Perhaps the extensive underworld/water portion of the test zone is designed to lean more towards tribulation style jumping to get to the third and final chest. the mechanics and precision jumping are not an issue but the marathon required to get back to the insta fail portion makes learning from ur mistakes difficult. Its a good 3 or 4 minutes of running and jumping to get back to the narrow beam portion over the abyss. I'm a big fan of trib zone and SAB in general! I would pay for this to be a separate game lol. But one of the things i hate about overworld JPs is their lack of ability to save progress. I love SAB for that. Even in trib mode with the balloon/cloud concept progress towards the end goal, no matter how insanely hard, is accumulated and it works VERY well. I hope that marathon insta fail precision jump part gets some checkpoints for next year. Its been great playing something new. Thanks ANET!
Klara