Jump to content
  • Sign Up

DreamyAbaddon.3265

Members
  • Posts

    320
  • Joined

  • Last visited

Posts posted by DreamyAbaddon.3265

  1. 4 hours ago, Astralporing.1957 said:

    Sounds like the description of gear progression trinity design games. Where the encounter, instead of being a skill challenge, is primarily a puzzle to be solved, and a gearcheck to be passed. And most of the "challenge" gets resolved before actual encounter by reading a guide and gearing up properly.

    Everything you just said here perfectly describes FF11 and reminded me why I quit that game for GW2.

    • Like 5
  2. No thank you OP...

    I don't want traditional roles in GW2. I like all classes being able to do damage, while taking control and being able to support themselves and their allies in their own unique ways. If I wanted the holy trinity I would go back to Final Fantasy MMO... I left that awful game for Guild Wars 2's unique approach to combat and open world exploration.

    I suggest you play other Final Fantasy / WoW clones if that's what you're looking for. We don't have another alternative like this game yet. If this game ever gets unplugged and we don't have a sequel, I'm done with the MMO genre for good.

    • Like 13
    • Thanks 1
    • Confused 2
  3. 17 minutes ago, SoulGuardian.6203 said:

    Thanks @DreamyAbaddon.3265

    Thank you so much.

    Anytime! ArenaNet is a great company and the devs really care about its players. You may know me by Rebecca Chamber in Queensdale if you hang out there. I've been helping newbies since 2012 so if you ever need help with the game or want some tips on gamepad layout, feel free to whisper me in game anytime!

    @Colin Johanson.8310 If you guys ever do decide to make an official gamepad support for GW2, please consider an option to toggle it off completely for some of us who prefer to continue using our third party app like Xpadder or Steam Input to prevent our existing Controller Keybinds from breaking. Been playing GW2 with my xbox controller using my keybinds on xpadder since 2012 beta and it would be terrible if my keybinds for the game suddenly become unplayble. You play the game one way for sooo long and get so used to it then suddenly need to change how you play would ruin the experience unintentionally. So I do hope if such a feature is being developed, a toggle off option would be baked into it in the menu so the game won't detect the gamepad even when plugged in to prevent conflicting keybindings.

     

    • Thanks 1
  4. Let me be the first to tell you this, you are 1000% safe to use third party apps to keybind whatever you want to a gamepad in GW2.
    I bought GW2 collector's edition back in 2012 with Rytlock Statue and continue to support the game and I played GW2 beta back in 2012 using a third party app called Xpadder which allowed me to fully play GW2 using my xbox controller. In fact, the first 30min of Beta weekend event 1, all I did was keybind everything to my controller with xpadder to make sure the game felt right to me on the xbox controller and I STILL use xpadder today since then to continue to play the game that way. I only use keyboard to type but gamepad for everything else.

    I talk about it in game and mentioned it in other posts on the official forums and I would be the 1st one banned if ArenaNet wanted too but yet, here I am, able to continue enjoying the game using my gamepad since 2012 and talking about using it in the official forums.

    You're fine... As long as you aren't botting or using third party app to let the game play for you, there is no issue with this.

    So have fun and game on!

    Tbh, I pray ArenaNet won't add official gamepad support in fear of their gamepad support may interfer with my already well established keybinds with Xpadder for my xbox controller layout.

    Edit: I'm also the guy who made Guild Wars 2 - Season 1 Movie on youtube back when Season 1 was unplayable and ArenaNet employees have seen my video previously and I am sure some already are aware that I use a gamepad to play this game. So if I'm okay, you'll be too.

    • Thanks 2
  5. On 5/3/2024 at 6:27 PM, cyberzombie.7348 said:

    As someone that uses IME I'm 100% on-board on this. There's random moments where I had to restart the game because I couldn't type anything in chat, due to it auto-switching to hiragana. Even switching back to alphanumeric kept me soft-locked from using chat.

    Ah yeah, this is indeed a problem. Really annoying when this happens to me too. 😔

    • Confused 1
  6. On 12/21/2023 at 7:31 PM, firedragon.8953 said:

    While this seems to make sense, it actually doesn't. People who speak Japanese in game just chat using romaji (English letters). Assuming none of the people who monitor (?) chat logs know Japanese, it makes little to no difference if it is using Japanese script or not. You can still call someone baka without calling them バカ if you know what I mean.

    As someone who runs/ran a bilingual Japanese-English guild, most of us just chatted using romaji in game. It's not great though because, yeah, Japanese has lots of homophones and without using kanji sometimes it's not so easy to understand, and reading romaji can just feel cumbersome. But, for the most part it's fine. For more important group activities (raids, etc.) we used used discord voice chat.

