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Yazeed.4971

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Everything posted by Yazeed.4971

  1. I really dont know why f gyro should be like rez or stomp thing... Its nothing to do with scrspper... I would more like to see f gyro to be able to connect with ur weapon, add hammer 1-5 to have extra effect Or Like when press f5, u enter gyro control mode, u have 1-5 new gyro skill, and all ur utility gyro skill is turn into ultra mode too, new gyro mode 1-5 skill is more support and provide stability, barrier, superspeed, quickness, condi clean, rezz, stomp or healing. Also, u have to generate enough energy to get into gyro control mode , and the energy gain is come from how much barrier u gain maybe like 10000, and conditions u cleanse, one condi cleanse = 500 energy or the healing u provide to allies something like this!! Which make scrapper can be more fun to play like a support/dps or pure support and ppl wont complain about low dps because all the support that provides hope this idea can really happen in the future!
  2. @Aooogah.1673back to the topic, i do try ur build on golem http://gw2skills.net/editor/?PeQAIlZwOYaMI2JO+KvteA-zRIYRUwXGBWAVkA2OA-e result was pretty amazing.i got like 10.8k all by myself, i also tried full zerker DH alone, got like 11.5~11.8k with high burst, result is pretty close, but scrapper has more sustain for sure! However for my personal prefer, i still love 100% quickness uptimesince i got inspiration from @HnRkLnXqZ.1870 and @Aooogah.1673i combine both u guys ideas and my, to create this new build http://gw2skills.net/editor/?PeQAIlZwsYaMI2JO2KvteA-zRRYBh7AOKQ4lRYJQgFgaDA-e i also try this build on golem alone, got around 11.3k which is pretty good for me this build can easily maintain 100% quickness + 100% fury + 25 mights for quicknessSigil of Celerity connect with patched thunder clap, both 20s CD, 25% coveredapplied force connect with pack rune + sigil of strength + no scpoe, can easily reach 10 might in just 2 second, 30% coveredeixiler U, 15% coveredcombine with 45% boon duration, can get 100% quickness up time pretty easy! for furyno scope, 50% coveredpack rune, 26.6% coveredcombine with 45% boon duration, can get 100% furyup time for 25 mightssigil of strength, 14 mights covered with BDno scope, 3 mights covered with BDhammer AA, 8 mights covered with BD + quickness which make attack speed faster, should be least 12 or more mights for sure this build got vital boost from big boomer, make sustain even highereixler U also provide 8 sec of stability, so u won't be cc'ed when u try to do the opening burstalso, pack rune provide swiftness and 5 mights to make sure we get applied force ASAP from the beginning of the fight for sustaincleave damage is pretty good from thunder clap and spin gyro, barrier can easily be max out for surealso, we won't use hammer 3 for damage anymore, can use it for leap in water combo to get more healing in conclusionthis build is well balanced between maxout DPS and sustaini love it very much, hope u guys like it! thanks for watch
