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Super Hayes.6890

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Posts posted by Super Hayes.6890

  1. 2 minutes ago, Sobx.1758 said:

    It's like people who have read "many of the relics will be inspired by current runes" started claiming that "anet lead us to believe they'll add all rune effects as relics"ย  -I mean... I'm convinced they didn't. Words have meaning and if someone chooses to substitute devs' wording with their own to then expect what wasn't promised... How is this on anybody else?ย  ๐Ÿ˜…ย 

    Anyways, OP you were free to expect whatever you wanted, I guess I just didn't (and still don't) see what you did.

    Does anyone know if a relic was added by chance?... asking for a friend ๐Ÿ˜ถ

    • Haha 1
  2. 1 minute ago, Sobx.1758 said:

    The real question is: why did you suddenly "wait for the halloween all year" if nothing really gave us a hint (even moreso a year ago) that anything -outside of the typical annual armor part skin- new will be added?

    You're not new, we know annual events are mostly repetaed annual events. I don't understand why you're so surprised about anything here, did I miss any "we're adding a lot of new stuff to our annual events!" announcement?

    This says it better than I did lol

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  3. Just now, Sobx.1758 said:

    You see "balance patch" as strictly changing traits and skills, meanwhile "balance change" also relates to the change of effects (6th rune effect) in light of implemented system changes which not only buffed some of the runes (by adding more stats to them), but also allowed to mix stats with effects. Yes, it is part of balancing the game and available effects the players can use.

    Why are you so determined to change my mind? What is in it for you? You are riding hard on the concept of balance. Fine, let them tell us they did it for balance then. The lack of any reason is the problem as this negatively impacted some of the player base. Admittedly, I can't say how much of the player base with any certainty. There's clearly a backlash on the forums, whatever that is worth. Regardless, you don't seem interested in allowing differing stances on this issue.

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  4. The amount of missing effects is jarring to put it bluntly. Not sure why it is a problem for me to feel this way ๐Ÿค” I still play the game. I still enjoy it. I have several characters I would have built differently or not at all knowing certain effects were going away. I would greatly appreciate hearing the reasons for these changes and, yes, would like to know what additional affects will be returning and when. There really isn't a great reason to be secretive about these changes ๐Ÿคทโ€โ™‚๏ธ Yes, it is a poor way to treat your players. Taking things with no reason given is not great for trust. They can do what they want, it is their game, but this type of behavior makes me hesitate about my future with the game. I hope they are more transparent moving forward with changes this impactful.

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  5. 13 hours ago, Sobx.1758 said:

    How does this currently influence your gameplay though? We'll see what the new relics are when we get them -and they already told us when they're adding more. Pick the current best/most interesting option and play with that. Then play with potentially new builds when there will be more options added to the game.

    What's with these "I need to know now!" threads?

    I stand by my statement. "Not a great way to treat the player base." It doesn't matter how it currently influences my gameplay. Obviously we keep moving forward ๐Ÿคจ Never said that I needed to know at all. My statement is about how it felt.

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