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Tyga.7056

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Everything posted by Tyga.7056

  1. The thing is, scrapper has through Impact savant and emergency elixier enough self sustain. Try it out yourself, I've played it with berserker armor and marauder trinkets ez in publics.
  2. It's possible that we have different experiences, but saying that the meta is clouding is not really true tbh. But what evidence do I have other than playing WvW consistantly.I agree that this build is not strong in small scale, but that's not what I referred to in the beginning.There are enough videos out there that shows the potential. Bomb kit currently competes with vaults dps wise. .L2p issue with an autoattack. Thats so head ngl.
  3. You talk about low effort but what exactly is high effort in zerging? I have yet to see a high damage any meta build that people don't label as low effort because they want it nerfed because it does something useful. You say it's ok if it would be made harder to play but really what you want is the game dumbed down more because you will never be satisfied when others have learned how to play on a higher level but you are left behind and unwilling to improve. Some of us prefer chess pieces,People unwilling to learn want checkers Sticks for everyone indeed. So you basically want to say that Bomb kit engineer is not dumped down? All you basically do on this build is here and then pressing shredder gyro and else autoattack on bomb kit. If I want this build to be removed, I don't want the game to be dumped down. More so the opposite.I'm pretty sure you don't really know how WvW looks like if you think there is no build that has a high skill cap. There is a lot you can do to play organized and fullfill a niche in a GvG or BvB.I am also glad you know me so well to say "that I am not satisfied because others have learned how to play on a higher level and I am unwilling to improve". I play GvG since release and raid 3 times a week to improve in a team. The last thing I would do is to let myself fall if someone is better than me.Also getting some troll vibes, so if you want me to engage into your comments you should start to give rational answers.
  4. @Justine.6351 you simply misunderstand my point. If all those skills would require a high amount of effort put into it, to make it work I wouldn't have a single problem with it. If the new stuff means spamming an autoattack at the commanders position, I do.
  5. @subversiontwo.7501 Thank you for your constructive comment.Bomb kit: I think mainly engineer has found its place in a WvW comp and its good performing in its niche right now. Purity of purpose and the healing output is a good argument to take a support scrapper in. I agree that only the autoattack is the only useful option on the kit, but thats what makes it generally out of relation to other classes. Has a pretty high risk doing that damage and scrapper has through its sustain on traits and the class itself an ez run on it. I just think dps shouldnt be that easy obtainable, same as burn guard. All I'm craving for is that people put work in to get a reward in the end. You could also argue the self sustain from scrapper should be rework generally.Burning The issue is in zerg fights are enough good cover conditions through necro and other classes. That makes burning so strong in the gamemode and technically you have enough cleanse through scrapper, warhorn+ shout on war, tempest and fb.What's bothering me the most is the burn application on guardian. I actually recognized it the most in the last 2v2 season. When I fight a symbolbrand, the main damage output was burning. On a build that has a power amulet and is based around power weapons+ traitlines.But I also noticed it on power rev for example. Elemental blast is a skill that does generally good power damage, but also randomly high burn damage on skill activation. My effort is so low to cast that and the value is so high to get it off, that its just so out of relation in my eyes. You could also say, okay we look at generally skills that have a high burn coefficient and fix that or work on the application in general and it would be fine. But I want the game to be at a point again where people actively think about pressing a skill to get the value of it. Not spamming a certain key without a thought and like mention above, throwing a reflect into a zerg and waiting until the tick down is a FeelsBadMan.shock auraIt is actually in GvG becoming a thing stacking eles. You have atleast 2 in your squad.In general, even if stability sees a change again, I think it's just such a free stack removal having shock aura for 4 seconds.I also thought about double guard might being a thing again. Since back in the day it was very common to run 2 every party. Thank you again for your comment!
  6. The general issue of winds are not really in publics or blobs. It's more in GvG and smaller fights as I mentioned. The problem there is that the warrior bubble instantly put you on the backfoot and every good guild uses that as spike opener. You find grav wells, immob and other setup skills in the winds. Since its a channeling skill and the warrior can just train you over, its honestly pretty hard to counter that since most guilds run 3 warriors and you just get chained down. The old bubble was fairly more avoidable in smaller groups because it was easier to outkite it, but in publics too strong because it was placeable and had a more value through area push denial. So I do think my suggestion is fair and makes the skill more skillfull in the end also. You get pretty much rewarded to play it smart and get a good placed bubble off in publics and in smaller groups people have the chance to outkite it easier and not get outtrained in the end.