  3. Chrono now can do 21k damage+support, who needs crappy 25k tank scrapper to ruin their dps.
  4. u already trade 1800 hp for ur barrier, that is all. DPS shouldn't be the thing to trade, or give 1800 hp back! also , compare core engi to scrapper is just sad, core engi shouldn't be this bad also! 26-27k? really?? GROSS!u should at least compare to reaper which also grant self healing from damage!for scrapper, near 30K should be a must! or make scrapper like druid to be a pure support! then dps won't matter anymore
  5. At the top is the effective power running short fuse for 100% fury uptime which gets scholar to 8669 (assuming 80% uptime on 90%+ health, which should be closer to 100% uptime on our nice barrier-rich scrapper). 50% fury uptime by not running short fuse is definitely a big loss to DPS, and short fuse vs big boomer is the main thing we're examining when we look at "scholar rune" vs "rune that helps fury uptime" Assassin's presence: Putting it together in the build editor, full meta scrapper build using infusions has you at 100% crit chance (on the raid golem) with 3797 power and 1467 ferocity for a 247.8% critical damage. Assassin's presence adds 150 ferocity to allies, which equates to 10% critical damage at 1% every 15 points of ferocity, for a total of 257.8% critical damage. This is a 4% increase in DPS which would translate your reported 27K to 25,952—a good 1.8% above the 25,500 I have been able to achieve; I would say we are at the same level but using hammer 3 in lightning fields as a replacement of that auto chain, as well as practice at cycling the med/shredder/stealth/function gyro to also maintain super speed (scrapper 1 3 3 is group-meta because might is provided and that way you get superspeed), should result in maybe 26,500 as peak sustained DPS and bursts of around 30K for the first few seconds of the fight. nuh, not this one, it's Facet of Nature—Assassin, turns out also a dps increase, so i redo the golem again and the hightest number i can get is 26475... most of it was around 26K, peak is around 32k which is really bad few notes from testings: bomb kit is a huge dps lose, down the number to around 24.5k hammer 3 is still a bad skill for dps if u don't need leap for combo effect, cant even reach 26k... hammer AA chain is useless if u don't need might, fell free to break it when other skill is up to use Function gyro is really powerful DPS skill because the short cast time, so use it on CD spin gyro tool belt can also increase few dps, but not so much scrapper trait is pretty lame for any dps , stability and superspeed buff should atleast give 12% buff instead 5% since u can't have it all the timealso quickness should give +300 power since other class can easily get +300 attibute from traitand hammer should get +10% damage buff from the trait as well !hammer skill 2 should get more dps buff compare to other class, 2.4 coefficent still so far behind, should at least be 3.5!spin gyro should also get 25% more damage buff and a blast finisher on the end, whirl finisher is pretty useless, can't even hit anyone lol 26.4K with stability is just gross...
  6. from ur list, u write 25 stack of might on strength sigil and rest for 15 ...? It should be 14-15 for strength and 6-7 for the rest I guess However, for solo, ur opening burst is pretty weak, because u have no quickness + low might for first 7 second, it really hurts for most of situation for open world pve which combat ends pretty fast. Pack never beats scholar in open world. Scholar has around 6% stronger hits (in full berserk gear) due to all the ferocity, and another 5% from the listed damage boost above 90% health (which should be always, because barrier); the swiftness from pack runes has a 26% uptime resulting in an overall 1.3% boost to dps instead of the 5% advertised by the scrapper trait. The extra 6 5% critical chance from 125 precision points does not outweigh the ferocity from scholar runes. Ur data says Scholar 8364 Pack 8419 ??? I guess u should count pack for 80% crit only? I'm really not sure how this data is generated. As far as I can tell the aftercast only affects your next hammer 1, but you can go right into another ability with no problem—especially if it is coming from another kit. I think things like surprise shot or shredder gyro cancel this aftercast as well. I'll have to run some tests to confirm that delay. What boons are you applying to yourself, which conditions to golem, and what is your build and rotation? I've spent...a long time in front of that thing (close to 40 hours based on how much food/utility ive used up) and I'm pretty confident that my rotation has very little to improve on. If you apply all of the possible conditions to the golem, that results in 6% higher DPS than standard benchmark conditions due to the modified ammunition trait; if you apply all possible boons to yourself, that gets a few extra profession mechanics that raise your DPS as well. Standard benchmark conditions are bleed, burn, poison, torment, confusion, chill, cripple, blind, slow, and 25x vuln; standard boons are 25x might, fury, vigor, alacrity, quickness, regeneration, swiftness (and since scrappers uniquely get dps boost from stability, we add stability even though a raid group cant maintain perma stab); standard profession mechanics are spotter, sun spirit, frost spirit, empower allies, banner of discipline, and banner of strength. Our food is sweet and spicy butternut squash soup and our utility is potent superior sharpening stone. I usde excactly the same thing u wrote with 10 conditions, but I do remenber I used a assissan stance from revenant by mistake, I dont know if this one effect of any dps? I think the different is hammer 3, i use it all the time, I use it on the field everytime even with heal skill belt, and I only use spin gyro belt to pair with hammer 3, I also use f gyro to fill the gap for superspeed. Opening burst could even reach 28k There r not rotation, but I do have opening burst Hammer 5+3, rifle belt ,spin gyro , grenade belt, hammer 2, grenade 2+4+5, hammer AA x1 , hammer 2+ grenade 2, spin gyro belt + hammer3 After that, I have no rotation. Good luck on trying!
