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phokus.8934

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Posts posted by phokus.8934

  1. 14 hours ago, mirage.8046 said:

    essentially, the whole goal of the Chaos spec is for defense and random boons, not just condition damage. there are way more traits that focus on said goal compared to conditions and the like.

    Yep, this is what Chaos is.

  2. On 8/7/2022 at 4:15 PM, GWstinkt.6094 said:

    Except is it when people are being malicious or rude.

    I'm all for constructive criticism and well meaning complaints. Making sure the devs know when we are not happy and why is important. That's literally what this post is.

    However, a decent chunk of posts on this forum are pessimism at best, actual harassment and insults at worst. Pretending like the game is unplayable or acting like the devs are clueless, lazy and will never fix any issues will not get positive results. It might put pressure on management at best, but it will not drive the actual people making and maintaining this to listen to and care for the players.

    If I was a GW2 dev, I probably would not come looking for feedback in this forum. Just the amount of angry, unfair, unreasonable complaints about anyone and anything on here would be reason enough to avoid it.

    Posts like these are not doing us any favors. Saying the dev team never does anything and never will is not criticism, its not feedback, its just an upset person venting. 

    Because you seem new here but for those of us who have been around since day one and posted great feedback in class forums only for them to ignore it gives us the right to vent how we want.  The idea that constantly having a positive attitude in every forum is going to bring about the necessary changes is extremely narrow minded.

    • Like 4
  3. 4 hours ago, Bakeneko.5826 said:

    Lineage 2? Mu Origin? Ragnarok? Vanguard? Bless? MU Legend? TERA? Lost Ark? Elyon? DC Universe? AION? Blade n Soul? UE is one of the most popular engines that can run any style of game.

    Aion uses CryEngine.  I don't know any of those games, though.  A quick Google search on Blade and Soul leads to bad performance.  But this could just be confirmation bias on my end.

    As I said earlier, UE is a great engine but it's not the end all be all for any type of game.  For MMOs in particular, there are better options, usually home grown because they are vastly more complex and you need full code autonomy.

    • Like 2
  4. 2 hours ago, Dawdler.8521 said:

    Well on the speculative side of things, obviously Anet would have to recode the entire netcode of UE5 from scratch to fit its instancing system that can have ~200-250 players in the same area, they wouldnt just take UE5 as is. The graphics part of the engine is not a restriction on this.

    It's behind any form of netcode in any engine.  UE just isn't designed for MMOs.

    • Like 5
  5. 18 minutes ago, ThunderX.6591 said:

    What you mean?? In the demo, they had an entire city and i don't think the demo was running bad, so, can you explain the scales problem of it?

     

    I'm not sure what demo you're referring to.

    However, UE by design does quite a bit of good RPCs out of the box from server to client.  This is very important for persistent worlds and gameplay continuity with thousands of players.  ANet readily solved this issue with how it does its own sharing within GW2 and their own engine.  The scaling issues really come to light when you have several hundred clients all making the same updates and calls to the server.  Again, not a show stopper but trying to debug and performance monitor which RPCs are causing the problem and how to solve them gets exponentially harder with an MMO layer.  But UE has those tools built into it. 

    FPS games don't necessarily have to worry about this as their servers are capped (say 100 players).  UE is a nice engine but it's not really geared towards MMOs.  It's all about using the right tools for the job.  Sure it can be done but there are much better alternatives.

    I believe one of the Fortnite developers did a blog on some of the extensive work they had to do server side to get 50-100 players in an area.  So just using that as an example and my professional experience.

    • Like 2
  6. 1 hour ago, Obtena.7952 said:

    Well, this IS the age of mis-information right? If people say Vind is bad ... somehow that just makes it true. 

    The fact is that if we are seeing a resurgence of Vind in competitive modes, it's not because some randoscrubs think it's 'cool'. There is a reason, even if people have convinced themselves it's trash and written a narrative around that. 

     

    You don't even PvP, Mark.  You literally know nothing about this mode.

    • Like 1
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