The clunkiness of GS 1 and GS 5, and lack of synergy within GS skills. The F2 small utility, even with Alliance stance The individual small effect of utility skills. Understandable from a balance point but the feeling is weird - Ideas Have a faster dodge animation (dps loss is more important than having more i-frames) Adding some GS chain synergy, for exemple GS 5 being focusing Chilled target Using the charge/ammo mechanic for the dual legend skill, with 2 ammo each.
×
×
  • Create New...