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Bollocks.4078

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Everything posted by Bollocks.4078

  1. I agree with OP. Like OP, I'm not at all saying this is required, just that it would be nice. I currently have 15 full BLSKs plus another that's almost used up. I very much prefer not to use BLSKs on anything but exotics. I don't need the ectos or the gold. I do want the Globs of Dark Matter and salvaging exotics with BLSKs is the best way to get them. I just rarely get exotics so the kits tend to build up. I won't delete them because I've had long droughts where I had exotics but no BLSKs to salvage them with. I won't use them on rares because I consider that a waste. It basically comes down to what it would take to do this and how many people would like to have such a QoL feature. What if, just for example, you could put 4 full 25-charge kits in the MF and get back one kit with 100 charges? That's it. One new item and one new MF recipe. How hard would something along those lines be? Not necessarily something they go out of their way to implement. It could be done as part of some future update or even part of the next expansion.
  2. I believe they should allow for lowering a sell listing price for no additional charge. This would give sellers a lot more flexibility and help free up a lot of items that are currently stuck in the TP because the sellers don't want to have to re pay the listing fee to remove and relist, and possibly end up in the exact same situation again anyway. I have items I'd be more likely to list if they added this feature. If you want to raise the price you would still have to remove and relist and pay the listing fee again. I think you missed the point of the comment you quoted. Being able to adjust your price would not mean there's no listing fee. You still pay the listing fee of 5% of the initial listing price. The way I see it, you'd only be able to reduce the price (not raise the price). If you end up selling it for less then you paid a higher listing fee that you could have. Maybe that would make some people think twice about the initial listing price. When the item sells they could even still take 10% of the original listing price rather than the actual sell price. That would likely get even more people to think twice. Why pay 15% of 10s or 100s of gold that you not getting? There would probably be some serious price fluctuations on some items when many people adjust their pricing. I'd call that a market correction. In the long run I think the market would be better off. It would allow more price competition rather than having lots of items locked up on the TP and effectively removed from the market for not good reason.
  3. I'll leave the turrets out just to be safe, wiki also says the player won't be able to do any significant damage anyway. I still need to know what I'm doing wrong with the white circles. Why don't I get the option to cast Coordinated Attack when I'm standing in the white circle?
  4. The interval seems to take a while. Even when I do get the white circle and stand in it I don't get the option to use the skill at all most of the time. That happens over and over. It was massively frustrating. I'm trying to figure out if there's something I'm doing wrong to be able to use Coordinated Attack or if the game just doesn't like me today. What might I be doing wrong? Why do I not get the Coordinated Attack skill when I'm standing in the white circle? Edit: Does it steal life from Turrets?
  5. I get that part. Why do I not get the coordinated attack most of the time. Even if I stay far from the platform it still heals fully or almost fully before I manage to get a circle to give me the coordinated attack. It takes a bit longer for it to heal. I run back to the platform, stand in the circle get no attack. After 3 or 4 rounds of that it's like starting from the beginning. Is there a trick to getting the coordinated attack beyond just being in the circle?
  6. I've done this before but today I'm having a lot of trouble with this. If I stay on the platform the leecher fully heals before the next chance to do coordinated attack. Most times when I get in the circle I never get the coordinated attack at all. I've spent a LOT of time trying to do this and not having any luck. Am I missing something?
  7. According to the wiki, if you forge exotics they need to have an average level of 75 or higher for a chance of getting a precursor. Neither of those methods ensures a precursor. The wiki's text is out of date. It used to be thought (with reason) that the average level has to be 75. But I've found that 74 works too; I've never gotten a sub L80 rare from forging and the exotic rate for exotic 80s is the same as using L75 gear. It could take an astronomical amount of time or gold, or you might never get one. That's an incorrect restatement of the statistical data that we have. There's an astronomical chance that you might never get one; the people who forge precursors "for a living" have enormous amounts of evidence that it happens eventually. It's fair to say that you might spend more than you save if you don't forge very many; it's not correct to say The law of large numbers says otherwise. It's not guaranteed that you get an average number of precursors, but if you forge enough, a finite amount far below "astronomical," you will get them. Putting some numbers on this and assuming the rates haven't changed from 1:143 exotic tries... forging 1000 times means a 99.9% chance you'll get at least one precursor. With 1500 forges, it's 99.99% chance. At 2000 forges, the chances are astronomical that you won't get any precursors. For rares (again assuming the 'true' rate is 1:860 as the original data shows), it takes 6000 forges to have a 99.9% chance to get at least 1. At 8000, it's 99.99%. And by 12000 forges, the chances are astronomical that you won't get any.Are you saying 74 works for exotics or for rares? The output level works differently for exotics and sub-exotics, according to the wiki. It says that you need average of L75 when doing exotics, for sub exotics the output level is 3-12 levels higher that the average level of the inputs. Based on the info on the wiki you could get a precursor by forging 4 rares with an average level of 68 or higher. Your post also implies that each item needs to be L74 or higher which is not accurate. One of the items I forged to get my precursor was level 71. For exotics, one item could be as low as 60 if the other three are 80 (based on needing average of 75). I've seen at least as high as +10 on a rare to exotic upgrade in the forge. I did 4x L60 rares and got L70 exotic. Nobody's questioning the math. 99.9% or 99.99% is indeed a very high chance of getting a precursor but it's not a guarantee. No number of random results "ensures" a specific outcome. Yes, with enough rolls you'd have an astronomically high chance of getting at getting a precursor and an astronomically low chance of not getting one but it's not "ensured." There's also the cost of doing that many rolls. You'd need 4501 exotics to do 1,500 tries in the forge. It's hard to say how much that would cost but it is definitely extremely high. If you want the staff precursor you'd need to spend at least 1.1 to 1.3 gold each on exotic staves. Also the supply of staves at that price is low so you'll quickly start having to pay more and more the more you buy on the TP. Or your going to wait a very long time for that many buy orders to be filled. If we say 2 gold per staff on averate, which is probably a very low estimate, you'd need to spend 9,000 gold to do your 1,500 rolls in the forge. That's to maybe get a precursor that you could just instant buy on the TP for about 510 gold or try to buy for a lower offer (highest buy is currently about 440 gold). Another note: the forge doesn't care how many times any individual poked the forge button. Individual results will vary, probably a lot. Over the last 3 or 4 years or more I've done less than 25 exotic forge rolls that could have given a precursor. I got very lucky, which means there are over 1,475 other peoples rolls that didn't get a precursor, based on the averages.
  8. I've been playing since head start. Only precursor I've gotten was 3 months ago from Mystic Toilet by forging 4 random longbows I'd acquired by normal game play. I've played just over 5k hours across many different areas of the game. I have no idea how much of that time actually had a chance getting a precursor. According to the wiki, if you forge exotics they need to have an average level of 75 or higher for a chance of getting a precursor. Neither of those methods ensures a precursor. It could take an astronomical amount of time or gold, or you might never get one. The only real guaranteed way is to buy on TP or craft one.
  9. It absolutely is beyond-the-pale. The OP is asking for something that automates game play. There is currently nothing I can think of that automates game play. It is in no way at all like infinite gathering tools. Infinite tools work the same way as non-infinite gathering tools, except that they never run out. You still have to do the work to gather with them same as with non-infinite. If you want to gather your home instance nodes than you have to actually go to your home instance and do the gathering. If it's not worth the effort then don't do it.
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