    So although I wouldn't be against Japanese IME support in game since I use the language often enough with guild members, etc., I'm pretty ambivalent to it, mainly because of current 3rd party options that allow communication.

    I know this is off topic but can you invite me to your guild and discord? I would love to play with other players who can speak or is learning to speak 日本語

    Always fun to make new friends too. ❤️ 

    • Like 1
  7. Imagine you can play an MMO and you are unable to use lowercase letters and spaces in with the characters used in English, but you CAN use capital letters.

    THISISWHATTYPINGKANJIONLYINJAPANESEFEELSLIKE -   "This is what typing Kanji only in Japanese feels like"

    If they enable Hiragana and Katakana, it would be complete!

    「ひらがな」と「カタカナ」お願いします。🙏 Please give us Hiragana & Katakana.

    • Like 1
    • Thanks 1
    • Confused 4
  8. I'm so glad to see this thread is still going!

    For those who don't understand, all I am asking is to allow players like me, to use Japanese characters in game chat so that we can communicate with friends who speak Japanese. I'm not asking for game translation or localization or anything like that.

    My character in game is Rebecca Chamber and I often study Japanese while helping newbs in Queensdale and wanna know what I do while I offer to help asnwer newbies questions in map chat? I study Japanese. And once in a while I may type Kanji (Chinese Characters) in game chat to show friends what character's I'm learning. But because the game doesn't allow me to use Hiragana and Katakana, I can't really properly type in Japanese since Japanese cannot use Chinese Characters alone. If I had this ability, me and anyone else who is able to use Japanese would be happy to communicate with each other while playing together.

    GW2 is my home, and I only wish for ArenaNet to enable Hiragana and Katakana so I can communicate with friends since Chinese Characters already work.

    • Like 2
    • Confused 2
  9. GW3 as a single player game wouldn't hurt GW2 as an MMORPG.

    Look at the Final Fantasy Franchise... FF11 and FF14 are two MMOs Square Enix maintained while they continue making great single player games like FF15 and now FF16. The single player games aren't getting people to leave the MMO games since they are not the same genre. GW3 as an MMO would be a mistake but as a Single player would be great way to bring in new blood to the franchise who may even look at getting into the MMO GW2

    • Like 1
  10. 8 minutes ago, starlinvf.1358 said:

    I'm gonna go out on a limb and say that a single player game will NOT work within the Guildwars universe.  And this is largely to do with the lore itself.   Guildwars thematically has largely been about people coming to together to solve a big problem.  The Lore actually does not like the idea of a singular chosen one.  Whenever a single person tried to solve a big problem, they either made the problem worse, or invented a whole new problem that everyone else now has to deal with. (And I extend this idea into everything involving Aurene, dating all the way back to Kaithe taking the Egg) Even in GW1, it was heavily implied that you were part of a diverse group of heroes who banded together to stop an existential threat.  In GW2, that was the premise of the entire 2nd and 3rd acts; with at least half the options in the first act being about leadership and cooperation.  

    To make a single player campaign in the way modern players expect things (aka straight up power fantasy), you'd end up being the villain with how this universe treats powerful independents.  Even the OG Best Dude of Tyria's History, ended up causing not only one of the single biggest disasters, but set the stage for all subsequent major magical disasters.  His name was Abbadon.  And he gave the people of Tyria the gift of Magic.  

    I have to strongly disagree. Hear me out:
    The GW2 universe is like any universe; StarWars, StarTrek, whatever. It's just the lore and world and races we use. Meanwhile, the writers of the game can choose a race and character they want to tell a story of and make a compelling story about that character in this world. The story wouldn't have to be about the world itself but the characters and their relationships and struggles. All you need is motivation, flaws, and how the main char will overcome their flaws and deal with obsticles to reach the climax and achieve their goals for a satisfying ending. Everything else about the world is extra. Seeing how the other races interact in the future and stuff. There can be tons of great side missions too like in Mass Effect games or Starfield or even Fallout games. Side missions could be the bread and butter of Guild Wars 3 were you get to know the characters in other planets and solve their problems. Making new friends and enemies along the way.

    I love to see how the Mists can be used as a worm hole to travel longer distance using space ships

    Something like a WarpDrive but call it the MistDrive using modern tech to travel through mists to reach other solar systems or galaxies faster. Waypoints can be Space Stations too.