  7. Since bomb AA only fill the gap when all skills on CD which is not that much time. So the actually different may be smaller than u compare pure AA for both, or even rifle turret is better than bomb kit. But u do get extra field for leap finisher which is nice to me! I have done some open world running, bomb kit actually match the rotation nicely, hammer 5+3+ spin gyro + grenafe belt+ hammer 2 +grenade 2+4+5+bomb belt+bomb 2+ hammer 2+grenade 2+fgyro+hammer3+5+spin gyro Kinda connect with each other, better than I thought actually. The point about fury is interesting in a way you don't bring up: running pack firework runes (6/20 fury vs 8/30) and traiting Explosives for Big Boomer instead of Short Fuse allows a 94% uptime on Fury with the built-in BD (would be 86% uptime on pack), which is plenty for open world and gets you that big increase to ferocity. I have conducted pretty hefty testing on different rune combos with full berserk however and the effective power is still significantly lower running Firework or Pack instead of Scholar, even with the extra might from pack or firework, and even with the partial swiftness from pack: http://puu.sh/Ept77.png Pack rune got extra 125 pre, thats why I choose it. With eixlier build which is nice to have extra 6% critical rate. For full zerker, firework might be better, or just use scholar. Buy from ur list, pack actually beats scholar, and not even consider swiftness 5% buff?! I have to say, all the data build on 15 might is not going to happen on full zerker build, without it , u struggle to even reach 10 might which means no 30% quickness and +200 power for u from the trait! It a big damage lose have to count it in as well. If someone can provide boons to u, why bother even use strength sigil or other rune? With Boon duration build, u can keep 25 stack of might fury and quickness uptime to 100%, thats why it has the chance to beat full zerker build which even hard to reach 10 might and has poorly quickness uptime when solo. According to wiki, full hammer AA chain cost 2.75 sec, even with quickness, its at least need 1.83 to finish the chain, hammer 3 should be slightly faster than it with quickness. This data is also confirmed by discord group. So after patch, I think hammer 3 is worth using now since it got extra superspeed buff. Funny note: hammer 1-1 actually has the highest dps than 1-2 1-3 ,since the cast time is pretty short. Hammer 1-2 1-3 has the same damage output because 1-3 has the longest cast time. So It doesnt matter if u break the chain , it wont cost u any dps lose, actually u gain dps if u just finished hammer 1-1 and stop the chain! Funny. Golem dps could be higher, as bad as me, can almost reach 27k with stability. I use rifle turret for it. Maybe bomb kit is something new to try it. Eixlier gun 4 is too hard for me Thanks for all ur reserch, great data thought!
  8. I wont say its a crazy idea, since Revenant can one button cover 100% alacrity, why not engi cant for quickness, am I right!?? Haha. FYI: u cant revive ur self by f gyro...