  7. So there are some skills that should see a change out of my BvB and GvG experience.Bomb kit: We currently have tons of engies around that run dps scrapper and its fairly too strong. Since the patch a bomb kit build has come up that does with autoattacks up to 8k hits on opponents. Doing that much damage on autoattack with low effort and high reward.Alturism Rune: Since Alturism Rune has no internal cooldown it got also pretty much abused by a lot of support scrappers. Since the function gyro got changed some months ago, you can easily use the mortar swaps to activate the rune and get stupidly insane amount of cleanses.Winds of Disenchantment So, making winds on 5 targets after patch was a good nerf in my eyes, but not good enough for the value it still has. Having such a huge area denial radius wise has so much impact on zerg movement, because you can't really risk getting hit by it. My change suggestion to the skill is: 1. getting a slight radius nerf and 2. give it an overload treatment.Since the the current design of the skill has a huge impact in GvG and smaller fight less on blob fights, I would suggest to keep the channeling in the beginning, but after a short time the warrior drops it like the old bubble mechanic. It makes it easier to outkite it and also gives the skill a higher skill ceiling.Shock auraSince aura share became a thing again, shock aura is also there. I think the duration of the aura is a bit too long tho. 4 seconds of a mechanic that stuns 5 targets that want to hit a skill at you, seems way to off for me. This should be a defensive mechanic, that prevents opponents to hit you in a certain situation and not for the time being after that. In some situations the mechanics makes it close to an invuln skill.BurningI think everyone that has arcdps installed and that ran publics after patch has seen burn guards putting out an insane amount of damage with low effort. In my eyes its basically the same as bomb kit engi. The effort to do that much damage is so low and the value insanely high. My suggestion is: tweaking the scaling of burning in general. Right now in PvP and WvW burning is on the most classes by far the highest damaging condition. Would be cool if that skills get attacked in the next balance patch and might see some change in some way. Thank you for reading, stay healthy and have a good week!
  8. Hello everyone, since the patch hit yesterday I want to invite you guys to join my PvP community Server. We discuss new builds, helping players to improve and finding friends to play with.New players are always welcome, if you need help with something you can find it there: https://discord.gg/fD6VxyW
  9. @WaRioRofthelight.8065 Sorry, I'll edit it now :)
  10. Hey all New PvP Players, Veterans, Casuals, PvP Content Creators and Pro's,I want to introduce you to my PvP Discord „Welcome To PvP“. I‘ve created this discord so everybody has the chance to gain knowledge about the gamemmode from safe and all possible sources there are.We have PvP guides, Twitch & Youtube content, class discussion channels, a Players finding Players category and experienced PvP players that are able to answer class-related questions anytime. The primary thought behind this Discord is that players don't need to search long for answers, it's all one click away, compact & ready to go.Feel free to invite anyone and don't hesitate to join, you can only gain from it! The Discord: https://discord.gg/fD6VxyW. If you are a PvP content creator, DM me on Discord to get featured!
  11. Sadly this is basically done by a few in response to almost every change. And then the same populous turns around and abuses development when they don't listen to them... Talk about crying wolf. There are people of all ages and skill abilities who play this game. From old to young. From people with physical disabilities, such as arthritis to those with other impairments, such as having problems with depth perception, which make certain activities more challenging -- like jumping puzzles. By removing the dall damage mitigate, these people will be further penalized for wanting to take part in something ubiquitous in the game. It is (redact insult) to judge other players based on your own abilities as well as this "the mode ain't for you" mentality, especially since anet has made doing these puzzle an integral part of end game content -- such as getting said mount that supposedly negates the need for fall damage mitigators. And don't say "they can just get a mesmer port" It's not like the game has a 1-800-portmenow button people can push. I‘m sure the fall damage traits are not cause for not finishing it then. If you can finish the jumping puzzle with fall damage trait, it means you actually are able to make the jumping puzzle in the first place. People will always find ways how disadvantaged they are, but a jumping puzzle is not in the game because it looks so wonderful, it‘s there because it requires the player to test his skill abilities.
