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krzysiekb.8769

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  1. This might be news to you, but other MMOs try to make raiding the crux of end-game content, it's generally not hard to gear up for the lowest tiers of raiding in them (and straightforward) so other MMO players expect to be able to just jump right in. Some paths for selectable stat exotics and/or ascended gear actually aren't that bad but require knowledge that new players just don't tend to have. GW2 doesn't babysit you and in most cases it's a beautful thing, because you get to make money off of your OWN knowledge in some cases, perusing the wiki and experiencing the game. But for raids, it's freaking annoying. Some metas for gearing up require delving into old content too, which is also not straightforward. You can raid if you're new. You can raid with any stats and you don't need ascended gear at all for that. And you still can complete that content. But if you're new don't expect experienced groups to take you in. Each group expects to perform on certain level, so why would they accept someone who didn't even put effort into gearing properly? It still doesn't stop you from raiding. You can just put up your own LFG with whichever requirements you want. You don't need x LI and meta build to enter instance. Complaining on forums that players don't accept you in x content cuz they post some requirements is just wrong. Everyone is allowed to play however they want with whoever they want. If experienced group doesn't want to carry someone who just got into the game, it's their choice and there's nothing wrong with it.
  2. "I barely made an account but I'm unable to participate in "endgame content" right away, fix it!!" How is that an issue? Are you guys seriously complaining about it?
  3. And I knew that your kind of people will say my opinion is wrong only because your opinion is different. :) As for the quotes you used, read up carefully. I DID say there's no reason to reward for nothing. I DID NOT say that it does not already reward for nothing. To simplify it: Now it rewards for nothing, it should not. Here you go.
  4. I didn't say GW2 doesn't reward people for effort, it does. Reason for that, I guess, is the fact that game is built around casual community. The mere fact that anyone is able to complete raids or t4 fotm speaks for itself. So does the fact that all the resources seem to be going into story, living word, gemstore skins etc. I do understand that people like to be rewarded. That's why you get raid tokens for wiping, "Fractal God" for farming t1, and persimmon chests even if you're bronze rated in PvP with enough matches played. Easy loot drags casual community in, which we both know, is majority in GW2 at this point. IMO game shouldn't reward you for failing (even tho it does already). There's plenty of stuff people can make gold on in open world, without any effort but time, i.e. map completion - for some reason required to get legendary weapons. Plenty of other examples of how you can acquire pretty much anything in the game by doing open word or just farming. So, when it comes to very few "challenging" instances we have in the game, which would be raids, t4, and dungeons - Basically nothing you can get out of it, that average player can't:Dungeons - Let's be honest, anyone can complete them, especially with elite specs.T4 - You can aswell farm t1 or t2. Ofc there are CMs, but it's not like theres a timer or something on them, just log 3 scourges or whatever do people use nowadays and keep popping these mistlocks to reset cds and keep trying.Raids - Taking into consideration how broken elite specs are, how easily accessible boons are, how much dps/heals you can do without any effort really, most of raid bosses aren't anywhere close to being challenging. There's very few that can be a problem for an average player, but it's just few skins. You still can farm up LI without any major problems. And ofc, you get magnetite shards for nothing. Another, IMO(!!!) issue with GW2 is the fact, that during the past years Anet does everything to simplify the game. Look at boons, there was a time you had to respect field priority, be aware of blasting to get just might, not to speak of quickness. Nowadays, you'll have half the boons you need by just spamming dps rota, the boons will just pop passively. You'll get perma alac from just 1 person spamming 1 skill off cd. IMO, that's a big joke. There were also a lot of mechs you could use to gain advantage on other players, such as cancelling animations with weapon stow for dps gain, and stuff like that. which Anet slowly removes. Ofc some still are in game, but it's just leftovers. When it comes to boss mechanics, most of them are gone. Nowadays, 1-2 players can do basically as much dmg as a 5man group could back in the day, this alone allows you to skip at least half of the mechs in dungs/fotm. Talking about fotm - that pretty much turned into Player vs Instabilities. Boss damage is basically removed, look at volcano lastboss - it would almost 1shot you with an autoattack, nowadays it does what, 10% hp? Eventually you'll die to afflicted or something from the lava elems. That's the case with pretty much every fractal - simplified and changed in the manner that favors casual community - less dmg taken, less options, more passives. There's lots of other stuff I could write about, but no point. Taking all the above into consideration you can see Anet clearly designs game for the casual community. I don't say it's wrong. I have expressed my opinion on how once an amazing game turned into content-less chat simulator. I would love to see stuff that would be, in a way, exclusive for more PvE-dedicated part of the community. At this point, I don't really believe it will ever happen. Sadly. Ofc I still play GW2 myself, I still enjoy doing retro content and chatting with people I knew for years. So, to sum up, cuz I know barely anyone will read all that spam, IMO "challenging" content shouldn't reward for trying - it should be left as sth exclusive There's plenty of stuff that anyone can complete in GW2, and that grants you ton of loot.