    • Confused 2
    • Sad 1
  11. 17 hours ago, Batalix.2873 said:

    I've been saying this for a few years:

    GW3 will be an action adventure game. We have seen too many hotbar MMOs try to conform themselves to simpler action-style spatial combat and simpler gamepad layouts(to massive commercial success) for this not to happen. That is just where the potential market is; a very large casual consumer-base that doesn't want to micromanage too many complicated subsystems.

    And GW3 will very likely be a sci-fi fantasy spin on the genre. The time jump conceit was an extremely successful way of both expanding/opening up the lore while having a lot of material to reuse/rework. Assuredly they are tempted to do this again, because it would be very resource conservative to reimagine old places/characters instead of designing totally new places. Also the only remaining major mysteries in the game are fractals and Orr, both of which would lean very comfortably into a sci fi setting. Other pros of going sci-fi GW:

    1 - GW1 was very traditional high fantasy and GW2 has been very "industrial/modern" (generally, the Asura and Cantha are on the brink of technological breakthroughs but most of GW2 has been defined by the Charr/Dredge, the steampunk Pact and jungle airship fleet, the Amnoon oil, the Dwarven furnaces, etc.). Moving into futurism naturally opens up a lot more design space to have enough "new ideas" to sell to consumers without retrodding or obviating the old games.

     2 - It would accept globalization of Canthan/Asuran tech as a fact and basis for the next era, rather than "destroying everything with dragons" again. We already did the "post-apocalyptic world" thing in GW2, where the desert was Kralk'd/Joko'd, Kaineng was drowned and necro'd, and the north was politically insurrectioned. There really isn't any appeal to tearing down these cultures again internally when GW2 was that to GW1. Sci-fi allows us to move past apocolypse into Utopia, show all of these regions fully modernized, and introduce exterior threats from the stars and other dimensions rather than retrod dragons.

    3 - It would be a fantastic setup--if they put forth the resources to achieve it--to remaster/rework GW1 and GW2. The mists were a mysterious part of lore in GW1. We were experimenting with how to traverse them and re-experience past events in GW2. If the technology is fully realized in GW3, we could have diagetic reasons for cross-play between GW1 and GW2, where you could bring characters and/or skins back and forth between them. It would solve the issue so many games have of splitting their playerbases with new releases, by building a more robust version of Hall of Monuments that sustains continued player interaction across the history of Tyria.

    I do think GW3 will have MMO elements like you state, but you are spot on that if they are developing it, it is going to lean heavily into single-player campaigns and action combat.

    NOW, all that said...given how much the current design team is myopically destroying everything solid and good about GW2, I highly doubt that (a) they would design GW3 in a manner any way complementary to and respectful of GW2, and (b) that they have even a fraction of this sort of vision planned for GW3.

     

    Man you are making me want to hire a Concept Artist to make Tyria 5,000 years in the future with all the main races becoming space traveling species and get art made for it plus art made to show case what places like Divinity's Reach, Black Citadel, Lions Arch and Metric Province would look like.

    Tbh I think I can imagine Lions Arch being were the Space Elevator would be located for all races using Cantha + Asura tech and I can totally see Charr + Asura tech being used for Battle Spaceships and Cantha + Asura tech used for Space Stations. Omg I will DIE to see this become a real game using the latest game engine!!! 

    • Like 1
    • Confused 3
  12. 6 minutes ago, illuminati.8453 said:

    I don't think companies really make sequels to MMOs, so if there is a Guild Wars 3 it will most likely not be an MMO. 

    Yeah, I don't want another MMO. Single player Action RPG Space Adventure in Guild Wars universe would be epic tho! It's a great way to take a break from MMO and stay invested in the world. GW2 can tell the story of Tyria the planet and GW3 can take the stories beyond the Tyrian planet. So many cool stories can be told with new protagonist and I love to see how each race evolved in culture and technology and magic development from that era.

    What would be so cool would be if Tyria was the only planet that has Magic and we introduce the concept of Magic to other creatures we meet in other planets. Human Earthlings meeting Tyrian Humans would be such an interesting interaction were Humans from Earth don't believe in magic, only science and tech and Tyrian Humans introduce them to magic with tech.

    • Confused 2
    • Sad 1
  13. 6 minutes ago, Erich.1783 said:

    I would say they would be better off just making a new game and not attaching the Guild Wars name to it.  If that is done too many people who have some investment in GW will be turned off by it.  A better option, I would think, would be to advertise (something Anet is very bad at) that the game is from the creators of GW, but is a completely different game.  There have been many examples of developers trying to leverage the name of an existing IP and ending up alienating the existing fans, while simultaneously turning off people who are not fans, or actively dislike, that IP.

