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Timmychem.9743

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Everything posted by Timmychem.9743

  1. This is still an issue. After accepting a match from the queue and selecting the map, the next screen change boots me out to the character select screen. Some of my friends experience a full game crash. Then, upon logging back in, you will receive the "cannot connect to login server" error. Pressing OK allows you to pick a different character and play in PVE or WVW, but in PVP, it will say "Match in Progress." After the time limit of a match, it will go away, and you can attempt again. It is happening randomly. I can usually get 1 - 3 matches in before this happens. I do not see any mention of this in any of the logs this week, please let us know you are aware of the issue. With a short 3v3 season, we really are struggling with this issue.
  2. I agree with them wanting (and needing) money, but making the skins only available as part of a pack of 4 items is ridiculous. Just sell a Mythic Weapon skin box for 800 gems and I'd be tempted to buy the whole set. They are gorgeous! Or, do what you've always done - lock them behind Black Lion tickets like the other collections, which has the same effect (people buy gems to buy keys to get Black Lion Tickets and scraps. I have no problem monetizing such gorgeous skins, but the way in which you have done it is likely going to net you LESS money than if we could obtain the skins as we do most others...
  3. Following the 8/28/18 update/patch, I noticed the following issue. After entering any unranked PVP map (all of them I have been in), there is a layer order issue with the party/team UI. I see that on 8/28/18, a modification was made to the party UI for fractals, "Party UI in fractals will now show agony resistance instead of Mastery level," and I wonder if there were unintended/unexpected consequences. As you will see in the screenshots, the icon for the class is sometimes ON TOP of the character name. It does not seem consistent. The black background of the icon masks the first 1-2 letters of the character name. Visually, it looks to be a layer order issue. There is no problem with play given this observation, it's purely visual but it did not use to be this way so I wanted to point it out to you. Thank you as always! I have uploaded screenshots to Imgur. There are three that show the same behavior I describe:https://imgur.com/hAGe0iihttps://imgur.com/chirrg3https://imgur.com/AAzPXxW
  4. My friends (and Guildies) often chat about what we wish we had. Whether the following items become integrated into a collection, achievement, or outright purchasable at the TP, we think they would be a very welcomed addition: 1) A home instance bookshelf. All the of the books you collect in this game take up a lot of space, if you are nostalgic and enjoy reading them from time to time. But when faced with precious bank slots, completed books are often destroyed. Why not offer a reasonably priced bookshelf - 600 gems maybe - that is delivered to your home instance. Interact with the bookshelf to store books there, both incomplete and complete. Maybe even add a "Master Librarian" achievement, granting APs for each tier of book storage you achieve. 2) Account-Bound Goods Converter. There are a whole lot of items that are account bound, yet are rarely (if ever) used. For example: Total Makeover Kits, Hair-Style Kits, Name Change Contract, select weapons, select armor, Black Lion salvage kits, tonics, boosters, etc. Why not offer a tool (perhaps like the Ley-Energy Matter Converter) that allows you to exchange a collection of account bound goods for something else. With the advent of permanent (or endless) items, many of these items become useless, yet you continue to get them. For example, I pleased the RNG gods and received a Permanent Self-Style Hair Kit from a BL chest. Now, every time I get a single use Self-Style Hair Kit, I feel cheated...I don't need single uses, and since they are account bound, what in the world can I do with them other than destroy them. Feels like a waste when, especially when I routinely get these from BL chests. In any case, similar to my first response, this is an optional inventory space saver and it can bring value back to seemingly worthless items. 3) Tonic Eater. I get it. Some people like tonics. I don't mind playing some costime brawl here and there, but why on earth are so many of these tonics account bound? They feel really cheap, especially when they are given as achievement or collection rewards. Basically, they are just fun items that are not interesting to many. I have been playing for a long time, but still, here is the complete list of tonics I have just eating up precious space in my bank (I have already deleted some): Endless Mystery Tonic (similar issue as with the Permanent Hair-Style Contract - when you have an endless, what's the point of single use versions??), 55 Mystery Tonics, Endless Mystery Tonic (different icon), Endless Skritt Burglar Tonic, Endless Gift Box Tonic, Endless Princess Doll Tonic, 2 Endless Mystery Tonics (yet a different icon), and 4 Endless Elemental Tonic Boxes. I simply delete all those from Wintersday and other festivals. All of these are Account bound. What in the world do I need with multiple endless mystery tonics? A tonic eater can consume these in exchange for something else. OR, as an alternative, use the Tonic eater to add one transformation to a master endless tonic. For example, use the Tonic Eater to add the Princess Doll option to (one of the) Endless Mystery Tonics? Last alternative is to add a "tonics" tab to the account-bood goods converter, mentioned above. 4) It was previously mentioned in this thread, but a boost wallet would be excellent. I don't think this needs further explanation. 5) Additional unlimited use harvesting tool sets that offer additional chances of extra swings or items with each use, like the Unbound Magic Tools (which are epic, by the way!). You could offer "Silverwastes" tools that harvest bandit crests with use, "Drytop" tools that harvest geodes with use, HoT tools that give appropriate map currencies with each use, PoF tools that do the same, etc. That's what I have for now. I consider each of these items to be luxury items. I don't see a problem with making them purchasable only. Anet has to have cash flow, right? And none of these offer any specific advantages, other than storage convenience. You may sell fewer inventory or bank slots, but you will give players a bit more freedom...at a cost. Thanks for posts like this Gaile!
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