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Vagrant.7206

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Posts posted by Vagrant.7206

  1. @"AngelLovesFredrik.6741" said:Holo will still be insanely strong. The radius decrease on pf5 won't do anything. They need to cut deeper. Heat therapy, combo finishers, cooldowns and kinetic battery/ static discharge interactions with forge.

    • The radius decrease on PF5 is pretty substantial. Remember basic algebra -- A = pi x r^2. In this case r^2 will go from 360,000 in square area to only 90,000 in square area. And because the radius is also vertical, that means a reduction there too. I'm sure somebody less lazy than me can look up the volume calculation. Oh, Google, you fantastic.
    • I'm fine cutting heat therapy. It's pretty OP, because it's a free heal on top of the normal heal.
    • Uhh... cutting combo finishers? That hurts everyone, not just engineers. Combos are not the biggest problem.
    • Kinetic battery might need some adjustment. Cool with that
    • Static discharge is pretty weak right now.
  2. @Widmo.3186 said:

    @Iozeph.5617 said:Then PoF came, with what? Healing machine with boonspam (FB), handicapped to infinity (Spellbroken), imbagon of healing, damage and utility (Holo), boonspam or pewpew fiesta (SB), easy permastealth with oneshot out of stealth possibility without counterplay (DE), evade machine (Weaver), evade machine but also condi spam and spamming skills during evade sate (Mirage), condi and barrier AoE spam (Scourge) and also Renegade.

    Thats how it looks to me when I think about core specs, HoT and PoF. After several nerfs imo what needs tuning down atm is Holo and condi teef. Rest (if exist) are minor issues that can wait. Might be just my opinion, but what made balance really weird and caused it to go wrong way was PoF.

    I know everyone sees the past through rose-tinted glasses, but HoT and Core had their balance problems too. The leadup to HoT standardized a lot of things, but also messed up a lot of builds too. There's never been a time with perfect balance, although I say right before HoT may have had the closest we've come to true balance.

  3. @XenoSpyro.1780 said:

    @Vagrant.7206 said:I'm not saying TF2 invented rocket jumping.

    @Vagrant.7206 said:from TF2.--- snip

    Really? Do you need me to explain the preposition "from" and its many different uses and connotations? Or are you that committed to trying to insinuate something about me? Feel free to keep playing obtuse if you'd like, but I'm not interested in playing semantics games.

    As I said, the developers clearly took inspiration from TF2, including rocket jumping. That does not mean it's the origin of rocket jumping.

  4. @MrForz.1953 said:

    @"Undo.5091" said:I think it’s because there hasn’t been a frandly engineer to help everyone out.

    Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy.

    I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind?

    His whole point was just to say frandly. I'm feeling a bit old now.

  5. @XenoSpyro.1780 said:

    @"Vagrant.7206" said:
    • Jump shot is a reference to Rocket jumping from TF2.Imagine being the guy that thinks TF2 invented Rocket Jumping. How embarrassing.

    The devs admitted a lot of core engineer design was inspired by TF2. It's pretty obvious how -- some of the dialogue lines your character says are direct references ("Dispenser's up!" and Rocket Turret) and indirect references (flamethrower kit, bomb kit/grenade kit, jump shot, juggernaut, e-gun shooting needles, etc). There's so much overlap that only a few TF2 classes aren't smushed into engineer -- namely spy, scout, and sniper.

    I'm not saying TF2 invented rocket jumping. Don't blame me if you misread what I said. I played TF1 and Unreal Tournament long before I played TF2. I also played Quake before that.

    @SoulGuardian.6203 said:

    @"Vagrant.7206" said:
    • Jump shot is a reference to Rocket jumping from TF2.Imagine being the guy that thinks TF2 invented Rocket Jumping. ?How embarrassing.?

    ?TF2 isn't even an ANet game, from what I read in Wikipedia.Wouldn't they do references to their own games?

    Guild Wars, as a series, has always included references to other pop culture. Sometimes it's internally referenced (IE Isaiah's Balance, Purity of Purpose), sometimes it's externally referenced ("For Great Justice!", Rodgort (Trogdor spelled backwards))

  6. @praqtos.9035 said:

    @"Vagrant.7206" said:

    But you can't claim that holosmith hasn't seen serious nerfs when it has. That's either cherrypicking or ignorance.Ignorance its to believe it had serious nerfs since the lay offs, it had only or 2 nerfs that I could call "serious", everything else is nothing worth mentioning/flag as "serious". I dont even understand why u clinging to it so hard, it was nerfed year ago so they should leave it alone for another year?

    You could apply the same thing you said to chrono, mirage, scourge, or firebrand nerfs. Still doesn't make it less cherry-picking or ignorance.

  7. Kill shot warriors have been around for a while as meme builds. They are usually successful the first time in a fight, and then immediately everyone knows how to deal with them.

    If I get killed by a kill-shot warrior once, I know to focus on them immediately in a fight. They're super easy to counter once you know what's going on.

