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Posts posted by Hot Boy.7138
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It's maybe a little late, but I'm still unhappy with my legendary light armor set I made on day one of its release. Can you release an alternative set of legendary light armor skins so I can have the option of something else. My biggest critique is that it really looks a lot more like heavy armor. The pants is a stiff skirt, metal plate on the chest that makes me character's chest protrude outward, and the boots are definitely big bulky heavy armor boots. The gloves also look like plate armor and is bulky and stiff. And to be honest, the shoulders and the helm seem like a lazy effort. I appreciate the work that went into it, but it seems clear to me that most of the talent went into designing the actual Legendary Heavy armor set, and less talent was put into making the light armor set. I don't know how others feel about the medium set, but I'm also not a fan of the aesthetics of that set.
Rational Idea: I'm not asking for the current designs to be scrapped. I'm sure there are few people that like it. I am asking for the option of another set of skins. Say a vendor that sells the new set pieces at the cost of each current piece. A 1:1 exchange.
Radical Idea: Create Tier 4 cultural armor that is the alternative legendary armor set. Complete with moving parts and transformations, etc. And you can only get tier 4 cultural armor by having legendary armor and by trading in each piece for it. I got some ideas on how the sylvari version should look if you're curious.
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This skill fails a lot on the initial teleport, and also on the teleport back. Please fix.
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@lare.5129 said:relax. Currently ele have to much variations, so will hope now any elite spec will come. Few new mount will be more better.
how can you have too much variations? Variety is the spice of life. More options means more people will find something they like, which is better overall. Having more options isn't a bad thing.
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@Exitus.3297 said:
@lare.5129 said:I am check it. No found any issue. Works as written.As for me useless signet after last rebalance.I just tested it again today. The bug is now just suddenly gone. They just dropped a patch so I wonder if it got fixed.it's in the patch notes. they mentioned fixing the bug that you posted here. good job finding it.
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@Leonidrex.5649 said:not gonna lie, that first fight was like watching 2 cripples try to maim eachother
first fight was against a chrono, i didn't even watch after that lol. you don't get points for picking on a chrono. Chrono is a cripple
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@Elmo Benchwarmer.3025 said:Yet it is IMHO currently easier to play a Berserker amulet core Engineer than a condition damage core Engineer. When you play a core condition Engineer you're neutered by many builds. The damage you do is harder to land (Bomb Kit is PBAoE, Flame Thrower is still clunky and focuses on one condition) or doesn't stick at all (too many cleanses still).
If your problem lies with a couple of specialisations, as it seems it is, then please point those out specifically in your title.
general statement is generally true. There is no need for specifics
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High damage condi builds are also the tanks in pvp. Condi-bunker weaver and revs for example. This really needs a rebalancing because it is a high reward-low risk situation to play these type of builds. In addition, a lot of condi skills do not even need to hit the target directly to inflict high damage. It is just aoe 360 waves of damage whether on the ground or just emanating from the player. It's not fair to fight against. And it simply just isn't fun.
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Necromancer - I really want a Vincent Valentine elite spec for necromancers. High mobility dual pistol spec that focuses on drain life. Necromancer is badly in need of a high mobility build. I dont play necromancer but i think this would be very cool.
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The problem is the both the frequency in which retaliation is applied and the damage it is able to do for how high the uptime is for numerous builds. Boon strip is awesome for uncommon boons like aegis. But trying to boon strip retaliation from a guard, engineer, etc is like trying to strip might from a warrior.
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Retaliation, in its current form, is far too strong for the current state of the game. The frequency of it's application should be drastically reduced and/or it should have it's scaling drastically reduced. It's the epitome of passive gameplay. And the fact that it can easily be shared. One flurry of attacks on a single, or double target, and half my health is missing. That is the epitome of passive gameplay. I run a boon strip build but it cannot keep up with how quick the application of retaliation is. It needs to be reconsidered.
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Retaliation, in its current form, is far too strong for the current state of the game. The frequency of it's application should be drastically reduced and/or it should have it's scaling drastically reduced. It's the epitome of passive gameplay. And the fact that it can easily be shared. One flurry of attacks on a single, or double target, and half my health is missing. That is the epitome of passive gameplay. I run a boon strip build but it cannot keep up with how quick the application of retaliation is. It needs to be reconsidered.
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the 50 endurance max is far too heavy of a nerf anet. you need to find another solution. this is not it.
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If you're not gonna balance downstate, get rid of it in competitive play. As it stands, it's not a fair mechanic right now because some classes down state are incredibly strong and others are incredibly weak.
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having a max of 50 endurance is too heavy of a nerf. this needs to get reverted.
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thank god for this 2v2 game mode! it has rejuvenated all my interest in this game. thank you! only took 7.5 years lol.
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I love the new aura animations!
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i only like the medium. would have been nice on my mesmer. too bad i guess.
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i wanna join. i need a partner
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@Tharan.9085 said:Everyone faces the same problems and yet you are crying
OP isn't crying. If your only purpose is to incite an argument, then just don't. In any case, I understand why OP, and others want the rating system changed. I like the rating system as it is. It actually is a really good system and accounts for facing people of higher and lesser rating than yourself, as it should be. Even matchmaking algorithm is really good in this game. The problem is the community is just very small. When the population isn't large enough, it can make mmr seem unfair.
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they need to revert so many chrono changes. it's not fun as it is now
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They should just make stealth only a skill for thieves. All classes should be able to blast smoke fields for stealth, but only thief should have it as an actual skill.
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I used to love chrono when it was released. God it was so much fun. But I never use that spec anymore. The changes to shield skills and now this has absolutely ruined it for me. The only thing keep chrono alive is the one trait "chronophantasma" which is a crutch.
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I'm okay with all the mesmer nerfs, however the change to mirage cloak is gonna take all the fun out of the class for me. I don't enjoy base mes or chronomancer anymore. Cloak was really cool and so much fun. Too strong I guess. But I wish they thought of another solution to keep it interesting and just as fun/cool.
Legendary Light Armor options
in Guild Wars 2 Discussion
Posted
i get you're being sarcastic, but yes.