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Bollocks.4078

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Posts posted by Bollocks.4078

  1. 3 minutes ago, Sobx.1758 said:

    No

    Testimony of Heroics item gives you Proof of Heroics currency.  You can use Proofs of Heroics to buy https://wiki.guildwars2.com/wiki/Notarized_Scroll_of_Central_Tyrian_Heroics.

    I know it gives a random heart but basically the scroll lets you bypass 1 random heart.  If you do some heats first you can essentially pick which hearts you don't have to do. 

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  2. On 4/24/2024 at 5:42 PM, Randulf.7614 said:

    The only thing that did exist if I remember correctly - and I'm not sure it still does or not - is that light armoured classes could get slightly more silk types, medium get more leather types and heavy more metal types (or at least get those weights drop more often). That was a long time ago - I don't know if it ever changed as loot tables and systems got updated. But, no character will be "luckier" than others. No character would have an advantage to get say an infusion than another

    I specifically recall feeling like I mostly got drops I couldn't use in the early days.  I've been playing since day 0.

    I think lucky accounts/chars is really just a perception due to the nature of RNG.  This is especially true for very rare things.  I've always felt like I have better than average luck in sone areas and worse than average luck in other areas.  For example, for all the hours I've played I've never gotten a precursor from mob drops, chests, etc.  But I have gotten 5 precursors from the Mystic Toilet.  That may be a completely invalid comparison anyway depending on what precursor drop chances are for the mobs, chests, etc vs for the Mystic Toilet.

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  3. 15 hours ago, Linken.6345 said:

    None of those you bring up are pve exclusive rewards tho, since Anet implement the spvp/wvw reward tracks at the same time as the pve maps.

    Its a thow away gesture just to give something to those otherwise neglected modes mate.

    Dungeon armor was originally exclusive to PvE.  The only way to get it was to play dungeons.  The WvW reward track was added later.  It's always been my understanding that the reward tracks were added because WvW players wanted PvE rewards without having to go to PvE to get them.   Pact Crowbars can only be used in PvE.  They have no use at all in WvW.

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  4. 2 minutes ago, Sobx.1758 said:

    Oh yes, I understand that. Which is why I wrote: Well then read the post you've quoted along with the full context -which is like 3 posts in this comment chain- and understand what you're commenting on.

    You're clearly avoiding what I said.  When you're ready to respond to my point we can continue.  Otherwise I'll assume you realize I poked a hole in your argument that you can't address.

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  5. 16 minutes ago, Sobx.1758 said:

    You might think it doesn't and yet it's still a description of how games work and it's still not gatekeeping anything.

    I didn't say anything about gatekeeping.  I'm refering to the "Do the content for the rewards you want" concept.  That's clearly not how GW2 works.  If it were you would have to go to play dungeons to get dungeon armor.  You would have to play in Verdant Brink to get Pact Crowbars.  You would have to go to Inner Nayos to get Calcified grasps.  The list goes on and on.  How does "Do the content for the rewards you want" hold any water with so many PvE rewards available from WvW reward tracks?

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  6. I've been having this issue on T2 and T3.  I'll get the Kryptis Rift Extraction when applicable but not the other rewards for the rift boss.  Was getting really bad today for me in Sparkfly Fen.  Had it happen on another map recently as well but don't recall which map.

    edit: it's happening on all tiers.  Just did some T1s in Sparkfly.  Got normal rewards for first two, then nothing for boss on the 3rd.  That seems to be the pattern.  No rewards for rift boss starting on the third time of any tier.

  7. 37 minutes ago, Tashigi.3159 said:

    You'd have to sadly stat change them. 

    Are you sure about that?  Based on the wiki they are research salvageable.  Others have already said they are research salvageable.  If they aren't then the wiki is wrong and ANET made separate versions of those armor and weapon chests and different versions of all of the armors and weapons in them.

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  8. 1 hour ago, Luthan.5236 said:

    You guys are being a bit too serious regarding this topic. There have been many threads about this and it clearly is allowed (confirmed by devs /GMs) to play "semi-afk". Means: You need to be able to respont to a GM ingame. And not being fully away for a long time from the screen/keyboard. Going ot the toilet should not be a problem. Sitting there all the time while watching a movie and looking with one eye (or half an eye) on the screen moving around and attacking trash mobs (where you do not need to do perfect "keyboard acrobatics") - also whould be okay. As long as no macros that press multiple keys are used.

