Anet please stop blaming ele, the problem is not the ele, the problem is the game itself. The elementalist was a hard class but if you played it well you had great results. I said that it was because the weaver is easy to play, is all about spamming and rotation, no more tactical thinking, no more adapting to the situation, just spamming, try to defend against a ranger burst with skill 4 from earth if you are attuned on air/fire. Now the elementalist (without weaver) is still a hard class but other classes, that are easy to use, have greater or the same performance. I see this as a intentional dumb down, how come someone engi who is using just the skill 1 from the flame thrower can kill a elementalist that is using 20 weapon skills? how come a perma invisible deadeye can kill a elementalist with 2 shoots and the only protection for the ele are 3 seconds of reflect? perma invisible vs 3 seconds of reflect, rofl... how come a warrior can burst on a ele while totally invulnerable but the ele cant use Obsidian Flesh to defend anymore? warrior would outrun you anyway, much faster, easier to use, almost perma invincible and all you have are 3 seconds of pointless invincible running, Obsidian Flesh had its purpose but some small minds just wanted to wreck it. Why do i have to use rune of speed or air traits on an elementalist to be able to run from almost any other class? why only tank builds with mega low dps work on WvW (fresh air full zerk will die from retaliation from the zerg)? why the ele has no chance from close distance against a engi that has almost all the benefits automatically provided? So why do i have to use 25 skills to do the same thing that other classes do with 6? So the problem is not the elementalist, is the direction that this game is going to, to be made easy to play for as many people as possible.