  8. @Angel.3916 said:Been playing for hours. Scrapper defense is useless.

    Honestly the best thing they can do for scrapper is give scrapper more support, boon sharing, utility, and healing to allies.

    I am making a scrapper and for WvW they are nice cleansing healers. But man their tankiness sucks. Their damage is ok.

    Support scrapper would be the best viable build you could go. That or healer scrapper.

    Agreed. I got more use out of healing scrapper in all game modes than I ever have for an offensively-oriented scrapper.

  9. @praqtos.9035 said:

    @H a z Z y.1762 said:In comparison to other classes:

    I think holographic shockwave is on too low of a cd. I also think elixer U gives too many seconds of quickness and stability.

    Edit: perhaps a fair nerf would be to decrease the cooldown on elixer u but also decrease the quickness and stab time.

    That would be a buff, mate. Elixir U is also a stunbreak. Doing the opposite would actually be a nerf.

    Hyperbole, AWAYYYYY.

    Seriously though, every time the subject of holo comes up, you chime in. Then I chime in. Then we circle around the same tired old arguments. You claim that holo hasn't seen any major nerfs. I point out several substantial nerfs to damage and sustain. You claim healing turret is the best heal in the game. I point out that Heat Therapy is the problem. You claim that "There's too much stability" and almost everyone points out that you can just avoid corona burst to prevent the majority of stability holo has access to (don't even need to dodge, just range or kite).

    Can we just stop circling around the same tired arguments?You only pretend*.Its kinda ridiculous "we shouldnt nerf holo because year ago it had some nerfs", I had a good laugh.HT isnt the main issue, its part of it. HT alone wont stop them from spamming forge with low cds carelessly, the amount of passives to help them as well.I get that you want such nerf that wont affect real issues so it be OP still, pretty obvious, talking with such people is pointless, so I wont.

    This is what we call "
    ." I pointed out several places where your anger was misguidedYou clearly took your points out of nowhere and pretend I "claimed" something that I didnt (but its common complaints and problems of holo), help me out, how does it called and which logicall fallacy it is ?I pointed out that "HT" nerf alone wont change almost anything, you are not worth to argue with, clearly biased, I'd rather talk to Chaith, he is aware that holo is broken and suggested really good changes. I'm done with you.

    I literally agree with all of Chaith's proposed changes too. I just think you're being unreasonable about certain things.

    Also:

    I (@Vagrant.7206) QUITE LITERALLY SAID:

    @mortrialus.3062 said:And 2 years of joke nerfs to Holosmith compared to 2 years of very serious nerfs towards every other profession has left us in a meta where Holosmith is widely agreed to be the best build in ranked right now. You go watch someone like Vallun and see him game after game in platinum with 30%-60% holosmith representation. 40% Holosmith representation a frequent occurrence.

    Look, I'm not saying that holosmith isn't powerful. Hell, I know it is. I win most duels, and I can generally influence teamfights in my favor.

    As far as meta elite specs go in PvP, it's up there alongside scourge, mirage, and firebrand. But depending on the matchup, player skill, and terrain, it's difficult to claim it's particularly OP against those particular elite specs. It's definitely OP vs. the elite specs I didn't mention, but so are the ones I mentioned. A lot of the complaints I see amount to inexperience with how to deal with the class.

    But you can't claim that holosmith hasn't seen serious nerfs when it has. That's either cherrypicking or ignorance.

  10. @"Undo.5091" said:I think it’s because there hasn’t been a frandly engineer to help everyone out.

    Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy.

    I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind?

  11. @Irenio CalmonHuang.2048 said:Below are the current changes that we're looking at from the proposed set:

    Engineer

    • Sneak Gyro: Increase the cooldown of this ability from 45 to 60 seconds in WvW.
    • Corona Burst: The existing split from PvP of reduced might gain is brought to WvW. Reduced the damage of this ability by 20% in PvP and WvW.
    • Holographic Shockwave: Reduced range from 600 to 300.
    • Impact Savant: Reduce the vitality loss of this trait from 300 to 180. Unfortunately it doesn't look likely we'll be able to get this trait to work with conditions for the next balance update, but we'll keep investigating other options.
    • Detection Pulse: This skill returns as the toolbelt skill for Purge Gyro, replacing Chemical Field. Its radius is reduced from 1200 to 900 and its targeting is improved for large group situations so it can't fail where there are many nearby enemies and stealthed foes are slightly further away.
    • As mentioned before, the detection pulse makes neither thematic sense nor PvE sense for Purge Gyro. It would be smarter to attach it to function gyro, seeing as how the f-gyro is basically useless as-is (only 1k HP). Alternatively, make the poison field itself act as a reveal.
    • Please include condi damage in Impact Savant ASAP. As it stands, scrapper is pretty crappy in all game modes. An additional 1200 health is nice, but not going to do much by itself.
    • There are other changes to scrapper I'd recommend as part of an overall revision package. For example, the last major balance change practically eliminated the niche use that Scrapper had in high-PvE as a healer.
  12. @mortrialus.3062 said:

    @"Crab Fear.1624" said:I've been crossing my fingers about holo for almost 2 years now.

