Jump to content
  • Sign Up

Alex.2908

Members
  • Posts

    18
  • Joined

  • Last visited

Alex.2908's Achievements

  1. sooo, it seems that anet liked the icon so much that now it's always visible on screen, even in custscenes
  2. Anybody? For the last few days i've been using DX11, which is stable enough, i had 0 crashes. This solve the problme.
  3. Hello, i have some problems running GW2 on DX9. I didnt noticed this problem on DX11. From time to time, randomly, i get some lag spikes related to hardware. Sometimes it passes in a few seconds but sometimes takes more than a minute and sometimes i have to restart the game (and lose query on WvW). On this image you can see the lag spikes related to GPU/CPU. At the arrow you can see the lag ends. Any tips about how to solve this problem? Thanks
  4. I agree with that. And it was even the other way around, and this is also avalable for other classes as well, by nerfing some elites that had to be fixed they have nerfed the core too much.
  5. Thanks for the tutorial but i dont think that it helps to progress with the discussion. As i said before, there are all kind of ways to dodge/block/heal any type of attack, even the weaver has them in a way or the other, but that doesnt mean that the weaver is a properly balanced specialization. I think is too easy to use and too boring and, unfortunately, this is the direction that this game is heading to with most classes. Remember when everybody was wearing zerk gear and how technical the combat was?
  6. You are right, there are some other ways to handle a ranger charge (like dodge twice and sh** like that) but that was not the point. The way i see things is that the weaver is a bit of YOLO, if is working is working, if is not working than you're **. Thats why the most builds from pvp that work focus on spamming the rotation than running away if is not working, nothing impromptu, no change of tactics, no try again, no new tactics, just... tap that ass then hit the gas. And thats exactly what i liked about the core ele, it can adapt to all kinds of situations. It is not perfect on any situation but was quite good for most of them, thats why celestial builds were so great and, whats the most important, it was fun... since Anet added the specializations the notion of fun was replaced with the nothin of win, and not any type of win but the win easy win.
  7. Anet please stop blaming ele, the problem is not the ele, the problem is the game itself. The elementalist was a hard class but if you played it well you had great results. I said that it was because the weaver is easy to play, is all about spamming and rotation, no more tactical thinking, no more adapting to the situation, just spamming, try to defend against a ranger burst with skill 4 from earth if you are attuned on air/fire. Now the elementalist (without weaver) is still a hard class but other classes, that are easy to use, have greater or the same performance. I see this as a intentional dumb down, how come someone engi who is using just the skill 1 from the flame thrower can kill a elementalist that is using 20 weapon skills? how come a perma invisible deadeye can kill a elementalist with 2 shoots and the only protection for the ele are 3 seconds of reflect? perma invisible vs 3 seconds of reflect, rofl... how come a warrior can burst on a ele while totally invulnerable but the ele cant use Obsidian Flesh to defend anymore? warrior would outrun you anyway, much faster, easier to use, almost perma invincible and all you have are 3 seconds of pointless invincible running, Obsidian Flesh had its purpose but some small minds just wanted to wreck it. Why do i have to use rune of speed or air traits on an elementalist to be able to run from almost any other class? why only tank builds with mega low dps work on WvW (fresh air full zerk will die from retaliation from the zerg)? why the ele has no chance from close distance against a engi that has almost all the benefits automatically provided? So why do i have to use 25 skills to do the same thing that other classes do with 6? So the problem is not the elementalist, is the direction that this game is going to, to be made easy to play for as many people as possible.
  8. Actually is not buggy, i have tried again the next day and it worked just fine.
×
×
  • Create New...