  9. I stand corrected. On the raid golem, hammer AA got 15,861 dps and bomb autos got 17,865 (tested about 3 minutes ago). The goal for a lot of people seems to be sustain, and they seem to be cutting their damage for sake of maintaining quickness by a larger amount than quickness restores, for a net loss of damage and sustain. I am trying to point out that chasing quickness is lower dps than taking what quickness you do get (30% uptime) and chasing damage. After damage to barrier patch, u do get great sustsin from all the output damage, so istead of invest hp or toughness, u can simply invest damge and get both. For solo with full zerker build, u normally has 10 might with poorly cover of quickness means no 200 power for u.U can Only count on 3000 power which is 150 power for 5% damage.Its like 175+225+150=550 point from scholar rune On th other hand Pack rune only give u 175+125+225(BD) =525 point, however, it gives u might fury and swiftness(which also increase damage), 5 stack of might boost ur quickness up time, it also covers fury Really not a bad choice for solo scrapper But for pve meta ,full zerker is the best. Rocket charge is a hard to tell skill, cast time is around 2 sec with 3.3 damage modify. Hammer AA is 0.88+0.88+1.2=2.96 but cast time might be little bit faster.However, 2 leap could be a 2 daze with lighting field or 2640 healing which is a great bonus for sure. Also a 7 second of superspeed. So only use it on the field, without it, just AA will be fine. Bomb is really hard to pair with hammer for me, althought bomb AA do have better damage than hammer AA, however, u cant use hammer 2 + grenade 2 everytime when its on because ur on the bomb skill, its really hard to count cd time. so u lose some damage for it Thanks for testing though. A great note. Bomb also has powerful toolbelt, so it beats rifle turret even more for sure on golem, however for open world, u dont want to bomb ur enermy away, its just waste more time to kill it I guess.
  10. **i don't even know how u going to get 25 might stacks, sigil of strength only give u 10 stack of might after 10 sec, without quickness, ur action is pretty slow, maybe only get 8 stack of might from sigil of strength yes, hammer AA do give u 4 stacks of might each chain for 8 sec, u probabily need 2 chain to stack up for 10 might, however , for opening, it's always hammer 5 + 3 + 2 + grenade 2 + 4 + 5, then u start to hammer AA, so u basicly can't even reach 10 might for the first 10 sec.** **without might, fury and quickness, just not possible reach 9K dps only by urself on golem u only get alot barrier when full boons like meta event, solo? not really.** Sad note: even after patch, bomb AA still beats hammer AA ppl above , they want 100% quickness uptime, so they trade some damage for it. just different of play style full serker build need others to provide boons to hit hard, without it , also hit like wet noodle
  11. U pointed out all the problems engi has suffered this many years, explosive grand master just give us all the craps to choose, no really damage modify option, that limits alot possible builds, also, no really power slot skill for core except granade, minefield so clunky to use, not even talk about rifle turret...only use for its toolbelt! What a sad slit skill... We all know where the problmes are. However, Anet doesnt... Dead on.
  12. would it be better if sword/pistol ? since u only have burn duration, pistol main hand 123 condi is very weak compare to sword power? also 33%+50% = 83% burn duration?? maybe switch one sigil to +20% burn duration to cap to 100%? or just +15% food? Static Discharge is very weak if critical chance not 100% now....
  13. Not really, all field works.. Tested,u just have to combo it. Thats it All fields work? Really? Meaning if i do blast finisher on a water field, i will blast area heals plus superspeed to those affected?Thats correct,u can try it again, very simple
  14. Superspeed is not a boon, so it can't stack and be buffed by BD, also get overwrite by new one, just how it works now, sucks but true..... Unless Anet change it, before that, we cant do anytjing about it (already there for 7 years I guess, u just notice because the new patch give u alot of them.
  15. Not really, all field works.. Tested,u just have to combo it. Thats it
  16. Its not just scrapper, most of damage modify only effect power damage unless it says condi damage also. Thats it .
  17. 1.Aside condi damage, rest of is 2.Healing power is not included I think.Just damage number u provide.