  5. It is a request to getting rewarded for effort. The bigger you fail the less you get. Your outlook on the community and pve endgame is the real joke here and makes elitism a real argument. How about don't contribute to that? I feel you're one of these people. K so:I don't wanna do personal story, lemme farm lvl10 story 10 times and gimme lvl80 loot.I don't wanna farm 100% map completion, lemme do plains of ashford and afk for a while on others, where's my gift? There's absolutely no reason to reward people for effort. Not every content is meant to be completed by everyone. if someone can't manage, there should be no loot.
  6. I guess having community that expects to get rewarded for failing is one of the reasons this game has literally no challenging content and pve endgame is a meme.
  7. It's like gw2 has a lot of trashtier players with huge ego, esp in raids but happens in dungeons and fotm too. Just block them, there's nothing you can do to fix their mentality. If someone flames you in pve, it's usually really just his l2p issue. If someone is actually good, he shouldn't have issue with few ppl in party being new.1.block2.leave group3.find new one without brain damaged people4.enjoy game5.profit
  8. Ooze puzzles: find out which skills/utils you can use to reflect or block projectiles, if you are 3 or more ppl just spam that, you don't need to use brain at all really we got elite specs, spam spam and you can ignore elementals.either split into 2 groups or have 1 person agro oozes and the rest do the elems. ( ) - if you agro both oozes solo just follow this route. Yes potato quality.idk profitAmazing great design puzzles with holo: invuln yourself so you can afk walk onto platforms without being bothered by mechanicshave the person on doors use 1500 range or 1200 range with explosion like ele's fireball to agro the holo. U can precast attack before the holo spawns and hit it just as it appears, it won't agro anyone and go straight to the guy at doors. If not, you can have person on the platform where holo spawns stealth himself, then it's free. One could say "but how do i stealth!? I'm not thief!", luckily it's almost 2020 and every class can be immortal thief, mesmer and cc bot at once so it shouldn't be a problem!ez win no?Good luck man!
  9. There's a bunch of instabs that ruin people's day, but what else can anet do to make content in which bosses do 0 dmg "challenging"? Let's add some passive condis, debuffs or stuff like social awkwardness! One might say that actually removing instabilities and increasing bosses damage would eventually turn 2019 fotm from meme into actual content, BUT that'd mean people would have to use dodge button from time to time, so it can't be! Imagine all the times people would have to interrupt their rotation, but most importantly the moment when they would realise that you can't take a healer into t4 and afk outheal everything anymore. Also that would mean reddit would change from "pls easy mode raid" into "pls i cant do t3 but I deserve loot". So you know anet would have to make t4 difficulty back into t2 one, then add new world boss, 10min of ls episode and throw us some fancy bl ticket weapon skin and 2 new outfits. And ofc buff guard. Rip good times when you could go into fotm and actually have fun playing vs bosses, not vs afflicted+toxic trial or w/e else u rng, and some random trashmob labeled "legendary" or w/e running around you that hits u for 10% hp or so.
  10. Yeah it really is unlucky that players have to do sth else than repeating same rota over and over on each phase, but fotm is basically player vs instabilities mode in 2019 so that's how it's doomed to be sometimes. Also replacing protection with resistance would be like the worst thing anet could do about it, imagine all the poor condi people...
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