    I don't want another generic space adventure game tho. I want to see Humans, Charr, Sylvari, Norn and Asura going on a Space Adventure specifically in a time period were Tyrian races making new friends and foes in other planets with something that threatens all of the universe that they must stop. I want Guild Wars universe to expand beyond the planet.

    I quickly put this together in photoshop as a concept:

    https://cdn.discordapp.com/attachments/1174122869865848977/1220864553957457960/2024-03-22_153721.png?ex=66107db8&is=65fe08b8&hm=011d2ccc2bc610823737de5294636f96e6fa516b953b16c66d602c3554932ea4&

    • Haha 1
    • Confused 4
  14. 45 minutes ago, enigmatic.3576 said:

    If they do make a GW3, it would have to be a much smaller game that way their team has the capacity to support in in its entirety.  Something like GW2 is just too big for the existing team.

    I agree. I was thinking mostly single player action rpg space adventure like Mass Effect. It could just be 1 protagonist, 1 class, in a huge space advanture using Guild Wars lore 5,000 years later after GW2.

    • Confused 3
    • Sad 1
  15. I see your point. I guess part of that idea came from Sonic Adventure 2 where you play Knockles for treasure hunting, Sonic for speed platforming, and Tails for mech battles. I enjoyed every single one in that game and I was thinking Anet could do something like that for GW3?

    Asuran Engineer could be a Mech battle gameplay similar to Armored Core

    Human Warrior could be similar to Devil May Cry's hack and slash

    Charr Deadeye could be like your first person shooter (Halo with sniper and rocket launcher with pistols gameplay)

    Sylvari Mesmer could be similar to the game Brothers: A Tale of Two Sons which is a Jumping puzzle game were you can control the main char and clone at the same time to get through obsticals.

    And eventually these 4 characters team up in the story and become a crew. You can customize your ship too. 

    I honestly love the idea of Guild Wars expanding to Space. I love Tyria but I want to see these characters and classes go beyond this planet. It has a lot of potential.

    Maybe the 3rd game could be 1 class, 4th game could be another class, and 5th game could be another class, etc.

    So each game is different and unique and expands the universe and lore. I'd love that too. You don't have to have all the classes and race playable for 1 game. But Mass Effect 1 does have multiple class choices so maybe you can? Idk

     

     

    • Confused 3
    • Sad 1
  16. GW1 is a coop RPG game.

    GW2 is an MMO RPG game.

    GW3 could be a single player action story driven rpg game with optional 4 player coop mode.

    I think if they do a GW3 it should be 5,000 years into the future, taking place in Space. Think Mass Effect but with Guild Wars lore. Humans, Asura, Sylvari, Charr and Norn become space traveling species who travel new planets and make new friends and foes and the ultimate bad guy could be something like the Dragon Void that lives inside the black hole and who's goal is to rip through time/space until nothing is left. The Tyrian Species + other alien species from other planets must come together, bring new technology and magic to take down the ultimate threat to all existence.

    This is just an idea. I love to see Humans from Tyria rediscover their ancestors when traveling to earth for the first time, interacting with human earthlings. I want to see how much Human Earthlings advanced compared to Human Tyrians. I love to see what Asuras discover and I want to see how other alien life interact with the Sylvari with their weird biology. 
    The possibilities is endless!

    An action adventure RPG with guns and space battleships with sword and magic, would be like Star Wars but in the guild wars universe! The possible alien creatures from other planets and different evolution of fighting styles in this universe would be just epic!

    I guess it could kinda be similar to GW1 where the cities or space stations orbiting the planets you travel are hubs you can meet with other players and outside that, you have instances for you and your party to travel around the planet, doing countless of missions and traveling with your party using your own personal space ship, to another planet and being able to decorate your interior and exterior of your ship and more.

    Engineer playstyle could be like a 3rd person shooter.

    Warrior playstyle could be hack and slash.

    Deadeye could be first person shooter playstyle.

    Mesmer playstyle could be puzzles playstyles with light platforming.

    I would LOVE to see Guild Wars franchise to extend beyond an MMORPG and COORPG.

    Seeing my favorite franchise extend to other genres and expand the universe and lore would just be so freakin cool. ❤️

    I don't want Gw3 to be an MMO because I don't want people to leave GW2 for GW3. So to make GW2 relevant, GW3 should be a different type of game imo. A single player action adventure rpg game with optional 4 player coop.

    I just wanted to share some of my ideas. What ideas do you guys have? Please share your thoughts and ideas too! What would you like GW3 to be and why?
    😊Let's hear them.