  18. U maybe can use firework or pack rune for better result since shocking aura is useless...
  19. Of course a viper scrapper get more than say a trailblazer scrapper, but here's the thing - a glass cannon is still a glass cannon. So sure this might work in PvE - where you literally have to run vipers both before and the patch - but it doesnt work in sPvP and especially not in WvW. We already knew that the new traits made the scrapper a fractal hero while destroying its PvP. it uses viper gears, so u still got some strike damage as well, also this build is for fotm or raid, just a pure dps build i said pvp or wvw isn't the target hereWell here's the thing: you wouldnt have used any of the traits that was removed in PvE anyway. You'd go full damage as usual. We knew that this patch would "improve" barrier generation for PvE dps builds that just beat on stationary mobs. The real question for the barrier aspect is whether a viper engie beat a berserker engie in dps (guessing yes) and what the barrier generation is "worth" between them. Because the zerker will definetly get more. So saying that "condi scrapper get alot of free barrier" is entirerly false. Because it doesnt.This topic isnt about condi beats berserker, I just compare all 3 condi engi, and after this patch, condi holo got nerf, codi scrapper might be a new condi engi meta and still got good dps so u can use in raid, thats all I want to say
  20. condi engi always uses viper as hybrid, plz see sc website :)
  21. Of course a viper scrapper get more than say a trailblazer scrapper, but here's the thing - a glass cannon is still a glass cannon. So sure this might work in PvE - where you literally have to run vipers both before and the patch - but it doesnt work in sPvP and especially not in WvW. We already knew that the new traits made the scrapper a fractal hero while destroying its PvP. it uses viper gears, so u still got some strike damage as well, also this build is for fotm or raid, just a pure dps build i said pvp or wvw isn't the target here
  22. after patch scrapper actually get +200 power from quickness, +15% damage while under swifttness stability and superspeed we all know flamethrower #2 is a 6cd blast finisher, so we can almost keep superspeed for 5 ppl all the time then, it will beat core condi since it uses tool line only give 10% boost from vigor and now holosmith get their toolbelt lock for overheat, it actually only gets few second burn from out mode and overheat, plus 15% buff from laser's edge which got nerf! damge aside,condi srapper also gets alot free barrier during fight, sustain can be very good vs coni holo or core !also free 30% quickness uptime, and F5 u can help down teammate! (sounds pretty good for a dps role!) so here is the build http://gw2skills.net/editor/?vdAQJAqancoC1ahlYB+ZB0ehF2iiu3P+n/rCzwDA8D3gAA-jxh0wAAOBAQV+BU9HzKBVv/AM9ABeAAkCg31AA-e(can't use the link, have to copy paste to see it) hope someone can try and see what's the number it can get ! don't give up hope guys !!!
  23. utility stuff that u mentaion " stuns/projectile deflection/projecting destroy/ Soft CC and evasion " is just another word of sustain for me the main goal here is easily keeping urself alive no matter what u do my build has good damage reduction source from protection, and good healing ability from passive heal and healing skill + water leap combo, also 3 condis clean /9s CDso there r no problem to keep myself alive, and don't forget medic gyro tool belt also provides protection to ally which is a damage reduction source similar with barrier gyro after I can keep myself alive, the second thing i need is Strong DPS to crash any enermy ASAPand to max out DPS output, grenade is the best slot skill choice which does not pair with alchemy, alchemy is for Eixlir B + U for 100% quickness uptimefirearms trait is also for DPS, 332 is the best DPS output of cause u can switch grenade to other uitility skill for better sustain if u want, but other things u choose just drag ur DPS downI don't like long long fight with trash mobs, they must die in 5s also, i can switch Elite skill for better counter, not stuck in mortal kit and lose ur steath or CC ability holo got very high DPS if group can provide 25 stack of might ,fury and quickness for u , but is very weak fight strong enermy like meta boss which can one hit KO u or even croud mobs with cc ability compare to scrapper this build shine bacause it can not only very strong for sustain, but also got pretty high DPS output when fight alone, plus the variety of elite skills for different counter to use, i got 14K DPS for AB boss down the hole after meta is over.
  24. i want to say something about rune of chronomancer, it's just not worth it to use ur slot skill for quickness only, i want to save heal skill when i need heal , or barrier gyro when huge damage may come out, not just for quickness...