    This is clearly what "farming while watching a movie" means. Totally different from someone making a sturdy/tanky build on purpose to go afk for a long time in an area where they know that mobs appear that won't down them (to farm the exp maybe ... for mastery? the loot afaik gets affected by diminishing returns should not not be worth that much)

    How do you resolve that against the policy on unattended game play?

    https://help.guildwars2.com/hc/en-us/articles/360014185033-Policy-Unattended-Gameplay

    The first bullet specifically says while "not actively playing the game."  If you are actively doing something else then you are not actively playing the game.

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  9. 12 hours ago, Mell.4873 said:

    Maybe but then everyone would get banned. I mean I walk into walls in WvW when I don't want to be kicked, should I get a 3 day ban for that? 

    I use a mouse recorded action so I don't have to click 1 or tab when I follow a Meta event should I be banned for that. 

    The list goes on and nothing has even happen. 

    I think you can answer that yourself.  How do those situations relate to unattended gameplay?  Would you consider either of those to be unattended gameplay?  The list really does not go on.  If it's unattended game play then it's not allowed.  If your character is getting loot, XP, Karma, etc while you are doing something else then it's against the rules.  This is clearly a different scenario.  If a player responds when a GM checks on them then they won't get banned because the GM can't tell if it's attended or unattended game play.

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  10. 1 hour ago, Mell.4873 said:

    Lol aslong as he can respond to messages it's not against the rules. 

    Not true at all.  If they respond to GM messages then the GM has to assume they are actively playing even if they are not.  Unattended gameplay is still against the rules.  It's just super easy to get away with it due to very lax enforcement.  It's like using a radar detector to avoid getting a speeding ticket.  If the cop didn't see you speeding they can't give you a ticket.  It doesn't mean you weren't breaking the law otherwise.

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  11. It looks to me like OP is looking for unattended farming.

    "Sometimes i'm playing the game while watching movie or a stream on my next screen"

    "Are there any solo friendly but not fully focused areas like these to farm for hours?"

    Per the policy on unattended game play,  "ANY form of unattended gameplay is prohibited in Guild Wars 2."

    @Heroic.6740, If I have misunderstood then please explain what you mean by "not fully focused."  When you play the game while watching a movie, are you fully 100% actively playing the game for the whole time or is your focus on the movie while you exploit in-game mechanics to automate farming?

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  12. 4 hours ago, Heroic.6740 said:

    I don't agree with you. While I was doing research for my thesis, my necromancer was farming with the autocast of greatsword and with her minions on my next screen and it's a game mechanic that im not using any third party applications. There is no macro something that im using and i am moving my character before afk timer. Should I be banned too? 

    The part I bolded is clearly a violation of the policy on unattended gameplay.  You are using auto cast while not actively playing the game.

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  13. I think legendary gathering tools is a bit overkill.  I would still like a way to share my unbreakable tools across all chars on my account.  I would love to see them add an account-based set of gathering tool slots next to the existing slots.  On each char you could switch between the char-based and account-based slots. 

    The account-based slots could be a gem store purchase.  I have one set of unbreakable tools and have no intention to by another set.  The account-based slots is something I would spend gems on.  We've seen plenty of people say they would have bought multiple sets of tools anyway because they wanted different looks/effects for different chars.  I don't think anyone can say for sure exactly what this would do to purchases of unbreakable tools. 

    I'm currently doing the shared slots method.  For people who ALWAYS remember to swap the tools that's great for them.  I don't and I never will.  That's just not how my brain works.  Sometimes I forget to put the tools back in shared inventory.  Sometimes I do and the next time I do gathering I've done several nodes before I realize I'm not using my unbreakable tools.

    This is just a suggestion.  I would love to see it happen.  I not holding my breath.

    39 minutes ago, Gehenna.3625 said:

    Just out of curiosity, though, what sort of compensation would you offer to players, like myself, who bought an unlimited set of gathering tools for all of their characters?

    That would depend.  Did you just buy all of those sets the day before the new feature was released or did you have them for years?  I think we all know how ANET's tends to deal with this in either case.

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  14. 5 hours ago, DannyPA.8647 said:

    The mini-map shows where it is, anyway, so it's easy to locate.

    True but that's not at all the point.  I've never had any trouble finding the chest.  I do find it mildly annoying when I have to run to a distant corner of my home instance to just for the bandit chest.  It would be nice if it could be near the other stuff in my home instance.  My Christmas tree is also in a remote location away from everything else.

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  15. The comparisons to how it works in SW don't really work.  Found vs Lost has already been covered.  Also, the multiple locations in SW each have a chest so to if we want to keep with that theme then at least half of the locations in the home instance should have a chest.  In the home instance I use (Charr) it is usually in a convenient location but sometimes in a pretty inconvenient location far away from everything else.  Maybe some home instances are better than other for this?  Apparently it hasn't been enough of an inconvenience for me to try out another home instance.

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