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prototypedragon.1406

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Everything posted by prototypedragon.1406

  1. Recently I found out that a guild member of mine has been banned by sparkle heart for making a joking comment towards another guild member while in world versus world which both the guild members joked in the similar way for years. which the comment had joked about defeating another person outside of game. meanwhile the conversation took place in world versus world which you are not exactly laying people on the ground. my guild member who has played guildwars 2 since its very release to this day and paid for both expansions and was looking forward to the new expansion. going on 8 years worth of game play and banned for joking around with a guild member seems quite kitten does it not? The guild member of mine is on hod last I knew hod does not have a single anet employee in world versus world and why would they be banned for such a miniscule comment? one would figure focus would be better placed elsewhere, I can understand somethings being worth the time and being worth being banned, but this occurrence is kitten and hurts the promise of end of dragons in the near future.
  2. Hiyas all Brethren of [PAIN] is recruiting we are a older guild that resides on Henge of Denravi server a ever since little after the launch of gw2. We welcome all recruits or veterans and any in between. We have a max level guildhall and host guild events every Sunday. On Saturdays we do world versus world events which we upload fights to YouTube on the weekends as well. We also have a guild discord and have a pvx settup in terms of World versus World and Pve. Message prototypedragon.1406 in game for a invite and more details.
  3. my biggest question in terms of the nerf of power across the board with cc included, is it truly due to the skills themselves anet let get out of control? or was it based on that power itself that was deemed as the culprit. Granted the true big hits are tied to ferocity if i am correct. or if its deemed a boon why not remove it? So why is it that supportive builds that use power are the ones most punished? Most know armor doesn't do a thing even against ferocity. Yet it seems ever since Heart of thorns theirs no real consequences for running pure damage regardless of condition or ferocity based. sure one can say its skill. When one pictures support yeah they aren't going to pull a berserker warrior greatsword hit f1 twice heal and get a second f1 and finish enemies off with axes and spin to win. So would it not make sense for support to have a advantage over glass cannons in the war of attrition? whether its out healing or outlasting. Which at the moment conditions seem to be in a okay spot for what they are meant to do compared to when gw2 launched and condition damage was like the damage from the mobs in orr a 1 shout clear all. Considering anets idea of testing things , I'm still surprised not many in the other areas are as slightly annoyed. For instance, Pvers still waiting on guildhall upgrades 4 years later. Recruiting for world versus world requires a credit card for dishing out over 1500 gems worth 500 to 600 gold or more in some cases ,just to join with ones fellow guild members( Alliances? Na). Removal of pvp necklaces stat types, which pvp mostly shrugs at.
  4. For the most part i play a support warrior, which yeah i'm not going to be autohitting 4 to 5k's . But whats the big deal of having to nerf a skill that stuns for only 2000 damage for a support and making it only do 100 damage across the board? worked well for the past 6 years why change now ? I can understand perhaps with some utility skills but Most cc only goes so far with stun breaks regardless if the player you goes against has stability. which in this case hammer and maces for warrior are mostly cc based. Its quite sad that in most cases the only way to remove stability is to rely on boon removal skills or a caster aoe to do it for you, especially when it comes to large group fights where damage counts no matter if you are a pure nomads wet noodle. sure one can wait around for it to tick down and wait for an opportunity but in world versus world opportunity doesn't last long. since warriors have little stability as it is , primarily balanced stance (meaning core warrior) or shake it off for stun breaks. why would developers keep skills that do not do a lick of damage regardless of support when theirs condition circles for days on end. I say if you take away our power damage then give us condition damage since its what is preferred by all.
  5. Anyone else a little bit curious why weapons like warrior mace skills and Hammer skills cc, or any cc in general, needs to be hit by the crowd control power nerf? what point does making a weapon hit 100's for when even running as a berserker or a support class. In most cases most ,classes have enough stability to take 5 or more cc skills at once. why attack power of cc skills when ferocity scores the big hits regardless if one uses armor.
  6. so considering it has been 6+ years since guild wars 2 release why is there no complete charr heavy Armour plate legs that fully covers their tail and has no fabric and just plate similar to that of while it looks similar to studded plate legs ? sure there is the annoying as hell one locked behind raids that you can only see when you have your weapon out. why is there not one that is not an outfit and can be a single leg Armour that constantly covers the charrs tail ? if anything anet could just take the look from the new dreadnought raptor skin and try to adjust it to match the charrs tail. I understand it is quite difficult to design the Armour and looks but charr get no decent looking Armour for the most part unless you run as a light Armour. like the flame legion dungeons boots for light Armour charr is cool but the ones given to heavy Armour from the flame legion dungeon is ridiculous . Also it would nice if anet could make it so only certain new back-pieces that are made into gliders could be dyed upon the back-piece themselves like the scaled dragon wings.
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