  25. I also want to share my version of PVE open world scrapper Build :http://gw2skills.net/editor/?vdAQFASncoCVXhlYBmXBsehlJjCs6yuQi+vz7AX8ZOgAA-jBSBQBk7CAEYlOA4BAQk9HMjSwroMqv6A+r6PAA-ewith this build, u can very easily achieve 100% quickness uptime by only pair with elixir U and Applied Force 90.67% boon duration is perfect amount to reach 100% quickness uptime elixir U = (6 x 1.2 x 1.9067)/ 32 = 0.429+Applied Force = (3 x 1.9067) /10 = 0.572 1.0001 = 100% uptime for opening, just simply press elixir B + U, and u can get 14 stack of might immediately, so Applied Force is on in one second. plus every second grant 1 stack of might with stability, so 25 stack of might and 100% quickness uptime is a promise. u can also get perma swiftness which u still very need because u can't mount all the time when combat, fury and retaliationeven some nice vigor for extra favor for DPS i use grenade, it got super high DPS tool belt for trash mob clean, also grenade 2+4+5 for more DPS boost, especially when u pair hammer 2 with grenade 2, u just switch to grenade kit every time u use hammer 2 skill, that mean grenade 2 is ready too a big note: hammer 3 won't increase ur dps, so save it for leap combo in lighting and water field, so u can provide more cc or heal urself. also u got grenade for range attack, so u don't need poor mortal to waste ur useful elite slotwe have better skill for that! sneaky gyro for running around map without noticeelixir X for open world meta, u can CC the crap out of any BOSS, tool belt also provide 360 cc bar damagesupply crate for solo, this one can do like 4 second stun on the beginning 2s from drop + 2s from net turret over charge, tool belt skill med pack drop also a huge live saver, it heal for 7800! save me a lot of time with no doubt. for sustain protection is the key to alive, it can reduce 33% of damage which is way more than u can heal!! u got very high protection uptime(45% cover) just from medic gyro tool belt which also provide to u r ally, this is one of the reason i choice medic gyro over healing turret another source of protection is from Protection Injection, pair this trait with stability, u got no cc effect and free protection every time! almost every BOSS's big attack come with cc effect, this trait got u protection before u take damage, which ease a lot of damage when u accidentally mess up stability is the key to stand ur ground! u won't be hit down like 3 second and wait for death come to u Elixir U give u almost 14s stability, when Elixir U CD count down to 19s, u use Elixer B tool belt to extend it for another 9s!u can also got stability when u evade an attack for 7s u also got tons of way to heal ur self too! Compounding Chemicals heals little every time u grant boonBackpack Regenerator for better healing out put when u got ally who can give u regeneration and when use supply cratemedic gyro for best heal/s , 4560+460x5 area heal for ally / 20s = best skill! plus water field pair with hammer 3, it's insane of healing out put = 9460 / 20s, healing turret or elixir H can't even reach a bit, and don't forget the tool belt is super long water field too!! and it's not over yet! we also got hammer 4 for block and hammer 3 for evade!! with all the damage reduce from protection, no cc from stability, tons of healing from trait and medic gyro, block evade for hammer, it's really hard to mess up!! AND for the secret of this build , i use sigil of cleansing, to perfectly cover up the big flaw of no condition cleans skill of this build, so u don't even have to use any skill , u just switch to grenade or switch back to hammer, then u got 3 conditions done!! perfect for open world running! on/off mount also clean conditions!! for support rune can porvide 5 stack of might + fury + switfness to allyExilir B tool belt can provide 9s stability + 2 stack of mightmedic gyro too belt can provide 11.4s protectionmedic gyro for 2300 area healExilir U tool belt can area stun break and give superspeed i really enjoy this build, it can do everything, even DPS is really high, i can see my name on the DPS meter everytime!! even on top of it several times no kiddingespecially the 100% quickness uptime for open AB chest, harvest node, wood and weed etc... all the action can get done 50% faster !! what a wonderful world~ before it ends , i want to share a cheap food : Cup of Light-Roasted Coffee, it gives u quickness for 9s every time u got off mount, which make ur open world running life so much happier :) enjoy! thanks for watching ! hope u like this build like i do !
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