my biggest question in terms of the nerf of power across the board with cc included, is it truly due to the skills themselves anet let get out of control? or was it based on that power itself that was deemed as the culprit. Granted the true big hits are tied to ferocity if i am correct. or if its deemed a boon why not remove it? So why is it that supportive builds that use power are the ones most punished? Most know armor doesn't do a thing even against ferocity. Yet it seems ever since Heart of thorns theirs no real consequences for running pure damage regardless of condition or ferocity based. sure one can say its skill. When one pictures support yeah they aren't going to pull a berserker warrior greatsword hit f1 twice heal and get a second f1 and finish enemies off with axes and spin to win. So would it not make sense for support to have a advantage over glass cannons in the war of attrition? whether its out healing or outlasting. Which at the moment conditions seem to be in a okay spot for what they are meant to do compared to when gw2 launched and condition damage was like the damage from the mobs in orr a 1 shout clear all. Considering anets idea of testing things , I'm still surprised not many in the other areas are as slightly annoyed. For instance, Pvers still waiting on guildhall upgrades 4 years later. Recruiting for world versus world requires a credit card for dishing out over 1500 gems worth 500 to 600 gold or more in some cases ,just to join with ones fellow guild members( Alliances? Na). Removal of pvp necklaces stat types, which pvp mostly shrugs at.