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Lahmia.2193

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Posts posted by Lahmia.2193

  1. At a guess, I'd say because its too easy to play. I mainly play it for Pve now (strikes/fractals), as I too don't enjoy piano rotations. But I'd be lying to myself if I didn't say it was by far the easiest class to play currently. The effort you put in is minimal for some very decent (but not top tier) damage. And that rubs other classes the wrong way (especially Eles).

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  2. 1 hour ago, Methuselah.4376 said:

    As far as I am aware, no shout in the game leaves a pulsing effect (maybe I'm wrong). While it would be great to see Chilled to the Bone see play in PvE, adding pulsing damage to it may not be the best route. You could add a long lasting effect to it, however, to make it worth taking, along with massively increasing it's strike damage in PvE. Example would be giving those hit a special debuff, call it "Brittle", that causes attacks made against the target have +20% more critical chance, or do more Critical Damage for 20 seconds or so (those of you who play ESO, this will sound very familiar). Just tossing ideas here. This will then be an overall increase not only to the Reaper's damage but party-wide, which will make Reaper desireable. 

    Yeah true, I was just looking at the human racial elite Reaper of Grenth, and was inspired. While I do prefer your idea of a unique debuff, Anet's recent stance shows they're trying to cut back on unique effects that professions have, rather than increase them.

  3. Like many others, I've wanted an elite well for years now. A proper power elite, that can replace the excuse that is Flesh Golem. But as it is unlikely that anet would add all the missing elites/heals, why not just make our Reaper exclusive elite into it instead? Lower the cooldown and add a pulsing aoe, that follows the the caster after initial damage and deals damage and chill. 

    • Like 2
  4. 1 hour ago, Dawdler.8521 said:

    Overreacting how? 

    Seems like its the people on the other side that keep talking about body parts and projecting intent...

    The question has been why did Anet remove content that didnt need to be removed because Watchknight MK I could have remained as it always has been - ie the Watchknight MK I, not MK II or if they want to make a MK III or a MK IV etc.

    It isnt more complicated than that. I would argue the same in defense of any art that is changed or deleted for no reason with one exception and thats buttcapes. They can burn in hell.

     

    The best thing they could have done was update the in story models to the mk III, introduce a new mk III tonic and kept the old tonic as it is.

    • Like 1
  5. 46 minutes ago, KrHome.1920 said:

    Necromancer

    Warhorn

    • Wail of Doom: This skill now inflicts 1 second of fear instead of 2 seconds of daze on enemies. This skill inflicts bonus defiance-bar damage on defiant enemies.
    • Locust Swarm: This skill now heals nearby allies around the necromancer based on the number of enemies hit, in addition to its previous effects.
    • Banshee's Wail: This trait now grants a 10% bonus to outgoing healing effectiveness in addition to its previous effects.


    Hmmm if only there was a weapon that necro had, that has had healing attached to it since day 1, and could share that healing with allies, using a blood magic trait.... hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

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  6. 10 minutes ago, Dadnir.5038 said:

    Yeah but it's a 10% crit chance and 15% crit damage buff out of shroud.

    At worse you'll use marauder gear instead of berserker gear.

    Ohh, I read it as 15% crit damage whilst in shroud. I wish they worded it better, like "This trait now grants you +10% crit chance and +15% crit damage, instead of the previous effects."

    • Quote

      Necromancer: Updates to warhorn and the related trait Banshee’s Wail will improve the necromancer’s ability to provide healing to allies.

      It's happening guys and gals! 

  7. The patch and the previous wvw one were aimed almost entirely at the current zerg meta comp.

    In the previous, supports got hit (FB and Scrapper - both mainstays of a comp).

    This patch, the dps (Rev, Necro, Guardian) all hit by the nerf bat.

    Ele is less of a staple, but playing staff Catalyst whilst defending inner SMC was hilarious, dropping double meteor showers on rams and just watching the dps meter shoot to the sky.

    • Confused 1
  8. 2 hours ago, jpsssss.7530 said:

    Can we drop blood bank like the failure it is and get vampiric rituals back and better than ever?

     

    I guess its personal preference but I love Blood Bank and would lament its loss. Maybe if they remade Vampiric Rituals into something that didn't resemble a stitched together Frankenstein of a trait, I would be more open to it though. Something like, it grants each well a different buff, similar to Mesmer's Blurred Inscriptions.

  9. Once again I'm questioning why anet decided to give us another one handed condi ranged weapon when we currently lack a condi melee weapon and are the only profession unable to use a one handed sword. Is this just another subversion of expectations, when it comes to what weapon an elite spec should get (like hammer on catalyst), or am I am wrong in thinking this?

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  10. On 12/4/2021 at 1:30 PM, Teratus.2859 said:

    Necro Minions are a defensive!, support! mechanic for the Necromancer and if more people played them that way they would understand just how good they are at keeping you alive.

     

    Bingo! I don't want minions to change. Currently they are a great 'solo/make any pve content easy' mechanic, on a profession that already has it easy in open world pve. My personal favourite is using them to solo most of the HoT hero points, if I'm ever in need of quick currency/loot.

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  11. On 12/3/2021 at 4:03 PM, Acale.8726 said:

    Simple solutions for this is to allow skills/elixirs to be used when in Shroud, as lets face it shroud offers NOTHING now without the Passive regen, the extra damage from blight is pitiful when you still have to sacrifice so much HP.

     


    Utilities in shroud should have been there, beta day 1, for Harbinger. I understand Death/Reaper shroud not allowing them (despite numerous people wanting them), but Harbinger doesn't give you a second health bar or anything. It's not like it can't be allowed mechanically either. Holosmith has a similar setup and can use their utilities whilst in photonforge.

    • Like 3
  12. I like the changes they made to elixirs, allowing you to throw them and deal damage to enemies and consume blight for bonuses. However the bonuses currently are as boring as the previous incarnation of elixirs. Doubling the condition duration/damage, for every elixir, is very dull. I'd like to see a specific bonus for each elixir

    • Like 1
  13. 17 hours ago, HowlKamui.5120 said:

    Why not pistol and why sword

    In short, we already have a ranged condi weapon. If elite specs are meant to fill in the gaps of playstyle, then one of the weapons necro currently lacks is a melee condi weapon. We're also the only class unable to use sword and (I cannot stress this enough) from an aesthetic point of view, swords look amazing. Definitely some of the nicest skins in game.

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