  12. I don't see why people complain about the removal of fall damage traits. If you can't do a jumping puzzle without, you dont deserve to finish that. As simple as it is. Also who wants passive skill activation for example in WvW. Just start playing the game properly and stop complaining about things that require no active skill usage, you can easily fix that issue by using your brain while you play :)
  13. I do think the changes are good, but its not really sustainable. Having holosmith a huge drop of stab, makes it vulnerable to other classes a lot. If I play rev with brutality or sigil of annulment, I just dominate holo easily, same as warrior. I do think making this changes would increase the game quality, but you can't attack certain builds anymore. It hasn't been a good solution since years now.To connect on the quickness nerf: I think that's something you guys should focus on. All the new boons and stats that initially came with HoT, had a huge impact on the pvp scene and that should be the main target to balance. It's sustainable and brings a slower damage pace/ heal pace to the game, which is a big issue right now. You don't want to get hit with 1 skill that shreds half of your healthbar. That's unrewarding and doesn't require mechanicle skill, therefore shouldn't exist in a competitive gamemode. I also want to say thank you for the communication you offer. It let's me think that there are good times ahead :).
  14. post one of these video's then. Who does that?
  15. None of this is related to what I wrote and @everyone here, I got no message frimm this dude yet and also no message from the people that feel the same way as him. Everything you state here is completly subjective and to act up, I need valid points. If you criticize my discord, do it properly or leave it as it be.
  16. Well, thats the first time I hear stuff like this, but thank you. It's actually surprising me honestly, because I rarely encounter and never got feedback on stuff like this. It's also often a subjective thing. I'm pretty sure I don't oversee things like this, it might take some time, but I often have a look in all channels, so on the "monthly mat finalist" I would like you to send me a message who was involved in this and where it took place.I also never statet that this discord is unmoderated and polluted, that's simply wrong. I wanted to say that I'm not 24/7 there to moderate stuff.There was always the opportunity to address stuff to me, you simply click on my name and criticize or report things to me. I'm sorry that I won't be inviting every single member individually to give me a whisper, but it will definetly be on my list now.I also wish you could give me some names of the plenty people that also think like you and left and I officially say it here: if some of those people are listening, that I gladly would like to hear some voices on this, so I can improve the discord, that everyone feels comfortable in it.
  17. Well, this is unfortunate to hear that you think like this about the discord. In the end I didn't expected it to be like it is right now, but it's doing the job it was created for. So there is something I disagree with you. There are a lot of people that get adequate feedbacks to the questions they have, it has connected players in the end and every new player has the opportunity to find a platform with this discord to get information in all different ways possible. I'm not almighty and I can't moderate everything and there are definetly parts I can't control or moderate, because everyone has the chance to vocal his opinion about things. Also everyone has and had always the chance to criticize things they disliked to me and you did not, which is also extremly unfortunate. So if you like you can do it here or in pm's.
  18. To look at the big picture is definetly important to try to make the game more skillful. Single skills shouldnt have an insane big impact in a duel, damage should get tuned down overall. It's important be succesfull, because you deserve it and you know what to do. Best example was HoT meta for this. You've had fairly long duels, which often came down to skill.
  19. Hey all New PvP Players, Veterans, Casuals, PvP Content Creators and Pro's,The last days I dedicated my time to a new project I wanted to push forward for a long time. As you can see in the title, it's called "Welcome to PvP".In addition to that I created a Discord Server that has several things featured for you to advance in PvP.We have PvP guides, Twitch & Youtube content, class discussion channels, a Players finding Players category and experienced PvP players that are able to answer class-related questions anytime. The primary thought behind this Discord is that players don't need to search long for answers, it's all one click away, compact & ready to go.Feel free to invite anyone and don't hesitate to join, you can only gain from it! The Discord: https://discord.gg/yt5GpeV. If you are a PvP content creator, DM me on Discord to get featured! We also started a community guild for future ingame events like tournament or inhouses! Whisper me or use the channel in the Discord for an invite!
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