Jump to content
  • Sign Up

HGLatinBoy.9174

Members
  • Posts

    3
  • Joined

  • Last visited

HGLatinBoy.9174's Achievements

  1. As reyo has said the removal of Unstable Cosmic Essence was a good thing for several reason, 1 it took up inventory space and 2) it was easy to be faked. Beyond that it also served a purpose that the community felt help solve a problem. And the problem was a matter of respecting a players time and helped group like minded players with an expectation of skill level. We have no real way of sharing how experienced we are with harder content. There is no inspect option or share option to let people see how skilled you are. So players came up with a simple shift+click solution. It wasn't perfect but facilitated that purpose. So the problem isn't that Unstable Cosmic Essence was removed, it was that Anet offered no good alternative. Cameron said we should rely on on titles for our KP Reyo again suggest then if thats what anet wants us to use then we need new titles.
  2. First I want to say that I absolutely love in-engine real-time rendering of cutscenes. S4 Episode 3’s finale as well as Ep 6’s finale was the best work you guys have ever done. That being said, I’m not a fan of in-engine pre-rendered cutscenes that focus on the NPCs. At what resolution do you guys render these pre-rendered cutscenes and and what video codec do you guys use? I ask because the they’re extremely jarring full of artifacts. How come you guys don’t do these cutscenes in real-time since you’re still using in-engine assets? Is there any way to get higher quality rendered FMVs?
×
×
  • Create New...