I believe i read the entire thread, but i don't remember seeing anything like this, so here goes... I'd like to see the the trait lines completely changed from "choose which element you buff" to "choose which role you want to play"we could have one trait line for aoe bursts, conditions and soft CC, one for high damage on single targets and ways to disabling them, one for defense/tanking/sustainability, and one for support, healing and overall sharing with allies.The current traits allow to choose these roles, but they are also tied to their elements, so the overall damage boost we get from fire traits are available only with fire skills, making use of the other attunements strictly situational, for example.the arcane trait line could be tweaked to be more centered about the core gameplay mechanics, as it has already been proposed, by getting all the utility enhancing traits in this line. Since any ele is able to swap to any element at will, i feel like having to invest in specific elements seems redundant and stupid, from a design point of view.Choosing which kind of role you want to play seems to me more what an ele should be able to do.And it would be more interesting when choosing an elite spec too, since these specs modify the gameplay. I suppose this would bring the oh so abhorrent (un)holy trinity to the class, but being able to do just a little of everything makes the ele too irrelevant in my opinion.this comes from someone who plays almost only elementalist on PvE, even though i have a lvl80 toon for each class.