    Crossing them again hoping...

    Apparently you haven't read the last 2 years of patch notes, but you do you.

    Whereas Holosmith with holosmiths, the only two serious serious nerfs the elite specialization ever suffered that actually hindered it's performance and shifted the outcome in certain fights in a noticable way was the Minesweeper nerf and the Auto Elixir S nerf. Normally when Holosmith gets nerfed it's stuff like;

    You're right in that holosmith has been nerfed. Almost all of said nerfs are minor. Something like Blunderbuss respecting line of sight is not a noteworthy nerf. No longer being able to fire Net Shots in reverse is not a noteworthy nerf. Toss Elixir U no longer granting quickness is not a noteworthy nerf. Even Toolbelt Disable on Overheat is not a noteworthy nerf. These are all joke nerfs compared to what other classes have had.

    Forgetting a few things on your list?

    Oh, and holographic shockwave is going to get its radius cut in half too (see the WvW notes). I'm actually in favor of that, always thought the radius was ridiculous.

    And 2 years of joke nerfs to Holosmith compared to 2 years of very serious nerfs towards every other profession has left us in a meta where Holosmith is widely agreed to be the best build in ranked right now. You go watch someone like Vallun and see him game after game in platinum with 30%-60% holosmith representation. 40% Holosmith representation a frequent occurrence.

    Look, I'm not saying that holosmith isn't powerful. Hell, I know it is. I win most duels, and I can generally influence teamfights in my favor.

    As far as meta elite specs go in PvP, it's up there alongside scourge, mirage, and firebrand. But depending on the matchup, player skill, and terrain, it's difficult to claim it's particularly OP against those particular elite specs. It's definitely OP vs. the elite specs I didn't mention, but so are the ones I mentioned. A lot of the complaints I see amount to inexperience with how to deal with the class.

    But you can't claim that holosmith hasn't seen serious nerfs when it has. That's either cherrypicking or ignorance.

  13. Or just play in unranked/ranked until you start to learn the tells. I can't stand playing mesmer, but I know most of the tells by experience. It's not a bad thing to be new! Just don't play too seriously, or it may suck.

    Also, dodging will save your life, quite literally. Don't be afraid to stop exerting pressure -- sometimes it's better to not take a big hit than to keep exerting pressure.

  14. @DigiQWill.6378 said:

    @Trevor Boyer.6524 said:I am actually incredibly surprised that Memer is drawing more aggro in this poll than Engineer.

    Because mesmer is generally unfun to fight with its ability stealth, break targets, clones + distort, and general kitten-wittery. With engineer, most of the attacks are highly telegraphed, so even if you think they're OP, at least you know what happened.

    Seems like someone didn't want to learn how to fight against Mesmers when they actually were overperforming and broken XDMeanwhile, Warrior simply stomps all its 1v1s while having more passive sustain than any other class in minor traits without any trade-offs. Go figure.

    Oh, I learned the vast majority of their tells. I also generally win fights against them. I still think mesmer isn't fun to fight for the reasons I listed. Nothing to do with being overpowered or underpowered, it has everything to do with how frustrating they are to play against.

  15. @Dediggefedde.4961 said:Well, about tankiness:if you go full berserk + eagle-rune (or scholar) with shredder, bulwark and U (or B or S), take object-in-motion and applied force + firearms and explosions you have constantly 8k barrier Up. This works especially when a lot of mobs are there e.g. in META event maps. I had no problems in those maps. Even works with champs and soloing group-events somewhat, if some mobs are around. Also not really difficult to play. ^^

    In open world, where enemy's behavior is predictable and not a OHKO, yes, scrapper is pretty good. But it suffers badly in high end fractals and raids because its DPS is lackluster, and can easily get taken down by a spike of damage. This is nothing to say of WvW or PvP.

  16. @Widmo.3186 said:Why am I not surprised that bot is playing Mirage :)

    They're always going to choose the builds that require the least amount of thinking or reactions. As much as people complain about yolosmith, you do have to have decent reactions and decent timing to have the most impact. Bots lack a sense of timing and smart reactions.

    It wouldn't be surprising to see one playing a pre-nerf scrapper because it also doesn't require that much thought. But pre-nerf scrappers couldn't capture much either.

    @FOX.3582 said:

    @BadMed.3846 said:I had 2 bots in game today on my alt account and we lost 450-500. I'm amazed at how capable these bots are.It's ridiculous how common it's getting. I was doing placements so I've got no idea what tier it was.I really think that Anet needs to come out and accept this failure at least and show us some light to get this resolved.

    If you lost with a bot in the enemy team you deserved it.

    Not necessarily. I've seen bots in games in core GW2, and they tend to stack up together -- they actively zerg together. For players who like to go alone, this can be dangerous. But if you realize they're bots, you can pull them around the map and mitigate their threat, as the original clip shows. This is slightly harder in the older maps that had fewer jumping puzzles.

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