I wanted to point out this guy's post as he words it pretty accurately. It's not that anyone believes Arenanet employees are sitting back and having a good laugh while directly rigging matches by hand. When they say "It feels rigged" they are referring to whatever the algorithm is doing when it places us into a predetermined stature of winning or losing for that day, regardless of if you are peaking and breaking skill limits or maybe even playing a bit poorly. <- This isn't satisfying play and it makes it so actual player skill is taking a backseat to the algorithm's predetermination. This is frustrating and it does not feel good to play at all. Guild Wars 1 random arenas "that had absolutely no match making algorithm in place" felt like more balanced match making than Guild Wars 2 and it still does to this day. If the algorithm in Guild Wars 2 is having so many problems with a lower population, maybe it's time to consider removing it or heavily altering it's functions. Agreed with all of your posts. Unfortunately, all of that requires effort, resources, time and most importantly the ability to admit that you were wrong about something. Don't think Anet is willing to use/admit to any of those just yet.