    Here is my concept Art of Guild Wars 3: Final Frontier I put together:
    https://i.imgur.com/eoCfl2k.png

     

    • Like 1
    • Haha 2
    • Confused 30
    • Sad 1
  17. The new Rox Voice doesn't sound right compared to the original. Any possibility to bring back the original actress to record the new voice over lines and retire the character? The new Rox's voice just sounds dumb and out of character. The original has a soft voice and tone that I loved were as the new Rox voice actress is more rough and doesn't match her personality in my opinion. I guess it's just hard for me to accept this new voice is hers after so many years knowing Rox in game stories.

    • Like 1
    • Confused 1
  18. 25 minutes ago, mitri.3842 said:

    Good question! Im not a gw2 dev so if you want my layman's opinion:

    things always changed in this game, 10 years ago the game was supposed to have no expansions and live of off the living world system. Years ago we had semi-regular raid releases. Dungeons were the end game content. But ever since the game launched our character was whenever it was possible referred by their title, not necessarily he/she. Valiant, Gladium, Hero, Commander etc and now Wayfinder. If ya have a bone to pick with devs de-gendering your character then you could've said so 10 years ago.

    I do see your point and I respect your opinion. I do agree that Online games do change over the years. Sometimes things don't work out as originally planned so a change is necessary but not all changes are good changes which is why LS1 didn't work out so they had to go back to a format that does work by making the story static and accessible to all players regardless when someone joined the game with LS2 and beyond that way people don't end up missing out. They also had to remake LS1 so that it became playable again since it proved that people wanted to experience that part of the story in game because of the story gap.

    As for the story of our characters, our titles changed during story progression made sense too. For example, we started off as Hero of Shamore because of the act we did during centaur attack. A title that was earned. Then we progressed to becoming an Initiative when joining the Order of Wispers as a newbie, and eventually started Pact with the other orders and became the Commander of the Pact to take down Elder Dragons. Then we had other nicknames like God Slayer for killing you know who, and Dragon Slayer for killing the elder dragons from our past actions. All these nicknames / titles were something we earned during our story progression and made sense and didn't take us away from our immersion. The only title that felt forced or wasn't really clear to me is Wayfinder? I feel like I just got called that out of random? Would be nice to have a more clear story progression to show how that title was earned in the story and how it fits to my character's unique role in the story. Like perhaps they could add a story instance were they explain this title or role and how my character accepts it or something? That would be a nice addition cause I don't really have a clue how I became the Wayfinder or what this role actually means.

    Also, I'd like to add that changing ranks / title / nicknames for my character based on what he/she achieved is not the same feeling as when my gender suddenly just turns non-binary since it takes me out of immersion. It's like my female characters all of the sudden isn't female anymore or my male characters aren't male anymore. Like it makes no sense and breaks the immersion for me. So this is why I really dislike the They/Them pronouns being used by npcs to identify my characters. I like playing the game's story because I want to immerse in it. Gaming is all about immersion in my opinion. It's why I like playing them. So this is why I have a big problem with this personally. A change that takes you away from your immersion isn't really a good change for the player.

    • Like 4
    • Thanks 3
    • Confused 1
  19. 11 minutes ago, mitri.3842 said:

    just to throw few cents to this; using they them pronouns for the commander is “keeping things simple”, like it or not.  it cuts down on additional voice lines that otherwise would have to be recorded every time a npc refers to our character by he or she. 

    Oh, I totally get that it cuts down on cost for additional voice lines. But as a player who wants to enjoy the story, I am less concerned about the cost and prefer they spend extra to keep the traditional pronouns for player characters to keep us immersed. Sudden changes on my character's pronouns makes it more complicated to follow the story and takes away the immersion. I want to be immersed when I play a game not be taken out of immersion. Making a game is always more complicated than playing a game so as long as the game is more simple to play and the story is simple to follow, it's worth the extra effort and cost for developers to stick to traditional pronouns for player characters.

     

    • Like 7
    • Thanks 1
    • Confused 3
  20. The biggest issue I have is the They/Them pronouns being used on my character. I don't mind it on Yao but my female characters are female. The NPCs should refer to me as She/Her. Same with my male characters: He/Him. It really takes my immersion away when characters are using the incorrect pronouns of my characters who are already well established. I really wish this doesn't happen again tbh.

    If you want to use non-binary pronouns that's fine for some NPCs I guess. But let's focus more on the Story and less on that stuff. I don't want to memorize 100s of different genders just to enjoy the story of the game. Sometimes just keeping things simple provides a better experience. I want to be immersed so sticking to traditional character pronouns for the story would be preferable.

    • Like 9
    • Thanks 5
    • Confused 6
×
×
  • Create New...