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Tammuz.7361

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Posts posted by Tammuz.7361

  1. @Turkeyspit.3965 said:

    @Justine.6351 said:Does CoR feel different to anyone else? I don't want to bias your perspective but I think I seen a couple changes myself but idk if I am just crazy.

    I was thinking the exact same thing, which is why I came here looking to see if anyone else posted.

    For one it seems like the aim is a bit off? Saw this last night in EBG and this morning on Red BL.

    But I'm also noticing (thinking I'm noticing?) that the pulsing impact field takes longer to reach its end? Almost as if the increased speed they gave to Inspiring Reinforcement was leeched from CoR =/

    way slower and bugged post patch!

    Fix please!

  2. @Sojourner.4621 said:

    @Jasonbdj.4021 said:RIP scourge, ANet did the opposite that people asked for nerfing it in PvE and PvP more but buffed in WvW.

    It's not buffed in WvW. Its damage at a range is... sorta buffed because it hits more people. However, what made scourge truly bad in WvW was the fact that it was able to support its sub squad with barrier pulses from sand shade at the same time as dealing all of its damage. It did all the DPS with absolutely zero sacrifice in utility. I specifically ran a power burst blood/barrier scourge that did easily 20-30k aoe damage bursts while still applying barrier to my entire havoc. THIS is what made them broken in WvW... HOWEVER... most of that barrier came from sand shade pulses of some kind.

    By making the necro pulse zero of the sand shade skills on itself once a shade is placed, it forces you to choose between support and damage rather than getting both at once all the time with no effort. At BEST you can place two small shades away and one next to you but it still won't provide near the damage or support that big shade bombs did in WvW previously. And for the condi builds, you have to invest pretty heavily in to condi damage, which means you're not taking the barrier skills. This is a definite step in the right direction.

    Umm, its a MASSIVE WvW buff... as should and will become painfully obvious to everyone with any lingering doubts within a couple hours of changes being released

  3. Regardless, the current method of capping TP at 10k is hurting economy, hurting people who both want to buy (and have to wait in queue to purchase) as well as sell (and cant get the more than 10k its worth) the infusion; finally its hurting anet gem sales since there are people who would buy gems to convert gold to buy the infusions if they could.

    Everyone may joke about fassion wars, but Anet really REALLY needs the money (see layoffs earlier this year), and this is whats keeping the game alive while not being PTW.

  4. @Dayra.7405 said:

    @eldrjth.7384 said:I wonder how many players have 20k gold who didnt spend money to buy it from the TP... Ludicrous. Also its the first time I heard of that item, hard to believe players would spend that much gold for it when it does absolutely nothing but visual effects.

    Don’t forget we are in fashion wars 2, the whole game is financed by visual effects ;)

    Pretty much this... and Anet needs the money!

  5. What are your concerns with this set of changes?

    Id say biggest thing is to split the guard changes between PvE (where they dont need the nerfs) and WvW (where they may be justified).Also wouldnt go after scourges sand barrier and utility. Would limit the changes to boon corruption for a small 'nerf only' balance patch like this.CoR change: agree with the telegraph being needed in WvW in particular, disagree with making there be no advantage to being at longer range... punishes good rev wing play and rewards people for standing on top of tag more. But given the changes that COULD have been made, i guess it could have been worse.

    Would your gameplay change as a result?

    Not really: makes 'on tag' play even more important and nerfs ranged play more. META will still be an on tag 'pirate ship' type of play.

    Do you feel these changes would improve or worsen the state of the game?

    Neither, dont really feel overall state of game will be effected by changes much.

    Are you looking forward to these potential changes?

    Nope

    What consequences do you expect would come from these changes?

    How much resistance on Call to Arms are we talking? Thats the big wild card here.

  6. @Emberstone.2904 said:

    @"Applejuice.4083" said:ArcDPS is the problem, it is a third party program that breeds toxicity among you elitist individuals. Attacking players who do 1k damage difference from what is meta. I have seen people who use this program go as far as to issue out IRL death threats or making snarky comments like " My grandma can out dps this kid" etc, etc. I have seen people who get DC'd from a raid because of ArcDps then leech the boss at the end by coming back.

    You can't seriously argue that Arc DPS is the cause of such behaviour, that's on the individuals themselves. Anti social players will remain anti social no matter what, party kicks, death threats and accusations of poor performance will not go away just because you take the proverbial sledge hammer to the nail.

    You act like there aren't other ways to gauge a party member's DPS. Rather than just running Arc, these people will just have you whack on a Kitty dummy with a benchmark-set of raid buffs.

    They'll still find out your DPS, one way or the other. The tool was implemented to make it so people who use it legitimately don't have to jump through hoops to do something that is easily done in other MMO's.

    It is an extremely helpful tool for the raiding scene a large portion of raid bosses have enrage timers.

    (Edit: Looks like this and another thread got merged. Didn't originally double post, but that's how it is now.)

    he pretty much hits the nail on the head:1) players who care about the team play WILL find a way of gaguing your play quality... ARC simply means that people dont have to jump through hoops to know whos not pulling their weight.2) if you u want to complain about the over reliance on DPS, direct your hate twords the enrage timers that seem mandatory with every boss... the thought that a raid boss fight cant be challenging without an artificial DPS check inserted into it seems kinda silly.

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