I like strikes and find them very cool and super engaging. I think arenanet got it right for people like me that like fun mechanics, need for some a bit decent build and knowledge of how to play your class, a bit of challenge and group activity - "raid lite" experience. I play them every single day and I like the rewards. I usually don't encounter super salty people that whine and kick others - maybe once every 20-25 strikes and only on harder ones. So "community experience" I got is very positive. And I'm very glad they are very popular and I can't wait to see more of them. I liked raids. I played them a lot before, now not that much. Raids did have more sour community. I want to say that I got into raids long time after they got out and without any friends or guildies that carried me or guided me. I watched and read online guides and was joining easiest raids training pugs each week. Most of the time it was a fail and I lost a lot of time and gold for food, but I got a lot of experience and knowledge of classes I play. And I got my first 50 LI that way. It took me a long time to get that. After that it was much easier. But man, these first 50 LIs... without guild or friends it was very hard. And sometimes depressing. I wanted to play them, they were hot stuff, exciting, but... I couldn't because a) I didn't have my group and b) I missed inital LI/kp run. And I still kinda like raids now - but not nearly as much as strikes. I believe strikes won't make me raid again. I'll definitely try out new ones when they come out, but I believe I won't stick to pugging them. I am sure that the fun encounter by itself is not enough for me to make me stick. What would make me play them often again them is a better connected community - with active, meaningful guilds. More people generally willing to group up and talk - not just for raids, but for anything. If guilds and in-game communication would matter. I find strikes great because I enjoy super fun and engaging stuff without needed extra coordination between people... In this game most kind of coordination in challenging group content with total random people is many times not nice - it's harder to "chew" it the harder the encounter is. When people do these encounters in guild environment, with people they care just a little bit, they cooperate, communicate and stick to the content a lot more. I was in a very active guild and everyone was much more engaging with any kind of content - new, permanent, old, seasonal. Grouping up more, talking more. I played - and wanted to play - a lot more of stuff than today. Even today - people with their in-game friend groups play much more content - all kinds of it. I recently joined wvw guild to play more wvw - and I am playing a lot more wvw. If I had friends that do swiss and need me to fill up party - I would do that even though I don't play pvp often, if not at all. And same with raids. If I find some group to play with, I would play them again, maybe even more than before. But now... I really have no want for that.