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Wyrdern.4092

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Posts posted by Wyrdern.4092

  1. When dodging in fire attunement with this trait, nothing happens when in fire attunement. The other attunement versions of this trait still function normally though. Since the skill triggered by this trait while in fire attunement is called Flame Burst and the burning applied seems to have been updated to match the staff version of the skill, i'm guessing that it was somehow broken in the process.

    • Like 3
  2. So I was doing some testing on the training golem to see how much damage casting Meteor Shower a second time with the Catalyst skill Elemental Celerity and I noticed the damage was much lower than I expected. Turns out the second meteor was being affected by the per hit damage reduction from the first meteor. With a bit more testing I found that if you wait a while the damage will be higher depending on how you waited, which leaves me to believe that the damage falloff is tracked by some stacking hidden buff placed on enemies every time they are struck. This works fine with the normal 30s (24s traited) cooldown of meteor shower but resetting the cooldown with Elemental Celerity (or via any means such as adrenal mushrooms) means you are casting the second meteor before the buff stacks from the first meteor have dropped off.

    So TLDR: double casting meteor shower leads to reduced damage due the damage reduction per strike lingering from the first cast.

    • Like 4
    • Thanks 8
  3. Something I noticed while testing the Siege Turtle in the Special Forces Training Area is if you have alacrity applied to yourself and press the Slam skill as soon as it comes off cooldown it will not deal damage correctly. The turtle does the slam animation but no attack or damage occurs.

    For now you can avoid this by either:

    • Waiting a brief moment until the slam skill would normally come off CD
    • Moving the turtle even slightly between casts (presumably to animation cancel the previous slam)
    • Sad 1
  4. So yesterday I made a new character with the specific intention to play through the entire story with a friend with matching story choices in character creation. All went well until reaching the step where you have to choose permanently which Order to join (Defending the Keep). At this point my friend chose Order of Whispers, I was not given any choice here and the game never warned me otherwise so I assumed It would just put me with them and I accepted credit for the mission. However once doing the follow up mission I was not given the option to get credit, turns out I was instead placed with the Vigil and therefore I could no longer gain progress from doing the story together.. What should I do now? Is there any workaround for this? (short of remaking the character and redoing everything I did up to that point so I can choose the correct order)

  5. I feel like the biggest problem with PvP balance atm is the current trend of continuously batting down the outliers in pursuit of balance, but unfortunately this is making everything more normalised and samey, and the difference between different roles/archetypes is being compressed together. IMO in the past for the most part damage/support/roamer/duelist/bunker etc. all felt different and had distinctive strengths and weaknesses.

  6. if anyone is wondering this is the "shotgun" attack where they shoot 5 ice shockwaves in a frontal cone ... even the regular Svanir Brutes can hit over 4k per shockwave which will still 1hit kill many classes at melee range due to the shockwave damage stacking at close range.

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